Make a perk
Figured this would be a fun thing for everyone. Design a perk (as what it would be at max rank, don't bother making weaker versions of it) that you think would be a nice addition to the game or just fun or whatever.
Don't worry about giving it a name if you're bad with naming either, mechanics are fine. They don't need to be perfectly balanced, but do try to aim for something that would potentially see actual development in game.
"Swift Death": After you put a survivor into the dying state your movespeed is increased by 10% for 10 seconds.
"Dead Lift": While carrying a survivor all other survivors suffer from the exposed effect.
"Sixth sense": You can see the scratch marks of yourself and other survivors.
"Deal with the Devil": You may not pull down pallets. You do not leave scratch marks.
Comments
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Swift Death- would encourage slugging which is boring as hell.
Dead lift- could work. They made mad grit for similar purpose though.
Sixth sense- I thought about it too. Like it would be nice if we knew how long that marks can be traced. or finding teammates.
Deal with the Devil- Leaving no scratch marks could be more powerful than pallet loops. Pallets are not infinite once they are broken advantage goes to killer.
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''Chernobyl'' - Automatically queues you in a lobby with P3 Claudettes, DS and flaslights.
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Thrill For The Kill- You’re filled with an unimaginable source of energy when the impending doom of those around you grows near. When in a chase with a survivor hooked twice/twice/once, your bloodlust stacks 5%/10%/15% quicker. You’re allowed to kill one survivor who has been hooked twice.
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Tackle: american football tackle to the killer while carrying a survivor will cause a stun of 2/3/4 seconds and dropping the surv. Conditions:
- must be in not-wounded status
- must run and press action key (E)
- upon impact or not with the killer, will cause exhaustion for 60/50/40 seconds
- if killer is not carrying a surv, causes no stun upon impact
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They kind of made that happen with the new Head on perk.
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nope, you can do that while killer is carrying a surv, more strong perk, is more kind of Dead Hard but you need to be healthy
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Crush them
A special hook is created for each survivor. When a survivor is placed on one of these hooks, a random perk is disabled for the remainder of the match. A survivor may only lose one perk and each special hook may only disable a perk once.
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New killer perk: Critical Hit!
Each time you successfully hit a survivor (grabs do NOT count) you gain a token.
After getting 2 tokens your next successful attack will put the struck survivor immediately into the dying state.
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Yes, you can do exactly that with Head on only difference is they don`t give it free. It is attached to the lockers.
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Survivor perk: Get the f"ck out of here
When a survivor unhooks you without Borrowed Time and the killer is closer than 17m from you, that survivor goes into the dying state instantly.
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I would like that :)
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Honestly? I don't see any of these perks beeing that much useful or fun, would only increase the grind.
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This perk is less novel now that we have Head-On, but eh.
Trap Door (Survivor Perk)
When you exit a locker, it becomes Trapped. Trapped lockers will be highlighted by a white aura that is revealed to all Survivors within an 8 meter range. The next time the Killer opens that locker, if there is no Survivor inside, the Killer is blinded for X seconds.
This effect applies to the last Y lockers (not sure if it should apply to more than one locker or not) you exit. After the Killer is blinded by a Trapped locker, all Trapped lockers reset (including lockers Trapped by other Survivors).
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Couple of ideas my friend and I came up with a while ago:
Hold on Tight: You may carry two items at once in the trial, however, your action speed is decreased by 25%/20%/15%. You are immune to Franklin's Demise.
You are only able to bring one item into the Fog. You must find the other item via a chest or another survivor dropping one.
Recollection: You remember a life of friendship and warning before the fog. Each time you are awarded the Reunited bonus in the trial, the killer's aura is revealed to you and the survivor for 4/6/8 seconds.
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Suicide bomber: your devotion to save others make you give your life for them. You carry an explosive vest you can enable after 7/6/5 safe unhooks, the explosive radius is 10 meters, resulting in your death and of any nearby surv or wounded between 6 and 10 meters, while the killer can be stunned for 10/15/20 seconds within the 5 meters radius. You will be obtaining +50% BPs in all categories
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I don't know about values and stuff but I'd love a perk that speeds up vaulting for Killers to help some of the killers who struggle with loops. I know there's bamboozle but I'd like something focusing on the vault speed only.
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I'm pretty sure Fire Up also increases vault speed but we all know how amazing of a perk Fire Up is.
Why not Bamboozle? Just curious!
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"Frustration": If you have not been in a chase for 60 seconds the auras of survivors inside your terror radius are revealed to you.
"Paranoia": You always hear the heartbeat and are always treated as being inside the killer's terror radius.
"Reckless Swing": your lunge range is increased by 100% and your missed attack recovery is increased by 50%
"Do or Die": Once per trial, when you are exhausted, you may press the action button to remove your exhaustion debuff. The next time you become exhausted the debuff will remain for the rest of the trial.
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Lol, the thread about Xenomorphs gave me a terrrrrible idea for a Predator perk (Predator as in the alien hunters from the franchise with the same name, not the Wraith perk Predator):
Thermal Detonation (Killer Perk)
When the Exit Gates are powered, this Perk activates. After 80 seconds, all remaining Survivors in the trial are killed. The timer is paused while a Survivor is in the Dying State or on a Hook. The timer is also paused if a Survivor is performing an action other than healing, sabotaging, opening an Exit Gate, searching a chest, or cleansing a Totem. When a Survivor is unhooked, the timer is increased by 15 seconds.
("Actions" in this case are anything a Survivor can do that involves a Progress Bar. Actions that pause the timer include: Escaping a Bear Trap, Snapping Out of It, Waking Up, searching a Jigsaw Box, Mending, and Using a Fountain. Basically, any action that is generated from a Killer's Power [and Borrowed Time, due to a technicality].).
How many dozens of stars out of five is this idea worth? ;)
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"Sacrifice": If you have taken damage up to 3 seconds before or while unhooking a survivor, the survivor you unhooked gains a sprint burst without exhaustion.
"Time is a Window": If you have bloodlust your vault speed is increased by 100%
"Live Together, Die Together": When you down a survivor, the auras of any survivors that survivor is teamed with are revealed to you for 5 seconds.
"Junk Drawer": Whenever you completely use up an item a random open chest in the trial becomes closed and may be searched again
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For killers:
Plagued (common/uncommon/rare)
Any status effect inflicted onto survivors and any other effect have their timers increased by 30 seconds. The Deep Wound status effect goes down 10% quicker goes down by 3/4/5% while in a chase.
For survivors:
Battler (uncommon/rare/very rare)
Each time you escape or are saved from the killer's grasp, the auras of 3 hooks are revealed to you. While the hook auras are revealed to you, the killer cannot see the auras of the hooks if you are on the killer's shoulder. Within a 14/16/18 meter range of any of the revealed hooks, your wiggle speed is increased by 4/5/6%.
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Campers Delight
Gain a 15/20/25% bonus to generator speed when the killer is within 30 meters of a hooked survivor.
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Killer - Urgency : when outside of a chase for 60s gain a 5% speedboost until you get into a chase, and see survivors auras within 24m. upon a survivor dying, the timer between chases extends by 30s (this would allow to find ultra hidey survivors and prevent long endgames. Essentially better whispers but with a timer attached)
survivor - Restless : at the start of the trial and when outside of a chase for 90s gain a 5% speedboost to running, and scratch marks disappear 2s quicker. Upon a survivor dying, 10s are taken off of the timer (to clarify the perk only works outside of the chase, when getting into a chase you lose all the benefits it gives you until you leave the chase for the set amount of time. It rewards hiding with the ability to run around faster.)
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Killer:
Frenzy - The more you hurt them, the bigger your bloodlust. Every time you hook a survivor, gain a 50% movement speed bonus for 30 seconds. During this time, all your attacks deal double damage.
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Oh Bamboozle is good, I use it sometimes. I guess I'd just like to see a purely vault speed perk and how it'd change up some loops.
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Punishment shall be served: If you put a survivor on a hook and they’re saved within five seconds then the savior is exposed.
Feel my wrath: *become obsessed with one survivor* When you hit the obsession you gain a token (6 at max) every gen will take five seconds longer per token.
Locked tight: Once all gens are done the exit gates are untouchable for 30 seconds.
Impending doom: (increases your chance of becoming obsession) As your team falls you feel a sense of impending doom, for every survivor dead you gain a token, for every token your scratch marks will be visible 1 second less and you will gain a 2% movement speed boost per token.
Never give up!: For every minute you’re in a trial you gain a 5% increase in repair, sabotage, cleansing, and healing speed up to 20%.
I am strong!: Once all gens are done If the killer were to put you into dying state you will instead start a deep wound timer (timer will not go down inside terror radius) causes exhaustion for 40 seconds.
Post edited by GrootDude on0 -
Worthy:
Your dedication to the survival of your team is not to be ignored:
If you are the top survivor in:
Generator Repair: For every 5% of Generator progress you have over the next survivor, gain an additional 1% Action Speed towards Generator Repair.
Healing: For every Health State healed over the next survivor, gain an additional 5% Action Speed towards Healing.
Chases: For every successful 15 second Chase marker you have over the next survivor, gain an additional 5% (Max 15%) speed for 3 seconds after successful ending a chase
Stealth: For every 15 seconds spent within the killers terror radius over the next survivor, reduce Scratch Mark duration by 1 second (Max 5) and noises caused by injured by 10% (Max 50%)
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I understand. It would be pretty crazy to see every killer vault as fast as a T3 Myers without bamboozle. Rip shack lmao
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Imaginary Friend (Killer perk)
Sometimes others aren't what they seem. Be careful the person you're walking with is indeed a survivor and not just an Imaginary Friend.When match starts, 2 Imaginary Friends (IF) will spawn and do survivor-like things. When not startled, they will work on generators, search boxes, and work on hooks, though it's worth noting anything they do will have a positive affect for killer. While working on gens, IF will regress them. While searching through boxes, IF will not open them and will apply an injuring affect to anyone who opens the box after them. IF, while working on hooks, will actually repair them (if hooks are untouched, they will not bother with hooks). They may also head off while a person is hooked as if they are going to get the unhook (though they aren't). Do not approach an IF to get healed. Aura perks (such as bond) reads them as a survivor. A survivor can go through IF.
Once startled, IF will scream and cry, allowing the killer to see the survivor's aura for 3 seconds. An IF will be startled if a survivor bumps into them. IF will then cry in a suitable corner for 60 seconds before spawning elsewhere and going about usual manners of a non-startled IF.
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I want this to be a perk, or buffed and made into an entire killer. IF sounds so cute.
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@Peasant After 2 tokens already? That's too strong. But the basic idea sounds nice.
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Behind enemy lines
While crouching, press the prompted button to go prone, while prone, the killers aura is revealed to you in X meters. While prone, all the effects of dying state will be applied. (EX. tenacity, deerstalker.)
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Hex (Cursed Discovery):
You have a Hex connected to other Hex totems in the trial. Whenever a survivor destroys a Hex totem, Cursed Discovery's Hex will be deactivated and the destroyed Hex will become active where this Hex was deactivated at. If this Hex is destroyed first, the survivor that destroyed this Hex will be affected by the Broken Status effect for 40/50/60 seconds while injuring the survivor. This Hex cannot put survivors into dying state.
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I say if you'd also add that Windows get blocked after 1 jump to it ... It might just work.
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Death is the only way out : If at the end of the game all the survivors are alive the doors are blocked until one survivor gets downed. The said block remains active for 0/2.5/5 extra seconds for the downed survivor.
Deception : The entity isn't the only one that can play games. This perk charges over 360/300/240 seconds. When the active button is pressed an identical clone to you starts running in the opposite direction mimicking all your movements(not including vault jumps/pallet drops/pallet jumps) for 5 seconds. If the killer hits the said clone before it disappears the cooldown begins requiring you to wait an additional 60 seconds.(meaning that if the killer hits your clone the cooldown beings and instead of waiting 360/300/240 you'll need to wait 420/360/300)
At dawn they fall : The entity favors the killer and decides to start the game during the night. Every generator done make the dawn get closer slowly lighting up the map(doesn't work on inside places of the maps however the 2nd part can still benefit maps like Lery's and The Game). Once all the generators have been completed a pillar of darkness will appear somewhere on the map(will be visible for the killer). Passing through the said pillar will empower the killer alowing him to pass thru any pallets and any windows without jumping or breaking them. Additionally you gain 2/3/4% speed increase when under the effects of the darkness. Unfortunately it doesn't come without a drawback. Passing thru a pallet/window will disable your ability to instantly down a survivor for 6/4/2 seconds.
The chosen one : By using this perk you become the killer's obsession without any way of losing it(new DS). If for the entirety of the game you haven't been hit once by the killer. Once all the generators have been completed if anyone is injured/downed they instantly get back up to full heath at the cost of yourself going injured/downed(this doesn't affect the survival badge). Additionally whenever a generator is completed you see everyone's aura for 5/7/10... and the killer sees yours for 5/4/3.
Post edited by McCree on0 -
Survivor perk
Useless sexy towel:
You only wear a towel.
"Trust me, this will be a meta perk"~ShyN3ko
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A month back or so, there was a ‘make a Survivor/killer version of yourself’ and I played ball. Here’s the one I think is best from my three.
Apathy: You have no sense of feeling for anything. Lose all aura reading abilities, become hidden from all aura reading abilities, and be unable to hear the Killer’s terror radius for the duration of the trial. If you die in the trial, gain 5%/10%/20% extra blood points awarded post trial per generator completed. If you successfully escape the trial, gain 0%/100%/200% extra blood points awarded post-trial.
“I don’t have it in me to care sometimes, but that is for your benefit when you think about it”
Edit: Aforementioned thread link is here; https://forum.deadbydaylight.com/en/discussion/comment/302850#Comment_302850
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