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A solution to tunneling without punishing killers

Have killers build up a Mori with each individual hook. If a killer hooked each survivor once without having killed somebody else he gets to mori somebody. Disconnects remove this mori.

Comments

  • The_Crusader
    The_Crusader Member Posts: 3,688
    That sounds OP. You can take a survivor out early.
  • Iceman
    Iceman Member Posts: 1,457
    edited February 2019

    Have killers build up a Mori with each individual hook. If a killer hooked each survivor once without having killed somebody else he gets to mori somebody. Disconnects remove this mori.

    Or they just create more perks that counters Tunneling such as borrowed time and the new ds.


  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    If that were the case, then Devour Hope would be useless...

  • Master
    Master Member Posts: 10,200

    @The_Crusader said:
    That sounds OP. You can take a survivor out early.

    You can do the same with tunneling, which is the reason why its the most efficient way to play

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Master said:

    @The_Crusader said:
    That sounds OP. You can take a survivor out early.

    You can do the same with tunneling, which is the reason why its the most efficient way to play

    It really isn't not at high rank anyway.
  • Master
    Master Member Posts: 10,200

    @The_Crusader said:
    Master said:

    @The_Crusader said:

    That sounds OP. You can take a survivor out early.

    You can do the same with tunneling, which is the reason why its the most efficient way to play

    It really isn't not at high rank anyway.

    Name one situation where it is not the most efficient way to play

  • HazeHound
    HazeHound Member Posts: 814
    edited February 2019
    Dc remove this? I already have dc in one third of the games... Just no. Also i think that new borrowed is broken, when there is at least one pallet or window nearby and you have exhaustion perk its guaranteed escape. Very unhealthy for endgame.

    Killing survivor after some hooks is overpowered to be game mechanic, maybe if this was a perk it actually could work. It could even be anti-dc perk.
    "You get tired of having to chase your prey over and over again, if the Entity does not wish their souls anyway..."
    Once this perk is activated you can kill 1 survivor in the dying state.
    Perk activates once all 3 conditions are met:
    -all survivors in trial have been hooked. (Even if someone escaped, they have to be hooked once. If someone dced during the trial or did not load into the game they are not counted)
    - No survivor died or have been killed yet (sacrifices and dcs are ok)
    - You have 6/5/4 hooks already

    What do you guys think? I don't think its overpowered. Way worse than devour hope, but its not a totem and survivors don't have any warning. Not that great for a perk slot in my opinion.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @The_Crusader said:
    That sounds OP. You can take a survivor out early.

    It took a killer 8 hits and 4 hooks at that point vs potentially only 4 hits and 3 hooks.

  • artist
    artist Member Posts: 1,519
    moris are already incredibly strong I wouldn't be too excited about more ways for them to be available.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Master said:

    @The_Crusader said:
    Master said:

    @The_Crusader said:

    That sounds OP. You can take a survivor out early.

    You can do the same with tunneling, which is the reason why its the most efficient way to play

    It really isn't not at high rank anyway.

    Name one situation where it is not the most efficient way to play

    If you're waiting for the survivor to be unhooked or ignoring other survivors while looking around for the one person.
  • Master
    Master Member Posts: 10,200

    @The_Crusader said:
    Master said:

    @The_Crusader said:

    Master said:

    @The_Crusader said:
    
    That sounds OP. You can take a survivor out early.
    
    
    
    You can do the same with tunneling, which is the reason why its the most efficient way to play
    

    It really isn't not at high rank anyway.

    Name one situation where it is not the most efficient way to play

    If you're waiting for the survivor to be unhooked or ignoring other survivors while looking around for the one person.

    Thats camping.
    Tunneling is when you have the choice of two "somehow equally" reachable targets and go for the unhooked one. At least thats how tunneling usually is defined

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    Have killers build up a Mori with each individual hook. If a killer hooked each survivor once without having killed somebody else he gets to mori somebody. Disconnects remove this mori.

    I don’t think this would be good. You don’t want to angry the survivor mains anymore for a while. They are having their precious DS nerfed so they need time to calm down.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @The_Crusader said:
    Master said:

    @The_Crusader said:

    That sounds OP. You can take a survivor out early.

    You can do the same with tunneling, which is the reason why its the most efficient way to play

    It really isn't not at high rank anyway.

    This is meant for lower ranks to incentivize killers to leave their target to get dat mori.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Master said:

    @The_Crusader said:
    Master said:

    @The_Crusader said:

    Master said:

    @The_Crusader said:
    
    That sounds OP. You can take a survivor out early.
    
    
    
    You can do the same with tunneling, which is the reason why its the most efficient way to play
    

    It really isn't not at high rank anyway.

    Name one situation where it is not the most efficient way to play

    If you're waiting for the survivor to be unhooked or ignoring other survivors while looking around for the one person.

    Thats camping.
    Tunneling is when you have the choice of two "somehow equally" reachable targets and go for the unhooked one. At least thats how tunneling usually is defined

    They normally go hand in hand though.

    Some killers hardcamp, like within 16m.

    Some dance around the hook within 35m or so, checking nearby areas but mostly waiting for the unhook.

    If a killer hooks one then goes to get another survivor chances are the first survivor hooked will be unhooked and can get away to heal. Killers in this situation just go for whoever they come across.

    The only exceptions being Billy and Nurse as they can down people and cross the map fast rnough to do both.
  • ClogWench
    ClogWench Member Posts: 2,582
    Master said:

    @The_Crusader said:
    That sounds OP. You can take a survivor out early.

    You can do the same with tunneling, which is the reason why its the most efficient way to play

    It really isn't not at high rank anyway.
    Quickly turning a 4v1 into a 3v1 is effective dude. Sucks for that one survivor but it's a lot easier to manage 3 people, even if they only have a few gens left