Hatch keys.
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Idk.
But when I play survivor I ask myself...why are green keys a thing? Every time I search a chest I find those useless things
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Being able to kill people would probably come in another way if Moris were removed, since they put money in making those.
And then we'll get complaints about how those kill methods are unbalanced too.
Or complaints from the other side about how they're not strong enough.0 -
@Boss said:
Being able to kill people would probably come in another way if Moris were removed, since they put money in making those.
And then we'll get complaints about how those kill methods are unbalanced too.
Or complaints from the other side about how they're not strong enough.I mean green mories are okay.
Also with rancor, we have seen that we can mix mories with perks too.
If you ask me, killers should be able to gain a mori chance in match but ebony mories are really boosted.
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I agree about mories and some killer add ons that's why I don't use them except in KYF.0
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I feel that keys and moris are both generally the same thing, in some ways. Keys deny the Killer the satisfaction in getting 3 or less Survivors killed, while moris deny the satisfaction of Survivors getting to escape in most methods. In a way though, keys are more overpowered in most scenarios. I play both Killer and Survivor, said this before in plenty of threads at this point ( ), but there’s an issue with keys. Keys can be found in chests, and any player who brings Plunders or any luck enhancing offering/perk will generally find a purple one, trust me, it’s happen to me WAY more than I can count in both Survivor and Killer matches. I feel that if moris aren’t given in matches by some means besides offerings and two perks, Rancor (which is end game only) and Devour Hope (which can usually be gone at the beginning of the match), then it should go without say that keys should at least be not be given in chests and take away the add-ons that deny the key being consumed if they were to be used to open the hatch. While this is all just an opinion, I will say that keys are a mechanic in the game that just messes with the entire for Killers, but that case also goes for moris with Survivors. It’s hard to favor one side, as both are generally just...Not ok.
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To be fair keys are hardly used as they are situational of getting to a certain point in the game, if they were able to be used every game you would see them a lot more.
Toolboxes, flashlights and medkits are all stronger in that respect as they aid you in your current situation.
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I'm all for balancing both Keys and Moris (without flat-out scrapping them, if possible). Hard to say how, though.1
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TAG said:I'm all for balancing both Keys and Moris (without flat-out scrapping them, if possible). Hard to say how, though.0
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Keys are strongest in SWF groups much like most everything else.
When they can seperate the options of joining via SWF or Solo they may be able to sort something out with how many can leave with a key's use per game depending on how many join as a "team".
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Keys and Moris are very different. Hooking a survivor once, then downing them again is not that hard. Most matches now days are 3-4k with some exceptions for highly organized SWFs.
On the other hand, survivors must do enough gens to cause the hatch to spawn, then find the hatch to even use the key to escape. This is significantly more work than hooking someone, downing them, and killing them. Especially when you consider tunnel/camp. I have an easy time getting 3-4k matches in the majority of my runs. On the other hand, potato survivors can often make it difficult to get the hatch to spawn before it is open.
Out of the past 30 killer matches, I've seen less than 2 key escapes. Not much of issue there.
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I have opposite experience. Survivor is a lot easier, could be because I'm new with killer. Stuck at rank 5 since few days.
On the other side, as a survivor I can easily get to rank 1 without perks.0 -
@Delfador said:
@Boss said:
Being able to kill people would probably come in another way if Moris were removed, since they put money in making those.
And then we'll get complaints about how those kill methods are unbalanced too.
Or complaints from the other side about how they're not strong enough.I mean green mories are okay.
Also with rancor, we have seen that we can mix mories with perks too.
If you ask me, killers should be able to gain a mori chance in match but ebony mories are really boosted.
True.
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@Eveline said:
I have opposite experience. Survivor is a lot easier, could be because I'm new with killer. Stuck at rank 5 since few days.On the other side, as a survivor I can easily get to rank 1 without perks.
Think about how long you have played survvior and as you state you are new to killer how well you think you could do with that same playtime as killer, both sides are easy to get to rank 1 with, good killers can also get to rank 1 with no perks.
Perkless doesnt mean you are good or its easy, the issue is its just very hard to derank in this game, the rank system only comes down to time played on who can reach rank 1.
Some killers and survivors reach rank 1 within 2/3 days of reset.
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I actually like the keys as a killer. I know it's weird, but I always get a chuckle when I realize that was their plan. It's over powered, but I prefer a key escape too teabags at an exit gate.
Eboni mori's are more cheese to me. They should get rid of these. Personally I think mori's should be in every killer's build once you've hooked everyone at least once. That promotes not just tunneling and camping one guy. It rewards you for spreading out the punishment which is more fun for everyone.
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@Eveline said:
Whoever thought this was a good idea btw?Somebody with an intelligent mind.
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