New perk ideas for killers
Here are some perk ideas i have thought for make a better playing experience for all killer players:
The entity has given you a boost of strength for a couple of seconds, press the activate ability button to put the nearest survivor in the Exposed_Status effect for .5/1/2 seconds. Heavy Hitter has a cooldown of 150/130/100 seconds
Tier 3 only:_Heavy Hitter's cooldown will be reduced by 50% while standing still.
You confuse survivors that have been on a hook that greatly hinders their control. When survivors are in stage 2/1/1 on hook
sacrifice sequence, those certain survivor(s) has the following penalties:
When an affected survivor pushes or presses a certain button that would usually go in that direction, it will go the opposite,
Example: pressing W or Up Arrow (PC) or forward on L (Console) will make the survivor go back instead of forward,
Tier 3 only: The penalty will also affect ROTATION of the camera, so if survivors move the mouse left (PC) or R left (Console)
The camera will instead turn right
The hex persists as long as the related hex totem is standing.
Survivors get scared when they are near you, for each survivor standing in your terror radius, their repair speed is decreased by 10/15/15%
Tier 3 only: Survivors don't get a notification next to their perks if they are being affected by _Fear attractor.__
Hex: Loop de loop:
Survivors love to vault, which gives you a plan, every time you hit a survivor while they are vaulting, you gain a token
Tier 1: 5 tokens: Puts the survivors in the exposed status effect
Tier 2: 3 tokens: Gain a 2% haste status effect every time you hook a survivor, 5 tokens: Puts the survivors in the Exposed status effect
Tier 3: 2 tokens: Lunge is increased by 10%, 3 tokens: Gain a 2% haste status effect every time you hook a survivor, 5 tokens: Puts the survivors in the Exposed status effect
The Hex persists as long as the related hex totem is standing.
Startling a survivor strengthens the entity. If you interrupt a survivor, that survivor will automatically go into 2nd phase of hook if caught and brought to a hook. If the survivor was already in 2nd phase, the entity will automatically sacrifice the survivor.
Tier 1: As long as the survivor is brought to a hook because they were interrupted, they will go into 2nd phase even if on 1st hook, but if the survivor wiggles, the penalty is lost
Tier 2: All effects of tier 1, but if you bring the interrupted survivor to a hook the struggling phase time is decreased by 10%
Tier 3: All effects of tier 2, but that survivor will have the auto summon penalty for the rest of the match and your terror radius is decreased by 3 meters to sneak up better on survivors.