A slightly better DS (imho)
As a killer main, I like the new DS changes, on paper. However, 1 minute after unhook is a rather long time. that gives the survivor time to heal, and do a chunk of nearby gen, and STILL get the DS proc. And it does encourage slugging, which isn't fun for survivors I hear.
I'de drop the timer to 30,35,40 seconds and make it last until put down. Meaning it will stay active if slugged.
This should do what they want. punish the tactic of tunneling, while removing the slugging and making the timeframe more central to the unhook/being tunneled.
edited: adjusted the numbers a touch
Comments
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So the perk will be active for 30 seconds and it will be last if you are in the dying state right? But if you stand up you lose the DS?
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I disagree.
The proposed stun time allows the killer to counter it with enduring, so it should be fine.If the stun time was as long as teh current DS, well then.....
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@Ihatelife said:
So the perk will be active for 30 seconds and it will be last if you are in the dying state right? But if you stand up you lose the DS?Correct. Sorta. It hasn't been used, so it would still be available to use later.
Either way, you just got another "life" as a survivor.
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I'd say 40 seconds. 20-30 is too short, and 60 is indeed too long (at least on paper). Other than that, I agree with this.
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@Orion said:
I'd say 40 seconds. 20-30 is too short, and 60 is indeed too long (at least on paper). Other than that, I agree with this.originally i put 40, but shortened it to 30. probably because I'm a killer main, and 40 still sounded strong.
But that probably is where it needs to be.
edit: Made the original post 30-40. After running the numbers, that's probably the best fit time. Still pretty strong. But the survivors probably won't get any gen work done with ds active.
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60 seconds is pretty long in terms of how fast some games can be but thankfully the stun time can be reduced by enduring, not a total counter but a lot better than what we had before.
It's going to suck end game for sure since 60 seconds in end game is huge.
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run unbreakable or no mither lol
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@Master said:
I disagree.
The proposed stun time allows the killer to counter it with enduring, so it should be fine.If the stun time was as long as teh current DS, well then.....
"Fix a game mechanic with using a perk is a good idea"
DS should be at 30 seconds and if downed, it should be active for 60 seconds.
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I can understand the reasoning of the 60 seconds as it's seems to combat being hook farmed and be Insta downed but I'd say 40 second compensates for this enough.
40 is also enough time to heal up, recover and be picked up, it also means you want to get over to get them before they are rehooked, taking someone off a gen and slowing the game down.
Maybe kindred and knockout could be reworked to also show/hide killers near a slug.
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I'd play it out for now. It's not like the timer can't change after the PTR
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@mcNuggets said:
@Master said:
I disagree.
The proposed stun time allows the killer to counter it with enduring, so it should be fine.If the stun time was as long as teh current DS, well then.....
"Fix a game mechanic with using a perk is a good idea"
DS should be at 30 seconds and if downed, it should be active for 60 seconds.
You know what, we have waited for the Ds change so long that I will gladly take the change, evne if that forces me to take enduring every game. Thats how bad the situation is atm
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As a Survivor I'm excited because I always have the worst teams who are selfish or are missing half a brain. As a Killer I like the change as of right now, it's better than my idea which was to earn it with a safe hook rescue. 60 sounds like a long time especially since you never know who has it until it happens. I would say try to 2 hook everyone before the Gens are done and then slug in the endgame, if you can't then slug but do it cautiously. I don't know, we won't know how strong or weak it'll be until the PTB.
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