PTB needs a Change!
DELETE BLOODPOINTS ON THE PTB.
Killers and Survivor should test everything on the Test Server for FREE.
But you need some Rules:
-No Hatch Keys
-Only 3 Insta Heals per day (But in SWF only 1 person can use them)
-No Ultra Rare and Very Rare Addons(only the new killer is allowed to use them.
But Players can only use 5 times Ultra Rare and Very Rare Addons per day)
-No Offerings(only 1 Memento Mori kill is allowed ,per day)
-Each Player get 1 Map Offering for the new Map, per day
I play on the PTB, because I want test stuff.
I dont want grind Bloodpoints.
I just want KYF for public, but with Rules.
Comments
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Not even Broken keys?
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I'd love if it was like KYF with all options available apart from Ebony Mori and Keys.
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Okay a quick question... (not to be rude.)
Why can’t you just ignore the fact that there is currency in a PUBLIC TEST BUILD?
No one is asking you to grind BP’s.
The devs also make changes to items so it would be kinda dumb to take them out, not to mention the fact that they’re using the same version of the game to try and see how it will do well in the actual game...2 -
@Bongbingbing said:
I'd love if it was like KYF with all options available apart from Ebony Mori and Keys.We want see the new Killer animation, but we dont want free Moris in every game.
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@PinkEricka said:
Okay a quick question... (not to be rude.)Why can’t you just ignore the fact that there is currency in a PUBLIC TEST BUILD?
No one is asking you to grind BP’s.
The devs also make changes to items so it would be kinda dumb to take them out, not to mention the fact that they’re using the same version of the game to try and see how it will do well in the actual game...
Players dont want test things, because they need many Bloodpoints.
But the Devs need INFORMATIONS.
The PTB should be a information machine.3 -
I know.
Then i have the new Killer on the Lvl 30- 35.
With 20-25 perks.
But Players should test everything.
EVERYTHING.0 -
@ShyN3ko said:
I know.
Then i have the new Killer on the Lvl 30- 35.
With 20-25 perks.
But Players should test everything.
EVERYTHING.Well, what can ya do?
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It should just be like KYF where everything is available and the only map is the new map. Only items that should be disabled are ebony moris and keys UNLESS the devs are testing changes coming to them1
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@PhantomMask20763 said:
It should just be like KYF where everything is available and the only map is the new map. Only items that should be disabled are ebony moris and keys UNLESS the devs are testing changes coming to themBut we want see the killer mori animation.
This is why I allowed 1 Mori Kill.
But yeah my idea is just KYF, but with Rules.0 -
ShyN3ko said:
@PinkEricka said:
Okay a quick question... (not to be rude.)Why can’t you just ignore the fact that there is currency in a PUBLIC TEST BUILD?
No one is asking you to grind BP’s.
The devs also make changes to items so it would be kinda dumb to take them out, not to mention the fact that they’re using the same version of the game to try and see how it will do well in the actual game...
Players dont want test things, because they need many Bloodpoints.
But the Devs need INFORMATIONS.
The PTB should be a information machine.
You also would need accurate feedback from people playing PTB so if no BP’s existed, they would just breeze through it since there’s no currency.
Accurate feedback is consistent participation to make sure things won’t conflict with each other.
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@PinkEricka said:
ShyN3ko said:@PinkEricka said:
Okay a quick question... (not to be rude.)
Why can’t you just ignore the fact that there is currency in a PUBLIC TEST BUILD? No one is asking you to grind BP’s.
The devs also make changes to items so it would be kinda dumb to take them out, not to mention the fact that they’re using the same version of the game to try and see how it will do well in the actual game...
Players dont want test things, because they need many Bloodpoints.
But the Devs need INFORMATIONS.
The PTB should be a information machine.
@ShyN3ko Ohh, okay. I see what you’re talking about now. I can somewhat agree on the BP’s but not the items. You have to see how things would be in a fake public match before you put it in the real one.
You also would need accurate feedback from people playing PTB so if no BP’s existed, they would just breeze through it since there’s no currency.
Accurate feedback is consistent participation to make sure things won’t conflict with each other.
Agree 100%
And you can explain better than me.1 -
Well if anyone needs a +1 for any PTB shenanigans just let me know. If I'm available I'll be sure to help.
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How can the devs accurately guage balance if they remove half the content?1
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Boss said:
Not even Broken keys?
No no but seriously the heavy sigh I breathe when I open a chest to find a green key is unreal.
Could be useful if I could yeet it at a survivor or killer.0 -
I personally think everyone should have access to the new content on level 50 with all perks and addons unlocked (maybe around 10x each addon) so you can test everything out efficient.0
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Well that sort of goes against what the PTB is for, each thing needs tested on all maps.
I do agree though that maybe they should limit certain things and drip feed them in over the length of PTB.
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I suggest give us access to everything like in kill your friends and then leave it there. I just don't want to have to farm anything to test out content that isn't even released.
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@BigBadPiggy said:
I suggest give us access to everything like in kill your friends and then leave it there. I just don't want to have to farm anything to test out content that isn't even released.But you need Rule for it, if you play vs Random Players in KYF.
Because Insta Heals,Hatchs Keys and Memento Moris.0 -
@twistedmonkey said:
Well that sort of goes against what the PTB is for, each thing needs tested on all maps.I do agree though that maybe they should limit certain things and drip feed them in over the length of PTB.
Yeah i made a little edit.
Thx for this informations.0 -
I only agree with that there should be an unlimited amount of bps, and the rest things should stay same.
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But these are part of the game, so if players want to test these things, you can't prevent them from doing it. There's, however, still a chance that none of these things will be in your game, so just leave and move onto the next one. Luckily, you can't be punished for leaving on the PTB. (after all, no one is forcing you to play it)
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@willcenx said:
But these are part of the game, so if players want to test these things, you can't prevent them from doing it. There's, however, still a chance that none of these things will be in your game, so just leave and move onto the next one. Luckily, you can't be punished for leaving on the PTB. (after all, no one is forcing you to play it)
Thats correct.
But you need Rules for the PTB, if all things are unlimited.
Because Ultra and Very Rare things can be rly useful(Example: Mori or Hatch Keys).
If this things would be unlimited, nobody would play on the PTB.
But the Devs need the PTB for Informations.
So things should be unlimited, but very strong things need Rules.
I dont play the current PTB, because I have 30m lobby times and every survivor use Insta Heals or Hatch Keys.
So I cant test anything.
Only in KYF I could test things.
And this is not a real Public PTB.
Because Players only test Private.0 -
Does not really make sense when things are unlimited. This are not live conditions. The PTB needs to be as close as possible to the Live Build.
If the new Killer can use the purple and pink Add-Ons unlimited, the majority of people will use only those. And you cannot see if a Killer is balanced well, when Players are only using the strongest Add-Ons. Then the Killer might be classified as balanced when using them and when you dont have them, he is too weak.
This would be just one example.The only thing that needs to be changed on the PTB is to have a client for it so that Players do not need to switch between PTB and Live Build.
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No
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It would be a nice change. The issue I do see though is that so long as you're giving people everything, a lot of people are going to use the best things they've got available to them. While it's important to see what that'll be like so rarer add-ons can be balanced as well, if you can just use very rare and ultra rare add-ons every game as the new killer, a bunch of people would.
I think it would be best if you have everyone the same stuff to start out with. All perks, a couple of each add-on up to rare, then left the rest up to progress made from playing. That way very rare/ultra rare stuff stays rare and doesn't become the norm. Let's not forget that KYF is there if you just want to have everything and run the best add-ons the entire time.1 -
@Aven_Fallen said:
Does not really make sense when things are unlimited. This are not live conditions. The PTB needs to be as close as possible to the Live Build.
If the new Killer can use the purple and pink Add-Ons unlimited, the majority of people will use only those. And you cannot see if a Killer is balanced well, when Players are only using the strongest Add-Ons. Then the Killer might be classified as balanced when using them and when you dont have them, he is too weak.
This would be just one example.The only thing that needs to be changed on the PTB is to have a client for it so that Players do not need to switch between PTB and Live Build.
Thx for this information.
I think I will edit my thread.
But in the current PTB, you cant test the new killer good, because you dont have all perks.
Because Bloodpoints.0 -
@Peanits said:
It would be a nice change. The issue I do see though is that so long as you're giving people everything, a lot of people are going to use the best things they've got available to them. While it's important to see what that'll be like so rarer add-ons can be balanced as well, if you can just use very rare and ultra rare add-ons every game as the new killer, a bunch of people would.I think it would be best if you have everyone the same stuff to start out with. All perks, a couple of each add-on up to rare, then left the rest up to progress made from playing. That way very rare/ultra rare stuff stays rare and doesn't become the norm. Let's not forget that KYF is there if you just want to have everything and run the best add-ons the entire time.
Thx for your informations.
I think i will limited the very rare and ultra rare addons per day.
And yes I could play in KYF.
But first, my real life friends dont play DbD.
Second, its a Public Test Server.
I want play versus random Players.
But this is DbD, you need Rules if everything is unlimited like in KYF.
I just want KYF for public, but with Rules.0 -
ShyN3ko said:
@willcenx said:
I only agree with that there should be an unlimited amount of bps, and the rest things should stay same.So do you want every game Memento Moris, Hatch Keys, Insta Heals and Map Offering for the Corn Maps?
Yes. Absolutely. Let it be tested FULLY.0 -
@Carpemortum said:
ShyN3ko said:@willcenx said:
I only agree with that there should be an unlimited amount of bps, and the rest things should stay same.
So do you want every game Memento Moris, Hatch Keys, Insta Heals and Map Offering for the Corn Maps?
You mean like in real games above rank 6?
Yes. Absolutely. Let it be tested FULLY.
In my opinion no.
Hatch keys are rly powerful and not good, if you want to test the killer.
Because the game time is less.
And Insta Heal could be rly annoying, if survivors could use them without limit.
This is DbD.
This community need Rules, if everything is unlimited.0 -
ShyN3ko said:
@Carpemortum said:
ShyN3ko said:@willcenx said:
I only agree with that there should be an unlimited amount of bps, and the rest things should stay same.
So do you want every game Memento Moris, Hatch Keys, Insta Heals and Map Offering for the Corn Maps?
You mean like in real games above rank 6?
Yes. Absolutely. Let it be tested FULLY.
In my opinion no.
Hatch keys are rly powerful and not good, if you want to test the killer.
Because the game time is less.
And Insta Heal could be rly annoying, if survivors could use them without limit.
This is DbD.
This community need Rules, if everything is unlimited.
Same thread as last ptb. "Remove all op items so we cant test it accurately".0 -
@Carpemortum said:
ShyN3ko said:@Carpemortum said:
ShyN3ko said:
@willcenx said: I only agree with that there should be an unlimited amount of bps, and the rest things should stay same. So do you want every game Memento Moris, Hatch Keys, Insta Heals and Map Offering for the Corn Maps? You mean like in real games above rank 6?
Yes. Absolutely. Let it be tested FULLY.
In my opinion no.
Hatch keys are rly powerful and not good, if you want to test the killer.
Because the game time is less.
And Insta Heal could be rly annoying, if survivors could use them without limit.
This is DbD.
This community need Rules, if everything is unlimited.
You cant take in 4 instant med kits. And you cant prevent people from bringing them in in a live game. Hatch keys are the only thing I can see removing, but I still think they're fine. You see it in lobby. Deal with them as a new killer and see how effective they are. It's going to happen in live, idk why everyone wants a handicapped ptb.
Same thread as last ptb. "Remove all op items so we cant test it accurately".
Yeah i think you are right.
But i will limited Insta Heals.
Yes 4 People could use them in the real game.
But that is rare and rly unbalanced.
And if the new killer play vs 4 insta heals every game.
Then the devs would buff him, because the informations in the PTB.
But in the real game it would be overpowered, because survivors dont use insta heal every game.
I see rly many Insta Heals in the PTB, because Players dont lose them.
They can waste her 90 insta heals in the PTB and they still have them in the real game.0 -
ShyN3ko said:
@Carpemortum said:
ShyN3ko said:@Carpemortum said:
ShyN3ko said:
@willcenx said: I only agree with that there should be an unlimited amount of bps, and the rest things should stay same. So do you want every game Memento Moris, Hatch Keys, Insta Heals and Map Offering for the Corn Maps? You mean like in real games above rank 6?
Yes. Absolutely. Let it be tested FULLY.
In my opinion no.
Hatch keys are rly powerful and not good, if you want to test the killer.
Because the game time is less.
And Insta Heal could be rly annoying, if survivors could use them without limit.
This is DbD.
This community need Rules, if everything is unlimited.
You cant take in 4 instant med kits. And you cant prevent people from bringing them in in a live game. Hatch keys are the only thing I can see removing, but I still think they're fine. You see it in lobby. Deal with them as a new killer and see how effective they are. It's going to happen in live, idk why everyone wants a handicapped ptb.
Same thread as last ptb. "Remove all op items so we cant test it accurately".
Yeah i think you are right.
But i will limited Insta Heals.
Yes 4 People could use them in the real game.
But that is rare and rly unbalanced.
And if the new killer play vs 4 insta heals every game.
Then the devs would buff him, because the informations in the PTB.
But in the real game it would be overpowered, because survivors dont use insta heal every game.
I see rly many Insta Heals in the PTB, because Players dont lose them.
They can waste her 90 insta heals in the PTB and they still have them in the real game.
Also, I'm sure they have a way to see which perks and items were run more than others when pouring over the data.
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@Carpemortum said:
ShyN3ko said:@Carpemortum said:
ShyN3ko said:
@Carpemortum said: ShyN3ko said:
@willcenx said: I only agree with that there should be an unlimited amount of bps, and the rest things should stay same. So do you want every game Memento Moris, Hatch Keys, Insta Heals and Map Offering for the Corn Maps? You mean like in real games above rank 6?
Yes. Absolutely. Let it be tested FULLY. In my opinion no. Hatch keys are rly powerful and not good, if you want to test the killer. Because the game time is less. And Insta Heal could be rly annoying, if survivors could use them without limit. This is DbD. This community need Rules, if everything is unlimited. You cant take in 4 instant med kits. And you cant prevent people from bringing them in in a live game. Hatch keys are the only thing I can see removing, but I still think they're fine. You see it in lobby. Deal with them as a new killer and see how effective they are. It's going to happen in live, idk why everyone wants a handicapped ptb.
Same thread as last ptb. "Remove all op items so we cant test it accurately".
Yeah i think you are right.
But i will limited Insta Heals.
Yes 4 People could use them in the real game.
But that is rare and rly unbalanced.
And if the new killer play vs 4 insta heals every game.
Then the devs would buff him, because the informations in the PTB.
But in the real game it would be overpowered, because survivors dont use insta heal every game.
I see rly many Insta Heals in the PTB, because Players dont lose them.
They can waste her 90 insta heals in the PTB and they still have them in the real game.
I get that, but there are survivors who will stack insta heals for literally doing 30 games in a row with them. Or BnP. Or purple flashlights. It will happen.
Also, I'm sure they have a way to see which perks and items were run more than others when pouring over the data.
Yeah, I hope they will use the data good.
And I hope they will show us the data, too.0 -
Peanits said:It would be a nice change. The issue I do see though is that so long as you're giving people everything, a lot of people are going to use the best things they've got available to them. While it's important to see what that'll be like so rarer add-ons can be balanced as well, if you can just use very rare and ultra rare add-ons every game as the new killer, a bunch of people would.
I think it would be best if you have everyone the same stuff to start out with. All perks, a couple of each add-on up to rare, then left the rest up to progress made from playing. That way very rare/ultra rare stuff stays rare and doesn't become the norm. Let's not forget that KYF is there if you just want to have everything and run the best add-ons the entire time.1 -
@HeroLives said:
Boss said:Not even Broken keys?
Broken keys are survivors bread and butter you hear me! What would we do without them?
No no but seriously the heavy sigh I breathe when I open a chest to find a green key is unreal.
Could be useful if I could yeet it at a survivor or killer.
Broken Keys from Chests need 1 Add-on on them by standard.
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@Boss said:
@HeroLives said:
Boss said:Not even Broken keys?
Broken keys are survivors bread and butter you hear me! What would we do without them?
No no but seriously the heavy sigh I breathe when I open a chest to find a green key is unreal.
Could be useful if I could yeet it at a survivor or killer.
Broken Keys from Chests need 1 Add-on on them by standard.
Oh rly?
I rly didnt know that.0 -
uff
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@ShyN3ko said:
@Boss said:
@HeroLives said:
Boss said:Not even Broken keys?
Broken keys are survivors bread and butter you hear me! What would we do without them?
No no but seriously the heavy sigh I breathe when I open a chest to find a green key is unreal.
Could be useful if I could yeet it at a survivor or killer.
Broken Keys from Chests need 1 Add-on on them by standard.
Oh rly?
I rly didnt know that.I think you misunderstood me.
I mean that i wish for Broken keys to have an Add-on on them by standard.
Currently they don't have Add-ons, you can't put Add-ons on Items while playing, and they are broken so they can't open a Hatch either, which is a Key's only use without Add-ons.Finding one does literally nothing but waste time and give you some Chest Search Bloodpoints.
I mean if you escape with it, then you can use it i guess.
But Bloodwebs should supply you with Broken Keys at a better rate anyway.0 -
As a console player, I can't even play PTB.
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@Boss said:
@ShyN3ko said:
@Boss said:
@HeroLives said:
Boss said:Not even Broken keys?
Broken keys are survivors bread and butter you hear me! What would we do without them?
No no but seriously the heavy sigh I breathe when I open a chest to find a green key is unreal.
Could be useful if I could yeet it at a survivor or killer.
Broken Keys from Chests need 1 Add-on on them by standard.
Oh rly?
I rly didnt know that.I think you misunderstood me.
I mean that i wish for Broken keys to have an Add-on on them by standard.
Currently they don't have Add-ons, you can't put Add-ons on Items while playing, and they are broken so they can't open a Hatch either, which is a Key's only use without Add-ons.Finding one does literally nothing but waste time and give you some Chest Search Bloodpoints.
I mean if you escape with it, then you can use it i guess.
But Bloodwebs should supply you with Broken Keys at a better rate anyway.Now i understand you right.
I think your idea would be rly good.0 -
@ShyN3ko said:
@Aven_Fallen said:
Does not really make sense when things are unlimited. This are not live conditions. The PTB needs to be as close as possible to the Live Build.
If the new Killer can use the purple and pink Add-Ons unlimited, the majority of people will use only those. And you cannot see if a Killer is balanced well, when Players are only using the strongest Add-Ons. Then the Killer might be classified as balanced when using them and when you dont have them, he is too weak.
This would be just one example.The only thing that needs to be changed on the PTB is to have a client for it so that Players do not need to switch between PTB and Live Build.
But in the current PTB, you cant test the new killer good, because you dont have all perks.
Because Bloodpoints.I mean, then it would be enough to make all Perks available. But the Add-Ons should simply be in Bloodwebs so that not everything is available for free. That way also brown and yellow Add-Ons are used, which helps with Balancing.
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ShyN3ko said:
@Peanits said:
It would be a nice change. The issue I do see though is that so long as you're giving people everything, a lot of people are going to use the best things they've got available to them. While it's important to see what that'll be like so rarer add-ons can be balanced as well, if you can just use very rare and ultra rare add-ons every game as the new killer, a bunch of people would.I think it would be best if you have everyone the same stuff to start out with. All perks, a couple of each add-on up to rare, then left the rest up to progress made from playing. That way very rare/ultra rare stuff stays rare and doesn't become the norm. Let's not forget that KYF is there if you just want to have everything and run the best add-ons the entire time.
Thx for your informations.
I think i will limited the very rare and ultra rare addons per day.
And yes I could play in KYF.
But first, my real life friends dont play DbD.
Second, its a Public Test Server.
I want play versus random Players.
But this is DbD, you need Rules if everything is unlimited like in KYF.
I just want KYF for public, but with Rules.0