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Legion Rework Idea

Observation: Playing against Legion sucks. He feels brainless because survivors have no defenses against a legion just using their power to chase them to death, and it feels bad to play legion without burning very rare addons because you feel incredibly weak chasing survivors. Boring and ineffectual, but inevitable death makes it unfun for both sides.

Suggestion: A complete rework and refocus of the Feral Frenzy power to give survivors an option to counter play against it, while also making it feel more powerful to the killer player. a 3 prong approach to improve the power. Note that differences in the power will be noted, and if a difference is not noted, it is assumed to work as the current effect does.

1: Attacking a survivor who is suffering from Deep Wounds does not cause Feral Frenzy's duration to automatically end, instead it will reset its duration, then the Legion will wipe their weapon as if they had landed an attack normally. Attacks against survivors without deep wounds will have no cooldown as it is now, missed attacks will cause feral frenzy to end with fatigue stun.

The Legion is supposed to feel like a high adrenaline killer, but as it currently is his power achieves the opposite with multiple flow-breaking points where the killer is awkwardly following a survivor just waiting for their power to be useable again to then crawl after the survivor to smack them again. -- Keeping the power active will give chases a more engaged feel while the cooldown from successful attacks will still give survivors multiple chances to evade Legion by juking and stealth play or giving them time to reach pallets for a well timed stun. In addition the Legion is forced to take more care and skill into their play because a missed attack against a survivor they are chasing will severely stunt their chase potential by draining their power and causing a stun.

2: Deep Wounds no longer is a bleedout timer and will not go down / cause dying state on its own. It is now strictly a "how many times hit with Feral Frenzy" counter, effectively. It can still be mended. 5 hits to down a survivor normally, 4 with Fank's.

This should remove the frustrating experience of moonwalking Legions, in addition the number of hits to down survivors increased to compensate for Legion no longer having to trail survivors waiting for their power to recharge.

3: Downing a survivor while in Feral Frenzy will cause the Frenzy to end with fatigue stun.

To prevent Legion from snowballing incredibly hard with the above power reset on hit suggestion, after getting a down the Legion's power will drain completely.

Result: Chases with Legion will now be much more fast paced for both the legion as well as the survivor being chased with more potential for escape from Legion chases and more skill required to the Legion themselves in exchange for more potential power and consistency when using Feral Frenzy. Less frustration from the reduced power of Frank's and Moonwalking to get downs.


TL;DR: Make Feral Frenzy no longer end when hitting a bleeding survivor, nerf a bunch of stuff to compensate and keep it from snowballing.

Comments

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    1: Why does everyone think that he should lose his power when he misses an attack? Just because Tru3 said that it doesnt mean it's right. His power is meant to hit a survivor and go for multiple other, this change would take away that because you'd have to be more careful, therefore lose time while other survivors run away from you. This would take away the only fun aspect of this killer. Also, why should he be able to reset his power duration if he hits an injured survivor? You just made It worse for survivors to defend themselves, even if he wipes his weapon he would catch up in no time.

    2: I like the idea of not being a bleedout timer, but survivors wont heal anyway if that's the case, unless he has 115% movement speed.

    3: That's already in the game.

    There is a simple way to fix this character, for the love of god give him 115% movement speed and make his power non-lethal, that's it. Even if he ends up being top tier killer fue to his new speed (which is not a problem, I dont see why devs dont want to give us a Billy Tier killer) I dont care, at least he wont be getting downs for free.

  • Free_Hugs
    Free_Hugs Member Posts: 304

    1: I don't watch any dead by daylight streamers. I wasn't aware that was Tru3's opinion, it just seemed like a natural thought to make Legion more skill based and less braindead. Do you not gauge to make sure you will land an attack before you M1 at a survivor?

    2: If they don't heal then they incur potential thenatphobia debuff or not resetting their "number of times Legion hit me" counter. Could also just make it something like they can't repair a gen if they don't mend.

    3: Yes, but it's important to specify it would remain in the game since it is in the game because of something that would have changed in #1

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    The only things legion needs:

    Make Franklin's Mixtape Ultra rare.

    take away the lunge from his M2 but give him WAY more speed and a bit more duration on his frenzy, this would highten his skillcap a bit because u'd actually have to hit.

    Give him 115% ms this would highten his skillcap because you could actually properly mindgame and counterloop.


    There fixed most of his problems (except the buttons being useless ofc)

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    So basically a wraith/fast addon freddy with nothing else. sounds ridiculously boring.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    I completely agree with this except downing survivors would still take too long and still feel oppressive. I like the design around legion being able to injure people into what is effectively a 2nd wounded state fast, then hitting them with M1.

    They need to be 4.6 m/s speed and have a built in generator repair penalty in deep wounds since they don't even need to mend any more with this change(I guess the bloody screen is annoying though?). Their power is too ineffective to win downs when you compare it to the other 4.4 m/s killers.

    I'd add in a different add-on for franks tape because its next to useless at 4 hits. Make a new ultra/very rare that makes it when you hit a survivor in frenzy all other survivors that are revealed(in your terror radius) have hindered status effect until frenzy ends. That way it will be easier to chain frenzy if they are all together.

    Also make nurses and thanatophobia affect mending.

    I'm unsure if I'd want legions frenzy to straight up end if they miss, maybe just have it so a strong unrelenting is on and the miss is like normal killers, that way they cant just spam it until it hits.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    There's no need to make legion more "skillful", we don't need every killer in this game to have a high skillcap just because some streamers who are bored out of their mind with over 7000 hours of play think so.

  • Hoodied
    Hoodied Member Posts: 13,101

    @MhhBurgers 2 things

    One I agree with what you said, also 7000 hours will cause a game to get boring after a while

    The other thing did you know someones user name is Mhhhburgers, like one extra H in their username

  • Kaalaxi
    Kaalaxi Member Posts: 177

    I agree but its not about making legion more skillfull its about making sure that you can't just whiff 5 times and still land a hit even after the survivor window techs and 360's. That's just ridiculous..

    Making Legion's frenzy end with a miss would make him like hillbilly except there's no oneshot involved and the cooldown is way worse.

  • Iceman
    Iceman Member Posts: 1,457

    A power like Legion needs a skill. That way it feels rewarding as the killer. And as a survivor you know how to play against the weakness.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited March 2019
  • Iceman
    Iceman Member Posts: 1,457

    The wraith has to come out of the spirit world. Survivors are able to spot him before he even come out of the spirit world. Wraith power is just being invisible and being able to move fast while cloaked. Otherwise, his way of downing people is with his weapon.

    Legion power allows them to move fast and vault pallets/windows just like survivors and there’s no consequence for their actions. Legion down people with either his power/weapon.

    If anything Legion should be compared to the spirit. Imagine if spirit was in the spirit world and was visually able to still see survivors. The hits would be very easy.

  • HermanTheDoctor
    HermanTheDoctor Member Posts: 232

    i don't think that Legion needs a rework. Slightly chnges at some points would be ok. :)

    Because the add ons Frank's Mix tape and Cold Dirt are quite strong :) or stab wounds study is great too

  • xerav
    xerav Member Posts: 392
    edited March 2019

    I dont think you can fix his this Ability (its just too dull its pretty much "wow you move faster now". And i doubt any good Killer will miss auto attacks when running with 6m/s unless the survivor uses Dead hard.

    They should change Feral Frenzy into a Pounce or something you have to hit / can miss.

  • Slayer
    Slayer Member Posts: 1,148
    edited March 2019

    Or just kick that killer out of a game!

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    @Slayer it’s comments like your’s that make serious topics like this go downhill fast.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    You're kidding yourself if you don't think deep wounds is a broken mechanic that shouldn't be a normal part of a killer's kit. I can just hit someone, break chase, kick a gen follow scratch marks/blood and down them and there's absolutely nothing they can do. Its clearly a huge design flaw and should be scrapped.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    Their ability was designed to injure multiple survivors fast and easily by bypassing pallets and windows. This is completely fine as you can't use the power to actually down people. Everyone can be juked but there's no way juke legion when they can just spam attacks with no repercussion.


    You turn legion into a worse hillbilly/nurse when you do that. Their maneuverable sprint is what makes them unique.

  • Free_Hugs
    Free_Hugs Member Posts: 304

    Is there anything wrong with making Legion a "worse nurse?"

    Every killer is a "worse hillbilly" but it's still fun to play different versions of hillbilly.

  • Slayer
    Slayer Member Posts: 1,148
  • Slayer
    Slayer Member Posts: 1,148

    Serious topics? Legion is boring from survivors perspective like why even bother playing when that killer can down you no matter what?

  • Kaalaxi
    Kaalaxi Member Posts: 177

    I don't mind playing versus Legion I know I can loop them hard while injured and even before since the pallet is so detrimental to frenzy the generally don't pop it until its down already. You can do some pretty fun stuff like pallet slam the frenzy, window juke once and then fake it so they lose frenzy. Its really only deep wounds and franks that are the issue...