The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Build help: Uncleansable Ruin Freddy Build

Tarvesh
Tarvesh Member Posts: 765
edited March 2019 in General Discussions

I main Freddy but i’m Looking to move away from Ruin. So I’m looking at the following build and wanted to know what you guys thought:

A Nurse’s Calling

BBQ and Chili

Dying Light

Pop Goes the Weasel


I feel like this would give me enough map awareness with BBQ and Nurse’s. And PGTW should help me keep the game slowed by not just regressing the generators, but also making it even more of a punishment for the survivors to get a bad skill check on a generator.

Comments

  • ClogWench
    ClogWench Member Posts: 2,582

    Surveillance could fit well in here actually. It'll help you apply specific pressure to only the gens survivors are on.

  • HatCreature
    HatCreature Member Posts: 3,298

    I only use Dying Light on Freddy if I have a Black Box, never without it and a Green Mori. The Survivors can unexpectedly ruin your whole game by not getting it to proc early enough.

    Pop Goes is a great perk and your reasoning for it makes so much sense but then again it is entirely dependant on you doing well and hooking people. Like Clog said I think you should switch Dying for Surveillance and you'll have complete tracking in every situation, combine that with Pop Goes, an explosion, they'll never be able to get the Gens done and will never escape the nightmare.

  • Tarvesh
    Tarvesh Member Posts: 765

    Thanks for the suggestions! I’ll try those replacements in the build and see how it goes!