Trappers changes look amazing but could we also fix his trap indicator for placement pleaasee.

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Might_Oakk
Might_Oakk Member Posts: 1,243

So tired of having to turn slightly to the left before placing a trap.

They broke it a few patchs back so should be fixable.

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  • DepravedKiller
    DepravedKiller Member Posts: 182
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    Apparently this is intentional, They mentioned it a few dev streams back

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
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    I'd prefer the trap hitboxes to be unshadownerfed first. It's getting real frustrating to watch Survivors run through trapped pallets by hugging one side and then I can't follow.
  • Might_Oakk
    Might_Oakk Member Posts: 1,243
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    @DepravedKiller said:
    Apparently this is intentional, They mentioned it a few dev streams back

    That was just Mcote being clueless as usual. He said blah blah its not supposed to be 100% accurate. However it is 100% accurate if you turn the exact same amount to the left everytime.

    If it was the way his clueless excuse worked it would vary to either side a varying amount.

  • Runiver
    Runiver Member Posts: 2,095
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    @DepravedKiller said:
    Apparently this is intentional, They mentioned it a few dev streams back

    This is not intentional.
    This is gonna get hotfixed next patch. Jeff (BHVR dev) fixed it in the next release.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243
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    @Runiver said:

    @DepravedKiller said:
    Apparently this is intentional, They mentioned it a few dev streams back

    This is not intentional.
    This is gonna get hotfixed next patch. Jeff (BHVR dev) fixed it in the next release.

    Awesome thanks didn't know they were already on it!

  • DepravedKiller
    DepravedKiller Member Posts: 182
    edited June 2018
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    @Runiver said:
    This is not intentional.
    This is gonna get hotfixed next patch. Jeff (BHVR dev) fixed it in the next release.

  • Wolf74
    Wolf74 Member Posts: 2,959
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    Trapper rework needed:
    1. Fix trap placement preview
    2. Fix the effective size of the beartraps, so you can shut down chokepoints again.