remove the visual affect from being sick
it takes up like a third of the screen. it makes it harder to see than deep wound, that should've been a good sign for it to not be implemented
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Better use my pool then, sucka! That's the point. It's supposed to be miserable.
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Here's a sample for the console peasants:
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Her power (green puke) is already really weak, no movement speed debuff like clown, pretty much nothing, you even grant the survivors an insta heal at the fountain by spraying them
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healing urself doesnt come without a cost. you're giving the killer a damaging projectile. 115% with ranged damage is pretty scary. I just want to be able to see while playing against her lmfao
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just the injure part, no sickness
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Its scary I agree, but when I compare it too huntress.... mhm not that good tbh.(and even huntress can get looped)
If you switch into vomit mode, then you slow yourself down like doc. Also your corupting stuff has a timer and will run out. In jungle gyms the survivor can basically hide everywhere and you cant do anything....
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Ok, thanks
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@Peasant It almost reminds me of @Nickenzie idea when dying.
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I can agree that the closing line of sight from being sick is a lot but I think that's ok. On console this won't be a problem because we got sticks instead of the mouse.
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No, but it slows you down while changing the mode, enabling the survivor to get further away again
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No.
I like the visual affect. Decreasing the survivor visibility means they will make more mistakes when looping and every indirect nerf to looping is good, specially now that the devs have increased the number of pallets.
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Just cure yourself or deal with it. Besides, it's not that bad until you let the plague reach its maximum effectiveness!
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The effect doesn't look intentional to me. It looks like they forgot to delete the black background for the splatter textures or something.
If it is intentional, they did an awful job at making it look natural because of all the absurd perfectly straight lines like that. I wouldn't worry about it.
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