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Slow killers should get normal movement speed outside of chase

HavelmomDaS1
HavelmomDaS1 Member Posts: 1,948
edited February 2019 in General Discussions
Everyone who played this game enough and understood the parameters knows that a high tier killer is either fast at downing survivors (inbuilt anti loop, insta down ability) or fast at traveling around the map pressuring gens. Or both (billy, nurse)

Here comes the issue I have with slow movement killers: lack of map pressure.
I can absolutly see why huntress for example is slower, her M2 ability is strong.
But imo they should be faster to patrol gens, especially if you have some really big maps.

Keep in mind that this would be only outside of a chase, during a chase the movement speed would slow down to what we are currently used to. A mechanic like monitor and abuse.

Opinions?

Comments

  • MPGamer18
    MPGamer18 Member Posts: 124

    Just stick with what works for you. They aren't designing killers specifically for players like you or your play style. If they did, all killers would be the same. What works for you might not work for another player and vice versa.

  • Shad03
    Shad03 Member Posts: 3,732

    The problem is, it doesn't make sense. Why would you be faster out of a chase, but the minute you get into a chase with a survivor suddenly the 110 killers have smoker lungs?

    It's a nice idea, however there are reasons why 110 movement killers are 110.

    Exception being Legion, seriously that makes no sense.

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    If that were the case, people would cheese chases with the moonwalk exploit, like Legion has. It sounds good in theory, but it could lead to a lot of issues. If you want more pressure on gens, bring ruin, overcharge, or thanatophobia. If you want faster movement speed outside of chases, bring Play With Your Food. There’s not really much to be said though, it’s just one of those things that may not be executed well...

  • artist
    artist Member Posts: 1,519
    every killer that isn't 115% is already at least A tier (except legion). also @Shad03 wouldn't that make the most sense since they're just edgy teens with knifes?
  • Delfador
    Delfador Member Posts: 2,552

    People can't understand movement speed in this game.

    There is no difference between trapper and huntress when it comes to pressuring gens. 115% ms and 110% ms has no meaning when it comes to map pressure.

    Lets talk about a scenario.

    There is a gen and 88 meters away from that gen, there is another one.

    In order to reach that generator, Huntress has 4.4 m/s and has to move 20 seconds (88 meters)
    In order to reach that generator, Trapper has 4.6 m/s and has to move 19 seconds (87.4 meters)

    If it doesn't make that much difference, why, when it comes to looping, is huntress so much slower than the trapper?

    Because of their relative speed to survivors.

    Survivors run with 100% ms.

    In that scenario, huntress is 1/3 slower than the trapper. There is 15% ms difference between trapper and the survivors. There is 10% ms difference between huntress and the survivors.

    The map pressure difference between slow killers and fast killers is negligible.

  • Shad03
    Shad03 Member Posts: 3,732

    @artist said:
    every killer that isn't 115% is already at least A tier (except legion). also @Shad03 wouldn't that make the most sense since they're just edgy teens with knifes?

    Yet they get heart attacks for hitting the same person twice using their power.

    It would make more sense for them to have 115 movement because they're edgy teens and give them a whole new power to compensate. Of course I gave my own idea but I admit what I had to offer is complicated to implement.

    Still, what I'm saying is, why move faster when you are not chasing someone, but then slow down when you find someone? I guess there could be a reason lore wise why a killer would slow down but still.

  • TheBean
    TheBean Member Posts: 2,320

    They should just do what PACMAN does and put portals on each side of the map that players can use to get to the otherside fast.

  • Pizzaman
    Pizzaman Member Posts: 500
    edited February 2019

    @TheBean said:
    They should just do what PACMAN does and put portals on each side of the map that players can use to get to the otherside fast.

    How about a perk that let's you put up Ziplines so everyone can move faster through the map ... no wait, that's Apex.

    OK

    How about a perk that let's you throw a smoke grenade to evade your hunter .... no wait, that's Apex again.

  • Hoodied
    Hoodied Member Posts: 13,020

    @artist said:
    every killer that isn't 115% is already at least A tier (except legion). also @Shad03 wouldn't that make the most sense since they're just edgy teens with knifes?

    I SWEAR TO GOD YOU INSULT LEGION I WILL GO HAM

  • Shad03
    Shad03 Member Posts: 3,732

    @Hoodedfengm1n said:

    @artist said:
    every killer that isn't 115% is already at least A tier (except legion). also @Shad03 wouldn't that make the most sense since they're just edgy teens with knifes?

    I SWEAR TO GOD YOU INSULT LEGION I WILL GO HAM

    Calm yourself, friend.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    Nope. No reason for it. Killers have slower MS for a balance factor, since they make up for it by having a really good power. Lack of patrolling ability is part of this.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    edited February 2019
    A stride and stalk movement could make sense. Show a difference in animation so survivors that are hidden can gain a visual clue. While out of chase have every killer move faster (striding speed) in anticipation of spotting their next victims . When picking up a trail (before it starts to diminish) have them enter their hunting speed. This can easily be attributed to the fact killers enjoy extracting hope and suffering as they inflict pain upon the survivors. Taking the pleasure at their own pace for personal satisfaction and providing just enough leeway that survivors don't just giveup from despair. 
    Most movies killers display this trait, cutting people off but taking time when face to face.

    I mean we can go the realistic logic route if we want, but if so, why doesn't a killer just bust pallets before hunting. As long as a feature is introduced and implemented well, it doesn't need to be perfectly logical.
  • Hoodied
    Hoodied Member Posts: 13,020

    @Shad03 said:

    @Hoodedfengm1n said:

    @artist said:
    every killer that isn't 115% is already at least A tier (except legion). also @Shad03 wouldn't that make the most sense since they're just edgy teens with knifes?

    I SWEAR TO GOD YOU INSULT LEGION I WILL GO HAM

    Calm yourself, friend.

    Legion is not to be insulted in this good christian forum page (this page is not christian I kno)

  • brokedownpalace
    brokedownpalace Member Posts: 8,803
    Every killer's ability should include one hit downs.
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    Every killer's ability should include one hit downs.
    For example? I can't see how to make this happen for trapper or freddy. Amanda maybe with her dash attack? 
  • HeroLives
    HeroLives Member Posts: 1,985
    Hag don’t need it fam.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited February 2019

    Then every slow killer turns into a moonwalking Legion to avoid a chase, no thanks.

    Slow killers aren't even slow. They all have something to get around faster. Huntress is the only legit slow killer. Plus all the slow killers (except maybe Legion) are top tier, so why make them better?

  • PreGum
    PreGum Member Posts: 64
    Nurse at 115% movement speed, blinking around the map til she gets in a chase? No thank you. 
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    PreGum said:
    Nurse at 115% movement speed, blinking around the map til she gets in a chase? No thank you. 
    that would be an exception, nurse is basically walking with M2 lol
  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Well nurse could work with 103% speed too.

  • Shad03
    Shad03 Member Posts: 3,732

    @thesuicidefox said:
    Then every slow killer turns into a moonwalking Legion to avoid a chase, no thanks.

    Slow killers aren't even slow. They all have something to get around faster. Huntress is the only legit slow killer. Plus all the slow killers (except maybe Legion) are top tier, so why make them better?

    They wouldn't be getting any bloodlust though, and plus if the survivor is healthy then they can escape easily. I can see the concerns (Please note I am of the bunch who disagree with this kind of change), however I doubt the slower killers would moonwalk in this case, a few players would, sure, but not the majority.

    I wouldn't say top tier, but they certainly are better off, and Legion is just used badly.