Why don't survivors get more BP?
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Survivors and Killers are given equal amount of bloodpoints per match if they don’t bring offerings or perks that affect them. The only reason it’s hard to tell is due to the fact it’s easier for Killers to achieve full bloodpoints compared to Survivors, as the Survival task for Survivors is generally the hardest to fully max out.
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Because they die. Because their interactions require considerably less effort than the killers'. Because they have more interactions. Many reasons.
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Also killers cannot find Addons in a Match or keep their stuff without black ward0
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They compete with each other.
As a killer, you kill survivors, you hook them, you chase them and you do every stuff by yourself.
For survivors it is different though. Only 1 survivor can be chased at a time, there are limited generators to complete and they compete with each other to get the saves etc.
Also, your BP gain doesn't just depend on you. If the killer decides to tunnel one guy and is never able to down him, rip your alturism points, rip your evader points etc. If you can complete generators with someone else you can earn something like 13k at the end but if you repair 2 generators alone, prepare to get less than 10k just because killer sucked.
Honestly, I would be down for survivors to gain more BP but killer mains generally oppose anything related to survivor buffs so I don't want to be part of that discussion right now.
I only wish that there were more and easier ways to get WGLF stacks.
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Survivors can keep add-ons if they survive, plus I think someone once mentioned survivors generally earn more bloodpoints per hour. Not sure how true that is.0
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I'm all for increasing survivor bp gain if we increase killer BP gain too0
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The main thing deal here is that, while Killers can potentially earn more BP than Survivors per match, Survivors earn just as much (or more) over the course of multiple matches. Survivors can requeue instantly after dying, while Killers have to stick through the entire match. The only situation in which this isnt true is SWF, because they also need to wait for their friends to leave the match. Which is why SWF breaks the game in more ways than just during match. :P
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@PigNRun said:
The main thing deal here is that, while Killers can potentially earn more BP than Survivors per match, Survivors earn just as much (or more) over the course of multiple matches. Survivors can requeue instantly after dying, while Killers have to stick through the entire match. The only situation in which this isnt true is SWF, because they also need to wait for their friends to leave the match. Which is why SWF breaks the game in more ways than just during match. :PRegarding SWF, that's a choice they make themselves. It has no bearing on the balance of the game.
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@Orion said:
Because they dieyup NOED
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@Orion said:
@PigNRun said:
The main thing deal here is that, while Killers can potentially earn more BP than Survivors per match, Survivors earn just as much (or more) over the course of multiple matches. Survivors can requeue instantly after dying, while Killers have to stick through the entire match. The only situation in which this isnt true is SWF, because they also need to wait for their friends to leave the match. Which is why SWF breaks the game in more ways than just during match. :PRegarding SWF, that's a choice they make themselves. It has no bearing on the balance of the game.
Exactly. Then they come complaining about it.
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@PigNRun said:
@Orion said:
@PigNRun said:
The main thing deal here is that, while Killers can potentially earn more BP than Survivors per match, Survivors earn just as much (or more) over the course of multiple matches. Survivors can requeue instantly after dying, while Killers have to stick through the entire match. The only situation in which this isnt true is SWF, because they also need to wait for their friends to leave the match. Which is why SWF breaks the game in more ways than just during match. :PRegarding SWF, that's a choice they make themselves. It has no bearing on the balance of the game.
Exactly. Then they come complaining about it.
Indeed, it's like people bringing up NOED in every discussion when it has multiple counters that they refuse to use.
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Holding M1 for 14 seconds or just leaving the game instead of being overly altruistic is hard.
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they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.
its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck1 -
@artist said:
they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
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So basically killer works more for these points, makes sense. As a survivor you have time to goof around from time to time.0
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Eveline said:So basically killer works more for these points, makes sense. As a survivor you have time to goof around from time to time.2
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Sometimes I want to play survivor but want BP also. Kinda frustrating.0
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MhhBurgers said:
@artist said:
they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
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Cause the Devs want survivors to go for the big pay out of 5K escape through the gate.. Rather then lowering it, and make it so survivors can score more during the match instead.
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@artist said:
MhhBurgers said:@artist said:
they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.
its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.
Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
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TheBean said:
Cause the Devs want survivors to go for the big pay out of 5K escape through the gate.. Rather then lowering it, and make it so survivors can score more during the match instead.
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@Delfador said:
They compete with each other.As a killer, you kill survivors, you hook them, you chase them and you do every stuff by yourself.
For survivors it is different though. Only 1 survivor can be chased at a time, there are limited generators to complete and they compete with each other to get the saves etc.
Also, your BP gain doesn't just depend on you. If the killer decides to tunnel one guy and is never able to down him, rip your alturism points, rip your evader points etc. If you can complete generators with someone else you can earn something like 13k at the end but if you repair 2 generators alone, prepare to get less than 10k just because killer sucked.
Honestly, I would be down for survivors to gain more BP but killer mains generally oppose anything related to survivor buffs so I don't want to be part of that discussion right now.
I only wish that there were more and easier ways to get WGLF stacks.
I think it's pretty easy, tbh. You might think it's difficult if you're only trying to get tokens by doing saves. The easiest way is take a smack for your team mate while the killer is carrying them, then save the person after. 2 tokens, right there. Flashlight saves also count, but are generally more difficult do perform. You can also get a token just by being hit when in between the killer and another survivor.
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@Saint_Ukraine said:
@Delfador said:
They compete with each other.As a killer, you kill survivors, you hook them, you chase them and you do every stuff by yourself.
For survivors it is different though. Only 1 survivor can be chased at a time, there are limited generators to complete and they compete with each other to get the saves etc.
Also, your BP gain doesn't just depend on you. If the killer decides to tunnel one guy and is never able to down him, rip your alturism points, rip your evader points etc. If you can complete generators with someone else you can earn something like 13k at the end but if you repair 2 generators alone, prepare to get less than 10k just because killer sucked.
Honestly, I would be down for survivors to gain more BP but killer mains generally oppose anything related to survivor buffs so I don't want to be part of that discussion right now.
I only wish that there were more and easier ways to get WGLF stacks.
I think it's pretty easy, tbh. You might think it's difficult if you're only trying to get tokens by doing saves. The easiest way is take a smack for your team mate while the killer is carrying them, then save the person after. 2 tokens, right there. Flashlight saves also count, but are generally more difficult do perform. You can also get a token just by being hit when in between the killer and another survivor.
The hitregistration of taking a hit needs to be looked at tho. I am all for WGLF giving survivors more stacks for interacting with the killer more. For example if a killer follows an unhurt survivor and loses chase with a hurt one, that should also give a WGLF stack.
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MhhBurgers said:
@artist said:
MhhBurgers said:@artist said:
they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.
its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.
Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
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The killer always has to play the full round, the survivor dies earlier.
Killers are addon dependent, survivors not
Killers lose stuff every game, survivors keep stuff when escaping
Killers cant gain addons during the game, sruvivors can open chests2 -
@artist said:
MhhBurgers said:@artist said:
MhhBurgers said:
@artist said: they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game. its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.
Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
if they dont wiggle what time are u buying? and if you mean while someone is getting chased it'd mean leaving your gen to find the survivor getting chased. and the killer gets more than 18k every game very easily what do u mean? also never asked about farming bloodpoints and still believe killer is faster about getting them
It doesn't matter what you "Believe". it's been proven that survivors are just as fast.
18k ontop of the 20k you get as a survivor for escaping doing gens and maybe rescuing 1person.
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@Master said:
The killer always has to play the full round, the survivor dies earlier.Killers are addon dependent, survivors not
Killers lose stuff every game, survivors keep stuff when escaping
Killers cant gain addons during the game, sruvivors can open chests^this.
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That reminds me of all the killer mains who keep saying that the survivors shouldn't be able to survive. I truly can't tell if they're trolling or not.
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@Saint_Ukraine said:
I think it's pretty easy, tbh. You might think it's difficult if you're only trying to get tokens by doing saves. The easiest way is take a smack for your team mate while the killer is carrying them, then save the person after. 2 tokens, right there. Flashlight saves also count, but are generally more difficult do perform. You can also get a token just by being hit when in between the killer and another survivor.
That's one of my complaints about WGLF though. Since the thread wasn't about that, I didn't mention it.
WGLF creates bad gameplay. Taking hits while a killer carries somebody doesn't do anything for the most part. You are throwing your whole team into the fire by doing that. Give killer an easy hit and then become one shot down. If the killer doesn't chase you afterwards and let you heal, you will waste something like 32-40 seconds depending on killer's perks.
All of my survivor matches end up really bad when one or two survivors decide to use WGLF. Devs think that WGLF creates very good and glorious gameplay but in reality, it is just a ######### show between farming and unnecessary bad game play.
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MhhBurgers said:
@artist said:
MhhBurgers said:@artist said:
MhhBurgers said:
@artist said: they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game. its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.
Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
if they dont wiggle what time are u buying? and if you mean while someone is getting chased it'd mean leaving your gen to find the survivor getting chased. and the killer gets more than 18k every game very easily what do u mean? also never asked about farming bloodpoints and still believe killer is faster about getting them
It doesn't matter what you "Believe". it's been proven that survivors are just as fast.
18k ontop of the 20k you get as a survivor for escaping doing gens and maybe rescuing 1person.
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@artist said:
MhhBurgers said:@artist said:
MhhBurgers said:
@artist said: MhhBurgers said:
@artist said: they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game. its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points. Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer. Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
if they dont wiggle what time are u buying? and if you mean while someone is getting chased it'd mean leaving your gen to find the survivor getting chased. and the killer gets more than 18k every game very easily what do u mean? also never asked about farming bloodpoints and still believe killer is faster about getting them
It doesn't matter what you "Believe". it's been proven that survivors are just as fast.
18k ontop of the 20k you get as a survivor for escaping doing gens and maybe rescuing 1person.
8k max objective, 1500 for rescuing and 5k for escaping doesnt seem to add up to 20k. I wanna see your proof because it honestly sounds completely false
+the chase of course unless you don't get chased in which case the game was probably over in less than 5 minutes anyway and you're probably keeping your items unless the killer noeds everybody.
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@TheBean said:
Cause the Devs want survivors to go for the big pay out of 5K escape through the gate.. Rather then lowering it, and make it so survivors can score more during the match instead.If I haven't maxed out the WGLF tokens, it often makes sense for me to go for the last risky unhook and trade my life for that of the guy that I unhook. More bloodpoints that way.
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You make a fair point.
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Killers lose their add ons after every match, even if they win (Ruthless/Merciless killer) Survivor get to keep theirs if they escape
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Good point.
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"killer mains generally oppose anything related to survivor buffs"
This is the reason.
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