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Obsession ''status'' Becomes Similar To Whispers

HatCreature
HatCreature Member Posts: 3,298

I made another post where I was saying that if the Devs want to keep the Obsession on D-Strike then perhaps the normal Obsession status needs a general negative. I just thought of this, when you are the Obsession and within the Killer's TR whether you are in a chase or not the Entity spikes on their icon twitch, indicating the Obsession is nearby.

This is similar to Whispers but instead of a huge 32m range I say just the TR, some Killers have 32m other have 24 and with a perk 16 so within the TR depends on the Killer. Object of Obsession already works like this but has an Aura outside of the TR so it's not changed much. Yes all Killer Obsession perks now give the Killer an indicator that the Obsession is now nearby but it's only the Obsession and if it's within 24m you'll find them anyway, if it's 32m then that's a huge area to search just like Whispers. In the endgame this can be pretty detrimental to the Survivor with Rancor or if they want the hatch but if you're within the Killer's TR going to the hatch you're probably dead anyway or you can use this to your advantage if they are adament on doing the standoff.

What do you guys think about this? I'm just working with what the Devs are playing with, the easist solution is to take the Obsession status off D-Strike but if they don't want to I came up with something to justify it.

Comments

  • Slayer
    Slayer Member Posts: 1,148

    Another " i just want to add something new to a game " thread

  • HatCreature
    HatCreature Member Posts: 3,298
  • HatCreature
    HatCreature Member Posts: 3,298

    Any particular reason why? Is it because there's no need to complicate an already ridiculous situation or is it overpowered? Constructive criticism is the backbone of every development.

  • Slayer
    Slayer Member Posts: 1,148
  • HatCreature
    HatCreature Member Posts: 3,298

    That's an ongoing process that will last for as long as the game exists. So no real critiscism on the mechanic I thought of, gotcha.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited March 2019

    Well, I though in the change, USING d strike makes you obsession. Then you dont have d strike to evade the now uber aware killer.

    Seems like an unnecessary addon to being the obsession, especially since you can be the obsession without running d strike if the killer is running obsession perks and no survivor is.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Survivors ahouldnt want to be near the killer. Survivors shouldnt want to be the Obsession.

    While the Ds change slightly averts the "aww yes, instant ds" aspect of this, being the obsession should by default /without perks be undesireable.

    My suggestion would be to have action speed penalties of 10-15% on the obsession, or/and let them be mori-able in endgame or other conditions (sadly after the first hook would negate new DS and double sadly we cannot have that😋)

    Your exrtra whispers for obsession seems like a good concept, but personally i have no experience with whispers so i cant relly tell.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    I actually really like this idea. its basically my idea of having being the obsession being risky built into the game :D there's no concurrent debuff, just the potential chance they can find you if there being observant.

    one addition i'd like to add is that the obsession "claw things" would move slower, or jingle ocassionally, and also make no sound, so it would be a very slight change, and not a "the obsession is in your immediate area"

  • Larcz
    Larcz Member Posts: 531

    Good idea for killer.Becose surv chose ds and got almost free escape and if killer dont have any obsesion perk what we got ? Stun on face and 0 profit from chase or kill obsesion.

  • TAG
    TAG Member Posts: 12,871

    If I recall correctly, it wad said that the idea for the upcoming Decisive Strike came from the forums.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    No, I don't personally don't like built in mechanics which randomly punishes one survivor just for joining a match.

    Being the obsession I agree should not be desirable but that should beonly for those that choose to become the obsession, not those that get picked at random by a killer using them.

  • HatCreature
    HatCreature Member Posts: 3,298

    While at first yes this makes perfect sense in being fair I don't think it's completely right. All Killer Obsession perks punish the Survivor for existing, Dying Light makes the Killer tunnel, Remember Me makes the Killeer tunnel, Rancor is the most punishable because the Obsession has zero chance and has no control over this. The whole idea of being the Obsession is a bad thing, a dangerous bad thing, maybe not necessarily my idea is the best idea but I think a general negative aspect for bewing the Obsession is totally fair with the game seeing asd how Obsession perks are already.