http://dbd.game/killswitch
Borrowed time needs a nerf
Comments
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Nothing wrong with the current BT. Focus on the saving survivor instead.
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survivors should just spawn on hooks in the beginning of the match with 4 percent chance to escape. that's how you killers think game will be balanced
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Focus on the unhooked survivor, with the gates open, and full health.
Please explain the positive.
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Nah. Hooked survivors should just take a timeout of 10 secs and get a full health respawn on a random location of the map, so they no longer are camped or tunneled. This way everyone can just continue genrushing while injured without worrying about saving someone.
It's obvious the game designers planned some type of gameplay happening around hooked people. This just opens possibilities, playstyles going against each other, bringing psychology into play, etc.
To all those people campingtunnelingfingerpointing, survivors never turn away when they find a 50% gen, and they usually hide or urban evade around a gen or hooked teammate. There are no words describing that, it's just taken as normal gameplay.
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BT needs a buff before endgame. Its just nonsense to get a "one hit free" after unhook, when youre down within the next seconds.
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What more do you ######### want? An adrenaline effect ontop of it? You realize that even one free hit is basically as much time as instahealing you up? The effect lasts long enough to run almost across the map even if the killer moonwalks to get to the exit.
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So how many crutches that end chases instantly (because that's similar to stuff like BT/Adrenaline) does a killer have besides NOED, which can be cleansed, does a killer typically HAVE and USE without them being situational at best? And I'm talking about the non-nurse non-billy killers who can't utilize stuff like Make your choice. We barely have ANY perks that help us with the chase which is why there is no real killer meta besides BBQ for the bloodpoints and RUIN which often gets cleansed in the first 30 seconds.
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As survivor there is nothing to get from BT before endgame. One hit is just nothing. Nothing to counter tunneling at all before endgame. Deep wound should prevent any hits during effect time.
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@MhhBurgers the person above my comment is trolling
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Maybe just make survivors immune for 20 minutes after they are unhooked. I think it's fair.
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As long as you dont have any arguments its okay for me to be "trolling".
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@MegsAreEvil I’m allowed to be right, unless you **ACTUALLY** want invincibility while in deep wound which would make legion worthless btw and would actually be OP
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But that’s all I’m gonna say, have fun trolling
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Fine by me. Now i know whos trolling.
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Once a-fuicking-gain i ran into a player who used the OP borrowed time to whisk their pal off to safety in the end game! Oh, i hit them first but guess what? they were already at the exit so they got a free escape by crawling out!(in dreamworld might i add!) Even Blood warden didn't stop them, they just ran around yanking each other off the hook waiting for the timer to end!
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All your comment states is that you can not protect a hooked survivor. The point of borrrowed time is to make those saves that you obviously don't approve of. You have only offered Nerfs and have not considered the actual perk its self and the intent. Also if you don't want borrowed to pop don't sit near the hook at the end.
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