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Which side has the better perks?

ShyN3ko
ShyN3ko Member Posts: 1,616

In my opinion the survivor side.
Reason:

Borrowed Time
This perk is rly good versus camping Killers.
But the survivors can just make bad unhooks and the killer cant counter this.

The new DS:
This perk is rly good versus camping Killers.
But the survivors can just make bad unhooks and the killer cant counter this.
Yes i copy and paste this.

Adrenaline=NOED
You can only counter Adrenaline with NOED.

Botany Knowledge> Sloppy Butcher
Its 13% better.

Sprint Boost
Im PIG main.
Yes, i hate this perk.

Unbreakable
It counter slugging.
Survivors can counter everything.

We'll Make It>Make your choice
100% heaal bonus.
For 90 seconds.
This is just crazy.
Make your choice is only 60 seconds.
And I dont know which survivor has this effect.
But the survivors have all informations about my killer perks.
Both sides should have the same informations.

Barbecue & Chilli<Distortion
I dont use Barbecue & Chilli, because the aura effect.
I use it for more bloodpoints.
I hate false informations.

Ruin
This perk is useless.
The skillchecks are rly easy.
And if you are a noob.
Do gen tapping.
Or destroy the totem.

I think this is enough text.
Gl and hf guys.

Comments

  • ClogWench
    ClogWench Member Posts: 2,582
    edited February 2019
    Killers have a few very potent perks but in terms of numbers I think survivors have a lot more variety for a lot of different uses. 

    InB4 NOED
  • LCGaster
    LCGaster Member Posts: 3,154

    I think that both sides have really good perks, but survivors have more

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @LCGaster said:
    I think that both sides have really good perks, but survivors have more

    Yeah, survivors have more viable perks.
    Thats true.

  • Shad03
    Shad03 Member Posts: 3,732

    -Watches from a bush-

    In all seriousness though, Killers are shafted in terms of how much perks they have.

    However, playing the devil's advocate here... Survivors do need some way to go against the killer, since they have to... Survive. Can someone bring me a bucket? I need to hurl.

  • George_Soros
    George_Soros Member Posts: 2,270
    Maybe, but on the other hand, as a survivor you always have a chance of picking perks that are useless against the killer you're up against. Self Care (or Dead Hard) against Legion, Small Game against someone with no Hex perks (or traps), and I could go on.


  • Iceman
    Iceman Member Posts: 1,457
    The new DS is more of anti- tunneler perk. And killer can counter either by mori or going after the other survivor. 
  • ClogWench
    ClogWench Member Posts: 2,582
    Killers do have the advantage of diverse powers though. And add ons that modify their playstyle. 
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

  • LCGaster
    LCGaster Member Posts: 3,154

    @Shad03 said:
    -Watches from a bush-

    In all seriousness though, Killers are shafted in terms of how much perks they have.

    However, playing the devil's advocate here... Survivors do need some way to go against the killer, since they have to... Survive. Can someone bring me a bucket? I need to hurl.

    Me: Comes with a bucket Here ya go fam

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Shad03 said:
    -Watches from a bush-

    In all seriousness though, Killers are shafted in terms of how much perks they have.

    However, playing the devil's advocate here... Survivors do need some way to go against the killer, since they have to... Survive. Can someone bring me a bucket? I need to hurl.

    STALKER XD

  • Shad03
    Shad03 Member Posts: 3,732

    @LCGaster said:

    @Shad03 said:
    -Watches from a bush-

    In all seriousness though, Killers are shafted in terms of how much perks they have.

    However, playing the devil's advocate here... Survivors do need some way to go against the killer, since they have to... Survive. Can someone bring me a bucket? I need to hurl.

    Me: Comes with a bucket Here ya go fam

    Thanks fa- -hurls in bucket-

  • LCGaster
    LCGaster Member Posts: 3,154

    @Shad03 said:

    @LCGaster said:

    @Shad03 said:
    -Watches from a bush-

    In all seriousness though, Killers are shafted in terms of how much perks they have.

    However, playing the devil's advocate here... Survivors do need some way to go against the killer, since they have to... Survive. Can someone bring me a bucket? I need to hurl.

    Me: Comes with a bucket Here ya go fam

    Thanks fa- -hurls in bucket-

    Pats on the back There you go, let it all out

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    most OP perk of all times is BOND, then self-care and then NOED

  • Delfador
    Delfador Member Posts: 2,552

    An unpopular opinion is coming from a survivor main.

    Survivors

    Except for NOED, ruin and BBQ I just can't think of a great perk from the killer side. Perks do help but yeah I don't think there is any other perk that will make me say 'holy #########, if this perk wasn't here... Give me Ruin and BBQ and I can play any killer with no problem.

    Survivors have game changing perks though. To name a few adrenaline, borrowed time, self care, exhaustion perks DS etc.

    I am not saying that killers don't have good perks but if you don't have perks and play the killer, you won't feel empty.

    Only exception is BBQ and ruin. I think that killer experience becomes something else when you don't use these 2 perks.

    Especially ruin.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809
    edited February 2019

    @Delfador said:
    An unpopular opinion is coming from a survivor main.

    Survivors

    Except for NOED, ruin and BBQ I just can't think of a great perk from the killer side. Perks do help but yeah I don't think there is any other perk that will make me say 'holy #########, if this perk wasn't here... Give me Ruin and BBQ and I can play any killer with no problem.

    Survivors have game changing perks though. To name a few adrenaline, borrowed time, self care, exhaustion perks DS etc.

    I am not saying that killers don't have good perks but if you don't have perks and play the killer, you won't feel empty.

    Only exception is BBQ and ruin. I think that killer experience becomes something else when you don't use these 2 perks.

    Especially ruin.

    BBQ is weak now that u can hide inside the lockers... I do it all time so BBQ is NULLIFIED :chuffed:

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

  • artist
    artist Member Posts: 1,519
    btw another counter to adrenaline is just not letting it get to endgame lol
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Delfador said:
    An unpopular opinion is coming from a survivor main.

    Survivors

    Except for NOED, ruin and BBQ I just can't think of a great perk from the killer side. Perks do help but yeah I don't think there is any other perk that will make me say 'holy #########, if this perk wasn't here... Give me Ruin and BBQ and I can play any killer with no problem.

    Survivors have game changing perks though. To name a few adrenaline, borrowed time, self care, exhaustion perks DS etc.

    I am not saying that killers don't have good perks but if you don't have perks and play the killer, you won't feel empty.

    Only exception is BBQ and ruin. I think that killer experience becomes something else when you don't use these 2 perks.

    Especially ruin.

    I hate Ruin and BBQ.
    I only use BBQ, because Bloodpoints on Doc.
    So i dont want use OP Killer perks, because i think they are useless versus good players.
    I only use NOED with Bloodwarden.
    So I dont have much freedom as killer.
    And my main killer is the pig.
    I dont have good addons and i dont have good perks.
    This is rly bad for me.
    As pig main.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    I think that 23 secs is not a big price to pay if you wanna avoid ruin with that,

    so good for tapping legal technique!

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @artist said:
    btw another counter to adrenaline is just not letting it get to endgame lol

    Thats kinda true.
    If the survivors gen rush.
    You lost as killer.
    And i dont want use Ruin, because its a Hex perk.

  • artist
    artist Member Posts: 1,519
    ShyN3ko said:

    @artist said:
    btw another counter to adrenaline is just not letting it get to endgame lol

    Thats kinda true.
    If the survivors gen rush.
    You lost as killer.
    And i dont want use Ruin, because its a Hex perk.

    i feel the same but I bring it anyways and pray it's somewhat hidden
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @BACKSTABBER said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    I think that 23 secs is not a big price to pay if you wanna avoid ruin with that,

    so good for tapping legal technique!

    Its a hex perk and you can counter it without perk.
    This is the reason why i dont use Ruin.
    I like Thanaphobia more.
    And i know how bad the perk is.
    But i have this perk the whole game.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @artist said:
    ShyN3ko said:

    @artist said:

    btw another counter to adrenaline is just not letting it get to endgame lol

    Thats kinda true.

    If the survivors gen rush.

    You lost as killer.

    And i dont want use Ruin, because its a Hex perk.

    i feel the same but I bring it anyways and pray it's somewhat hidden

    I understand this feeling.
    next game
    ANND the survivors spawn on my hex totem.
    GREAT.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809
    edited February 2019

    @ShyN3ko said:

    @BACKSTABBER said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    I think that 23 secs is not a big price to pay if you wanna avoid ruin with that,

    so good for tapping legal technique!

    Its a hex perk and you can counter it without perk.
    This is the reason why i dont use Ruin.
    I like Thanaphobia more.
    And i know how bad the perk is.
    But i have this perk the whole game.

    You should rap or rhyme
    now that you type inline, so hype!
    Thanophobia is crap
    but at least survs cant hijack

  • mcNuggets
    mcNuggets Member Posts: 767

    @George_Soros said:
    Maybe, but on the other hand, as a survivor you always have a chance of picking perks that are useless against the killer you're up against. Self Care (or Dead Hard) against Legion, Small Game against someone with no Hex perks (or traps), and I could go on.

    Self Care or Dead Hard is still not bad against the legion.
    Not everyone stops healing when a legion approaches.

    Survivors by the way have the better perks in terms of variety and they are a lot stronger.
    While killers have perks like destroying a pallet 20% faster, survivors have perks like "fall down a platform and gain a 3 second speed boost"

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @BACKSTABBER said:

    @ShyN3ko said:

    @BACKSTABBER said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    I think that 23 secs is not a big price to pay if you wanna avoid ruin with that,

    so good for tapping legal technique!

    Its a hex perk and you can counter it without perk.
    This is the reason why i dont use Ruin.
    I like Thanaphobia more.
    And i know how bad the perk is.
    But i have this perk the whole game.

    You should rap or rhyme
    now that you type inline, so hype!
    Thanophobia is crap
    but at least survs cant hijack

    XD wooooow.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    23 seconds is a lot of time. Multiply that by 5 and you just wasted almost two minutes tapping the gens. Your teammates would be mad at you. It's not a viable strategy.

    If you know where they are, then why do you need BBQ to work every time? Why's it worth complaining about? A powerful perk needs counters. Sorry, that's just how balance works.

    Ruin, just as I said before, is powerful in certain circumstances, and needs counters as well. And gen tapping is bad. Don't gen tap. If you think that's a counter, it's not.

    Enduring reduces the stun to below 1 second, not the best counter, but it's still a counter. But it's being changed to have counters besides this, so once again, not worth arguing about.

  • Blueberry
    Blueberry Member Posts: 13,590

    It isn't even remotely a close call. The survivors have way, way more powerful perks. If you put the equivalent of those on killer there would be riots of "OP".

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    23 seconds is a lot of time. Multiply that by 5 and you just wasted almost two minutes tapping the gens. Your teammates would be mad at you. It's not a viable strategy.

    If you know where they are, then why do you need BBQ to work every time? Why's it worth complaining about? A powerful perk needs counters. Sorry, that's just how balance works.

    Ruin, just as I said before, is powerful in certain circumstances, and needs counters as well. And gen tapping is bad. Don't gen tap. If you think that's a counter, it's not.

    Enduring reduces the stun to below 1 second, not the best counter, but it's still a counter. But it's being changed to have counters besides this, so once again, not worth arguing about.

    RUIN and BBQ are the strongest killer perks.
    But they are useless for me.
    Ruin are 110 seconds and its a hex perk.
    You can destroy it.
    You shouldnt be able to counter hex perks.
    Because they are high risk,high reward perks.
    Like Devour Hope.
    And BBQ have to many counters.
    Only for bloodpoints its usefull.
    So the strongest killer perks are weak versus good players.
    As Killer i only have weak perks.
    This is not good game balance.
    Because i cant counter Sprintboost,Adrenalin and Selfcare.
    And i lose emblem points, if they are healing.
    And if they gen rush me.
    Survivors can control 2-3 emblem points from the killer.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    23 seconds is a lot of time. Multiply that by 5 and you just wasted almost two minutes tapping the gens. Your teammates would be mad at you. It's not a viable strategy.

    If you know where they are, then why do you need BBQ to work every time? Why's it worth complaining about? A powerful perk needs counters. Sorry, that's just how balance works.

    Ruin, just as I said before, is powerful in certain circumstances, and needs counters as well. And gen tapping is bad. Don't gen tap. If you think that's a counter, it's not.

    Enduring reduces the stun to below 1 second, not the best counter, but it's still a counter. But it's being changed to have counters besides this, so once again, not worth arguing about.

    RUIN and BBQ are the strongest killer perks.
    But they are useless for me.
    Ruin are 110 seconds and its a hex perk.
    You can destroy it.
    You shouldnt be able to counter hex perks.
    Because they are high risk,high reward perks.
    Like Devour Hope.
    And BBQ have to many counters.
    Only for bloodpoints its usefull.
    So the strongest killer perks are weak versus good players.
    As Killer i only have weak perks.
    This is not good game balance.
    Because i cant counter Sprintboost,Adrenalin and Selfcare.
    And i lose emblem points, if they are healing.
    And if they gen rush me.
    Survivors can control 2-3 emblem points from the killer.

    Hex perks can be countered and still be powerful. Devour hope isn't easily countered unless you break the totem. If there was no totem, that perk would be beyond broken. Learn to play defensively and you'll get to use the effects of your hex perks.
    BBQ is still useful even with all the counters. You still see survivor auras. At this point you sound like the survivor players that absolutely need their DS to be useful and have no counters. Now suddenly because it has counters, the effect is useless? Incorrect.
    Your perks are not weak, you just probably aren't a good killer and don't know how to properly apply pressure. Perks aren't the only thing that matter. For survivors, most of their power is in their perks. Killers have both perks and addons, ones that change the flow of the game, so of course your perks aren't going to always be the most powerful.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    23 seconds is a lot of time. Multiply that by 5 and you just wasted almost two minutes tapping the gens. Your teammates would be mad at you. It's not a viable strategy.

    If you know where they are, then why do you need BBQ to work every time? Why's it worth complaining about? A powerful perk needs counters. Sorry, that's just how balance works.

    Ruin, just as I said before, is powerful in certain circumstances, and needs counters as well. And gen tapping is bad. Don't gen tap. If you think that's a counter, it's not.

    Enduring reduces the stun to below 1 second, not the best counter, but it's still a counter. But it's being changed to have counters besides this, so once again, not worth arguing about.

    RUIN and BBQ are the strongest killer perks.
    But they are useless for me.
    Ruin are 110 seconds and its a hex perk.
    You can destroy it.
    You shouldnt be able to counter hex perks.
    Because they are high risk,high reward perks.
    Like Devour Hope.
    And BBQ have to many counters.
    Only for bloodpoints its usefull.
    So the strongest killer perks are weak versus good players.
    As Killer i only have weak perks.
    This is not good game balance.
    Because i cant counter Sprintboost,Adrenalin and Selfcare.
    And i lose emblem points, if they are healing.
    And if they gen rush me.
    Survivors can control 2-3 emblem points from the killer.

    Hex perks can be countered and still be powerful. Devour hope isn't easily countered unless you break the totem. If there was no totem, that perk would be beyond broken. Learn to play defensively and you'll get to use the effects of your hex perks.
    BBQ is still useful even with all the counters. You still see survivor auras. At this point you sound like the survivor players that absolutely need their DS to be useful and have no counters. Now suddenly because it has counters, the effect is useless? Incorrect.
    Your perks are not weak, you just probably aren't a good killer and don't know how to properly apply pressure. Perks aren't the only thing that matter. For survivors, most of their power is in their perks. Killers have both perks and addons, ones that change the flow of the game, so of course your perks aren't going to always be the most powerful.

    Im a pig main.
    85% pig addons are useless.
    And i want more perk freedom.
    I cant make fun perk builds, because good survivors just destroy them.
    And it doesnt matter how much skill i have.
    I could be the best pig player ever.
    If the survivors have a high skill lvl.
    They win.
    Because survivors control the time in DbD.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    The thing is, the survivors get 16 perks altogether and the killer only gets 4. That leaves a lot of perk coverage for survivors but the killer only has 25% of the perk coverage to try to counter the survivors' perks.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Jacoby2041 said:
    The thing is, the survivors get 16 perks altogether and the killer only gets 4. That leaves a lot of perk coverage for survivors but the killer only has 25% of the perk coverage to try to counter the survivors' perks.

    Thats true.
    But as Solo Survivor this is only half true.
    In my opinion the perk system need a little rework.

  • Shad03
    Shad03 Member Posts: 3,732

    @Jacoby2041 said:
    The thing is, the survivors get 16 perks altogether and the killer only gets 4. That leaves a lot of perk coverage for survivors but the killer only has 25% of the perk coverage to try to counter the survivors' perks.

    @ShyN3ko
    Thats true.
    But as Solo Survivor this is only half true.
    In my opinion the perk system need a little rework.

    Single tier, put the time and effort into something else. Like bug fixes. That sound alright? Sure it's 16 perks against 4, but a perk system rework could fix the issues by fixing bugs to make things fair.

  • LegendofXander
    LegendofXander Member Posts: 5
    Personally I feel most killer hex perks would be massively improved and used a lot more often if they patched it so it takes longer time to cleanse them.
    Generators take a while to fix but totems only take 14 secs to break without hex: thrill of the hunt. 
    If they upped the cleanse time to 30 secs then it would give killers a bit more time to defend and not be overpowered against the survivor side.
    Feels almost pointless to use hex's other than ruin a lot of the time as it takes a while for the tokens to stack for devour hope and lullaby.
    Simple change that doesn't break the game and encourages killers to try new builds out.
  • HazeHound
    HazeHound Member Posts: 814
    Answer is very simple. If it was 1/1 game killers would have slightly stronger perks. But it is 4/1, survivors are overpowered and will stay this way bcoz we need more survivors than killers.
  • Shad03
    Shad03 Member Posts: 3,732

    @HazeHound said:
    Answer is very simple. If it was 1/1 game killers would have slightly stronger perks. But it is 4/1, survivors are overpowered and will stay this way bcoz we need more survivors than killers.

    No, you need both survivors and killers. Without one you cannot have the other. Yes survivors are four people, but you cannot play survivor without a killer. And you cannot play killer without survivors. If you drive away the survivors, killers have no one. You drive the killers away, survivors can't have anyone either. Muse on that before making that last statement.

  • HazeHound
    HazeHound Member Posts: 814
    edited February 2019
    I said that we need more survivors queeing at time than killers. Numberwise. Even if i spelled that wrong its common sense.

    Even if you have just twice as many survs as you have killers lobbies will take forever for survivors.
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @HazeHound said:
    I said that we need more survivors queeing at time than killers. Numberwise. Even if i spelled that wrong its common sense.

    So you want a unfair game for killers, because we need more survivor players.

  • HazeHound
    HazeHound Member Posts: 814
    edited February 2019
    Thats not what i want, but if you make it perfectly balanced, survivors will have infinite lobbies due to too many killers queeing.

    This game has been in favour of survivors since the very start, why are we even arguing here?

    DbD will never be truly competetive, perfect balance is not even desired, just removal/change of most irritating and toxic (overused Word) parts.
  • Weederick
    Weederick Member Posts: 1,080

    Survivors have more good perks. Second chances for every situation, good stealthperks, good teamperks, something to cover every playstyle. Apart from stacking second chances, they're well balanced overall.
    Killer perks are stronger, but less of them are viable. Ruin, Noed, Bbq are high impact perks. Only DS can rival them and its finally getting nerfed. But most killerperks are still too weak, so you see the same few strong perks over and over.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Weederick said:
    Survivors have more good perks. Second chances for every situation, good stealthperks, good teamperks, something to cover every playstyle. Apart from stacking second chances, they're well balanced overall.
    Killer perks are stronger, but less of them are viable. Ruin, Noed, Bbq are high impact perks. Only DS can rival them and its finally getting nerfed. But most killerperks are still too weak, so you see the same few strong perks over and over.

    I would like fun builds.
    But the most fun builds arent viable.
    Because the survivors could gen rush you and the game is over after 5 minutes.