New perk ideas for killers

Here are some perk ideas i have thought for make a better playing experience for all killer players:
Heavy Hitter
The entity has given you a boost of strength for a couple of seconds, press the activate ability button to put the nearest survivor in the Exposed_Status effect for .5/1/2 seconds. Heavy Hitter has a cooldown of 150/130/100 seconds
Tier 3 only:_Heavy Hitter's cooldown will be reduced by 50% while standing still.Hex: Confusion
You confuse survivors that have been on a hook that greatly hinders their control. When survivors are in stage 2/1/1 on hook
sacrifice sequence, those certain survivor(s) has the following penalties:
When an affected survivor pushes or presses a certain button that would usually go in that direction, it will go the opposite,
Example: pressing W or Up Arrow (PC) or forward on L (Console) will make the survivor go back instead of forward,
Tier 3 only: The penalty will also affect ROTATION of the camera, so if survivors move the mouse left (PC) or R left (Console)
The camera will instead turn right
The hex persists as long as the related hex totem is standing.Fear attractor:
Survivors get scared when they are near you, for each survivor standing in your terror radius, their repair speed is decreased by 10/15/15%
Tier 3 only: Survivors don't get a notification next to their perks if they are being affected by _Fear attractor.__Hex: Loop de loop:
Survivors love to vault, which gives you a plan, every time you hit a survivor while they are vaulting, you gain a token
Tier 1: 5 tokens: Puts the survivors in the exposed status effect
Tier 2: 3 tokens: Gain a 2% haste status effect every time you hook a survivor, 5 tokens: Puts the survivors in the Exposed status effect
Tier 3: 2 tokens: Lunge is increased by 10%, 3 tokens: Gain a 2% haste status effect every time you hook a survivor, 5 tokens: Puts the survivors in the Exposed status effect
The Hex persists as long as the related hex totem is standing.Auto Summon:
Startling a survivor strengthens the entity. If you interrupt a survivor, that survivor will automatically go into 2nd phase of hook if caught and brought to a hook. If the survivor was already in 2nd phase, the entity will automatically sacrifice the survivor.
Tier 1: As long as the survivor is brought to a hook because they were interrupted, they will go into 2nd phase even if on 1st hook, but if the survivor wiggles, the penalty is lost
Tier 2: All effects of tier 1, but if you bring the interrupted survivor to a hook the struggling phase time is decreased by 10%
Tier 3: All effects of tier 2, but that survivor will have the auto summon penalty for the rest of the match and your terror radius is decreased by 3 meters to sneak up better on survivors.
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