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Things that I think should be changed

Believerguy
Believerguy Member Posts: 10
edited June 2018 in General Discussions
Dead by Daylight is not popular on console as its on pc.

 Its the opposite of friday the 13 . FT13 is  popular on console while its almost dead on pc

I feel console players deserve a free weekend.


Secondly , 

This game will always favor the survaivors.

Trust me on this. Assymetrical (4vs1) game will always favor who play the most. Lets say 65% of player base choose survaivors all the time. I have seen it in Evolve and I am seeing it again in DBD. I feel that DBD devs acknowledge it. And I think this is why we keep seeing valuable perks each time starting from DS to keep hunters alive for the longest time possible. Along with that we see a drastic change in playerbase. 

As more satisfying games for players, the more they play. The higher the average concurrent players.Common sense.

Things I wish it has changed : 

1- Matchmaking / Ping

Don't allow people who have 250+ ms to join the lobby. He will be a disadvantage to the team and he is likely to rage quit. The game is not playable above that.


2- Don't punish players who are skilled

I feel low ranked players gets punished when they play with newibe. They will not get points that 

Build a system that allow them to rank up without relying much on the performance of others. 


3- Fix Hillibilly, the Nurse

Hilly and the nurse are bad picks in low ranks but they are beast in high ranks to a point they are slightly op and destroy a team. Insta kill is just redicoulus. I would say not less thab 50% of games played above ranked 9 , killers choose those. Those killers are very powerful


Nurse Perk that reveals healing should be nerfed. We are seeing survauvors being completly destroyed by this.

4- Harsh punishment for quiters. 

First time no penelty 
Second time 10 min
Third time 20 min and reduction in Blood points by 50% for a period of 30 min after that

Quiters are huge burden for the team. It can costs the match. I am seeing players do it before and after the moment the match starts.


5- Keep Friends at the same lobby all the time

why do players have to send an invite to their friends at each game. It's annoying
Keep them at the same lobby. 


6- Real or virtual Tournaments

DBD is of the most 15 watched games on twitch. that indicate that the game is fun to watch. yet there is not a single professional tournament for it.

Post edited by Believerguy on

Comments

  • GhostEuant
    GhostEuant Member Posts: 243
    We’ve had DBD free weekends. And weekends where the game or the DLC or both have been on sale. 
  • newduls
    newduls Member Posts: 90

    You assessments of what needs to change are pretty far off base imo.

    Though your statement concerning balance isn't off base. The game needs to be survivor favored simple because if it was equal then there wouldn't be enough survivors playing, so killers are always going to play at a disadvantage.

    DBD has a special advantage compared to a game like evolve, because dbd CAN and SHOULD be a 1v1v1v1v1, not a 4v1 game.

    That is, they should adjust the nature of the game so that as a survivor winning isn't about surviving, winning is about being the last survivor.

    When you die should matter. Being the 1st survivor to go down should be a huge loss of rank/points.

    Being the last survivor to die should give you bonus points, but all survivors escaping shouldn't be what you're after either. As a survivor you should want the other survivors around long enough to help you escape but ultimately you want them to die.

    A "I don't have to run faster then the killer only faster then you" type mentality.

  • Believerguy
    Believerguy Member Posts: 10
    Lowbei said:
    lol f13 isnt “popular” anywhere, so i stopped reading there.



    Look at 
    F13
    https://steamcharts.com/app/438740

    DBD
    https://steamcharts.com/app/381210

    What is funny ? 


  • Jack11803
    Jack11803 Member Posts: 3,930

    @Believerguy said:
    Lowbei said:

    lol f13 isnt “popular” anywhere, so i stopped reading there.

    Look at 
    F13
    https://steamcharts.com/app/438740

    DBD
    https://steamcharts.com/app/381210

    What is funny ? 

    His inability to troll?

  • Believerguy
    Believerguy Member Posts: 10
    newduls said:

    You assessments of what needs to change are pretty far off base imo.

    Though your statement concerning balance isn't off base. The game needs to be survivor favored simple because if it was equal then there wouldn't be enough survivors playing, so killers are always going to play at a disadvantage.

    DBD has a special advantage compared to a game like evolve, because dbd CAN and SHOULD be a 1v1v1v1v1, not a 4v1 game.

    That is, they should adjust the nature of the game so that as a survivor winning isn't about surviving, winning is about being the last survivor.

    When you die should matter. Being the 1st survivor to go down should be a huge loss of rank/points.

    Being the last survivor to die should give you bonus points, but all survivors escaping shouldn't be what you're after either. As a survivor you should want the other survivors around long enough to help you escape but ultimately you want them to die.

    A "I don't have to run faster then the killer only faster then you" type mentality.

    Thanks for the comment.


    Fixing a generatour gets u exposed to killer threath. Because killer follows the gen path till they catch a survaivor trying to fix the gen.


    I feel we are not playing the same game.


    In low ranks. Half of the team doesn't do anything they are going prone and going very slow and doing nothing at all. Which means the likelyhood of getting caught is very high for a skilled players. 

    The skilled player will get caught eventually. And when he does. No one will help him. And the points he got will not allow him to rank up. He will be deranked mostly 


    Secondly, dying at last doesn't neccesserily mean you are skilled. 

    If u just hied half game. You will not be exposed. And u get higher points. But you weren't valuable m

    What if we reassign points system. Thats all I am saying. Don't hurt skilled players.

    Skilled players wants : 
    To play with a good team so he can enjoy the game. 

    Games below rank 12 ... Are barely enjoyable for a very skilled players.


    You don't understand how much difficult to rank up at this rank 


    It is exceteremly time consuming to get from rank 20 to 14 ... If you don't have friends. Because newbie will always keep u down.

    While getting from 11 to 5 is much faster and easier for survaivors.


  • DocOctober
    DocOctober Member Posts: 2,230

    Obviously you didn't ask yourself why the Nurse and the Hillbilly are the preferred high rank Killers: because the others are not viable up there anymore.

    Instead of nerfing Billy and Nurse, it should be the other way round: buff the other Killers to make them viable again.

    I also severely doubt that Nurse's Calling alone is responsible for destroying teams, all it shows is where a healing Survivor is, it doesn't harm them. And knowing where someone is doesn't mean that you will actually catch them. If that were the case and your argumentation true, then you'd see Doctors with Restraint Add-ons constantly 4k across all ranks.

    Nurse's Calling has an easy counter: don't heal in the Terror Radius, problem solved.

  • Master
    Master Member Posts: 10,200

    @Believerguy said:
    Dead by Daylight is not popular on console as its on pc.

     Its the opposite of friday the 13 . FT13 is  popular on console while its almost dead on pc

    I feel console players deserve a free weekend.

    Secondly , 

    This game will always favor the survaivors.

    Trust me on this. Assymetrical (4vs1) game will always favor who play the most. Lets say 65% of player base choose survaivors all the time. I have seen it in Evolve and I am seeing it again in DBD. I feel that DBD devs acknowledge it. And I think this is why we keep seeing valuable perks each time starting from DS to keep hunters alive for the longest time possible. Along with that we see a drastic change in playerbase. 

    As more satisfying games for players, the more they play. The higher the average concurrent players.Common sense.

    Things I wish it has changed : 

    1- the ping

    Don't allow people who have 250+ ms to join the lobby. He will be a disadvantage to the team and he is likely to rage quit. The game is not playable above that.

    2- Don't punish players who are skilled

    I feel low ranked players gets punished when they play with newibe. They will not get points that 

    Build a system that allow them to rank up without relying much on the performance of others. 

    3- Fix Hilly, the nurse

    Hilly and the nurse are bad picks in low ranks but they are beast in high ranks to a point they are slightly op and destroy a team. I would say 50% of games played above ranked 9 , killers choose those. Those killers are powerful

    Nurse Perk that reveals healing should be nerfed. We are seeing survauvors being completly destroyed by this.

    4- Harsh punishment for quiters. 

    First time no penelty 
    Second time 10 min
    Third time 20 min and reduction in Blood points by 50% for a period of 30 min after that

    Quiters are huge burden for the team. It can costs the match. I am seeing players do it before and after the moment the match starts.

    There are no free weekends on console? I stopped using my console about 4 years ago :wink:

    1 - same as on PC, just dodge the lobby if ping is too high, yeah its pathetic but devs cant implement proper matchmaking sadly

    2 - As survivor you pip extremely easy in 2.0. In fact the problem at the moment is that unskilled survivors are in the high ranks, ruining the experience for others :wink:

    3 - They are not OP, they are the only viable killers and in my opinion nurse is the only time when DBD feels slightly balanced (if she had no 5 blinks) and yes, I am talking from a survivor perspective (I dont play nurse because the selfstun makes me anxious)

    Yes I would love to see aura perks nerfed and looping be removed (for example by 1st person surviving), I prefer the hide/seek challenge over running in circles like an idiot

    4 - There are too many bugs/exploits/crashes in the game to do that atm. Assuming the devs fix those, we still need a casual mode such that we can introduce harsh punishments in the ranked mode. Punishment should be as in other games, you simply are banned from ranked and have to do 10 games in casual or whatever, dont even try to think about BP punishment, that is getting complicated fast

  • Nick
    Nick Member Posts: 1,237

    I read "survaivor" with an Amsterdam accent

  • Outland
    Outland Member Posts: 535

    So yet another "changes required" post by a blatant Survivor Main. Play both sides and get some perspective, then have another look at your suggested changes. I bet you'll change you mind on basically everything you stated.

  • Envees
    Envees Member Posts: 370

    @Outland said:
    So yet another "changes required" post by a blatant Survivor Main. Play both sides and get some perspective, then have another look at your suggested changes. I bet you'll change you mind on basically everything you stated.

    My thoughts as well. This guy has not spent any time at all chasing people and only plays surv. Never, ever killer. Or only does to satisfy dalies.

    I know why they loop us. I am not dumb. What else are they to do? Its not their fault they run in circles as that is all they can do. However, dont cry when i spend a lot of time chasing you and then get you but dont let you get rescued. Its a two way sword. Waste my time. Fine. But when i do get you, you are not getting off of the hook. Even if its your first.

  • Believerguy
    Believerguy Member Posts: 10
    Outland said:

    So yet another "changes required" post by a blatant Survivor Main. Play both sides and get some perspective, then have another look at your suggested changes. I bet you'll change you mind on basically everything you stated


    I have played both. I am not a great killer.
    I dare devs to share the data with us. You wouldn't believe till they release all the data.


    Hilly and the nurse . I am asking for a slight nerf around 5-10% of his overall. Hilly gets a 15% reduction in movement while using the chainsaw and traversing the map. after 3 sec his movement returns to 100%. 

    this way we can eliminate or reduce the instakill situation by allowing the survivor done by blocking a survivor. 

    about the nurse, fix the blink. 
  • holywhitetrash
    holywhitetrash Member Posts: 289

    I have played both. I am not a great killer.
    I dare devs to share the data with us. You wouldn't believe till they release all the data.

    Hilly and the nurse . I am asking for a slight nerf around 5-10% of his overall. Hilly gets a 15% reduction in movement while using the chainsaw and traversing the map. after 3 sec his movement returns to 100%. 

    this way we can eliminate or reduce the instakill situation by allowing the survivor done by blocking a survivor. 

    about the nurse, fix the blink. 

    one your points in the first post is "dont punish players who are skilled"
    billy and nurse are the only high rank killers you see because they have the highest skill caps, they are the only killers where your actual skill affects how the game plays, every other killer is always waiting for the survivors to mess up so they can capitalize.

  • Believerguy
    Believerguy Member Posts: 10
    Outland said:

    So yet another "changes required" post by a blatant Survivor Main. Play both sides and get some perspective, then have another look at your suggested changes. I bet you'll change you mind on basically everything you stated


    I have played both. I am not a great killer.
    I dare devs to share the data with us. You wouldn't believe till they release all the data.


    Hilly and the nurse . I am asking for a slight nerf around 5-10% of his overall. Hilly gets a 15% reduction in movement while using the chainsaw and traversing the map. after 3 sec his movement returns to 100%. 

    this way we can eliminate or reduce the instakill situation by allowing the survivor done by blocking a survivor. 

    about the nurse, fix the blink. 
  • Nick
    Nick Member Posts: 1,237

    This game will always favor the survaivors.

    Trust me on this. Assymetrical (4vs1) game will always favor who play the most. Lets say 65% of player base choose survaivors all the time. I have seen it in Evolve and I am seeing it again in DBD. I feel that DBD devs acknowledge it. And I think this is why we keep seeing valuable perks each time starting from DS to keep hunters alive for the longest time possible. Along with that we see a drastic change in playerbase. 

    Here you're saying that the game is unbalanced, which is it.
    And at the end of your post, you're asking for tournaments.
    A game which is not balanced, should NOT have a tournament. We've all seen it yesterday, it was 1 big unbalanced mess.

  • Believerguy
    Believerguy Member Posts: 10
    edited June 2018
    Here you're saying that the game is unbalanced, which is it.

    And at the end of your post, you're asking for tournaments.
    A game which is not balanced, should NOT have a tournament. We've all seen it yesterday, it was 1 big unbalanced mess.

    Dude the game has been out for a year. If we are not going to have tournament by now. When are we going to ? 

    and besides that there are many games that are currently unbalanced but they do still have a tournament for them.