http://dbd.game/killswitch
Killers could use more perk slots
I forget which thread I saw this in, but someone mentioned how the power dynamics between killer and survivors are such as being relatively equal because survivor perks are just as, if not stronger than, killer perks and much less situational. When you think about it, it’s true. Killers are not as strong as they probably should be in an asymmetrical game like this.
Survivors have 4 perk slots, an item slot, and two add on slots. They don’t need to burn an offering to keep their items and add ons (they can, but they don’t have to.) They don’t need to go through the bloodweb to replace said items and add ons because chests are usually readily available. And depending on the item, it can have a HUGE impact on the game especially with coordination. As for the perks, they definitely enhance the game experience (so no, I am not advocating to nerf or eliminate survivor choice) but they are all helpful in advancing the survivor objective and survival without much sacrifice on the survivor’s part.
Meanwhile killers also have 4 slots, a built in item/power, and add ons they need wards etc to keep (or limit their add on to 1 effectively.) Yet the difference is rather stark because survivors have much more perk diversity and versatility to help achieve their one and only goal: get gens done and survive. Killers have multiple goals and multiple hurdles they need to overcome across just 4 perk slots. They can either:
- Defend against item rushes and blinds
- Protect gens and hinder gen progress
- Focus on tracking survivors
- Protect against stuns
- Hinder and/or expose survivors at the expense of destructible hex totems; effectively playing with 3 or less perks
- Protect against the endgame; you will be playing with 3 or less perks for 90% of the game.
- Protect against sabotage and body blocks
But they cannot do it all. Killers must sacrifice 1 or more objectives to enhance another. Even a Jack of All Trades build cannot actually be a Jack build like a survivor can because there will always be at least 1 or more weakness that cannot be afforded in a game where time is money (especially against a sweat with friends group,) and it could be argued that a Killer Jack build is essentially putting the killer in a more difficult position than if they had made a build specializing in 1 aspect.
Moreover, against seasoned sweat with friends, killers are automatically at a disadvantage by essentially only having 4 perks vs their 16 + built in perks they gain by being in a coordinated group.
I think it would be beneficial if killers could have 6-8 slots. They are supposed to be the power role after all.
Comments
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Agree but if killer got more perks slots survs start cry we want too! Becose survs think balance in asemetrycal game is 1surv is equal 1 killer.But ther is 4 survs vs 1 killer but that fact is always miss.So we as killer need take some perks for some sort of gameplay like perks for destroy gens or stop progres i count 4 like ruin brutal strenght and this perk from clown and overcharg.And how you help your self in chase or kill?
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No. No on all accounts.
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7 or 8 would be too much and I think 6 is iffy, but 5 would be way better for now!
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I'd say give us a hex perkslot where you can only put in hexes, then again hexes will probably be reworked in the future anyways.
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your entire point is made invalid by the fact that killers get far more bloodpoints per game than survivors, and that killer perks are far stronger than survivor perks
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Eh, not really. Each side has their own share of powerful perks. I wouldn't really say one reigns supreme (in terms of perks, of course)
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Seven or eight is too much. I think six would be good.
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Fair enough. I was just spitballing numbers. You and Blue_Diamond make good points.
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Yeah at least 5 will be ok this one extra slot belong to ruin hahaha.
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More perk slots will break the game's balance.
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Like Orion said, the game is balanced around 4 perk slots. If they introduced even just 1 more there would have to be a whole rework to keep the balance.
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Some killers could have more perkslots than others without breaking the game for example Piggy could easily get a new perkslot.
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