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Basic Questions Regarding The Plague Power

knell
knell Member Posts: 595

As someone who can't take part in the PTB, can someone who has played it answer these basic questions for me?


1. Once hit by the stream, how long (in seconds) does it take for the infection indicator to get filled while running (or being chased)? Is the length of time the same if you are to instead work on a generator?

2. How long (in seconds) does the environmental objects stay infected once hit by a stream?

3. How much of the infection indicator (by percentage) gets filled when interacting with environmental objects (e.g. pallet, totems, lockers, etc.)

4. Is there only 2 levels of infection? As in, do you a.) become injured, b.) gain the Broken status Effect, c.) pass on infection to other Survivors all at the same time (when the infection indicator gets filled)? Or is there some form of progress?

5. What is the difference between Vile Purge and the Corrupt Purge, beside the ability to give damage?

6. How long (in seconds) does Corrupt Purge last (on default, assuming that there is add-ons that prolongs it)? In your opinion, is it long enough?

7. How many Pools of Devotion are there on the map?


Thank you! Hope you are all enjoying the PTB!

Comments

  • Milo
    Milo Member Posts: 7,384

    5. You cannot make people/stuff sicks.

    (Only answering to this cause ... Idk)

  • branchini1979
    branchini1979 Member Posts: 295

    The plagues power comes from her stealing a few of the clowns bottles and necking them. Enough to make anyone puke

  • RSB
    RSB Member Posts: 2,258
    1. Around 30-40s I think, wasn't counting.
    2. 20s
    3. It is quite a small percentage
    4. 2 of them. First - you only puke, second - you gain "Broken" status, infect objects and become injured.
    5. Vile purge is infinite, and Corrupt Purge stays for like 10-20s when unused
    6. Answered in 5
    7. 7 I think. When all are corrupted... They reset.
  • Mr_K
    Mr_K Member Posts: 10,456

    1) Not really a set timer. The sickness will not increase if the survivor walks or crouch walks. Only when they are running or interacting with gens, lockers, vaults, totems, etc does the sickness timer increase.

    The amount of vomit hitting a survivor will advance the timer more. If you can hit roughly 75% of a single full charge on the survivor, they will enter the broken state immediately. So trapping survivors in corners is synonymous to being Hillbilly.