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Maybe it's just because I don't play SWF, but to me I feel The Survivors aren't as OP as many claim
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"Block/nerf infinite.
Nerf to exhaustion perk.
Nerf pallet (system and number)
Nerf flashlight
Nerf healing
Nerf sabotage, BT and now DS.
This is only the stronger nerf/buff to survivor, i'm not saying that most don't deserve the nerf, but stop complain that game is survivor side."
So fixes are nerfs? Ok, I see the direction you want to take this.
Anyway:
Infinites got FIXED.
Sprint abilities got FIXED, or do you want to tell me that 2x SB per chase is balanced?
Pallet system gut FIXED (original state of pallets, vacuum removed)
Pallet numbers have overall not been reduced. Only the most palletcrowded maps lost 1 or 2 pallets, while other maps gained several.
Flashlight got FIXED, insta blinds had been op af.
Healing got slightly BALANCED, which was wrong, I agree on that, because the issue is SELF CARE, which was not directly affected.
Sabo got BALANCED. Perma hook breaks had been a pain in the rear for a looooong time.
BT encouraged and still encourages stupid unhooks and is in fact a band aid fix to tunneling, that only punishes the killer player for bad plays made by survivor and is still bad game design.
Same is true for the new DS, which I still do not consider a nerf.
Should we go on and for each of you little nerfs I come up with 2 killer nerfs?
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Peter Parker , u want called fixes? Ok but every fixes in the last year (even more) are gone in one direction=killer side.
Not "fixed" camping or tunneling , not "fixed" broken addon like instadown hatchet for huntress , not "fixed" Moonwalk trash strategy for the ######### legion.
After legion i can't play killer anymore because is too easy (except vs 4swf ultracoordinatedgodskilled that is too hard) and I can't have fun on the side of the game that i loved it.
The results of all forum whining and complain in the last months/year it's that solo survivor is became very hard mode , killer easy mode and 4swf is baby mode.
They need some buff to solo survivor for balance the game , but too many people wanna play killer with 4 survivor on hook at the start of the trial.
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And before that someone tell me now there is a perk antitunneling ("new ds") :
There is (now) a perk that blocked infinite (Bamboozle).
There is a perk that blocked SABO.
There is a perk ("lightborn") that counter flashlight.
And even there are these perks, they nerfed all mechanic connected to them.
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"Not "fixed" camping or tunneling , not "fixed" broken addon like instadown hatchet for huntress , not "fixed" Moonwalk trash strategy for the ######### legion."
Now you are losing it, buddy.
Camping and tunneling do not need "fixes", because that's legal gameplay.
You don't like it? Fine, I don't like getting looped and regression stopped by tapping. The difference is, my issues are exploits, yours are legal tactics.
Instadown Hatchets remove FOUR hatchets and you consider that OP?
You can't dodge ONE hatch before refill?
And moonwalking with Legion is wasting a lot of precious time. Does it make sure you go down? Yes. But it comes at a price. Time. Time that 3 other survivor can use to do objectives.
Sorry, but you obviously have no clue about the gamemechanics and/or balance.
You have a pathetic narrow survivor view.
You ignore all the stupid crap nerfs killer recieved. Either you are blind or ignore them on purpose to push your agenda.
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If this were a true statement, we'd not have the sort of environment we do now. It's actually pretty split. Also as for the game there are way more survivors than killer mains.
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And flashlight save was legal gameplay , SABO was legal gameplay , infinite loops were legal gameplay.. Not glitch , not bugabuse but legal gameplay..
But killer whining and devs fix the real problem (infinite loops at example) and continue to nerf survivor every fracking patch (healing time don't deserve a nerf at example).
P.s.instadown hatchet is a problem because u can use it with +2 hatchet and that is fracking OP so stop mirror climbing please.
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It’s hard to take someone serious who keeps saying “fracking”.
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You don't seem to get it. There is a difference between "legal" and "balance".
And the thig is that "camping" and "tunneling" (I actually hate those combat terms, that are just made up to stigmatize certain playstyles) have a tactical counterplay or they "come at a price". Therefore they are BALANCED. This might end the game (not "ruin", just end early) for ONE player in a team of FOUR and gives the other time to do objectives and "win" (escape).
So those things are legal and balanced and do not need FIXES.
Flashlight, old Sabo, Infinites, had been gamebreakingly unfair and needed to get FIXED.
Because in an asymetrical game, the single player needs to be in the "powerrole" to play against 4 other player, that work together. It is against the core idea of asymetrical games that the teamside has anything that strong at their disposal.
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The game is not HEAVILY survivor sided at all. A few killers got butthurt over the fact that they lost. Nobody is entitled to a win killer nor survivor.
A good SWF group will probably beat any killer besides a great Nurse, Billy, or Spirit. A realy good SWF is a little bit more powerful than a killer. Some players are really great a certain killers though and can still destroy a team. An altruistic SWF will more than likely lose, that’s why I love to see SWF going for saves because nobody is on a generator. I’d much rather see four flashlights than four toolboxes.
I usually play solo. Solo survivors are at the bottom of the totem pole. The weakest of the bunch.
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You are terrible one-sided and have no empathy for the other side. In fact, your opinions cannot be taken seriously.
I mean, the Instadown-Hatchets is a prime example of your argumentation. You dont have 1 Hatchet, you use it with another Add-On to have 3 Hatchets. In almost 1000hrs of DBD I have only seen one time that a Huntress only used that one Hatchet. And I am pretty sure this was a challenge.
So, 5 Hatchets or 3 with Insta-Downs...easy choice, I would say.
(Not that I say that this combination is OP, it is very strong and removes a lot of fun on both sides, but your argument basically was idiotic.)
EDIT: Also, defending Moonwalking... It takes time...Yeah cool. It takes a few seconds so that the Survivor can be downed with the next Frenzy Hit. But with the argument "It takes time" you can say that to every chase. "It takes time". Obviously. Survivors dont spawn on the hook.
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"You are terrible one-sided and have no empathy for the other side. In fact, your opinions cannot be taken seriously."
Funny... I am thinking the same about you.^^
To many survivor mains here in the forum act like killer PLAYER are actually evil human beings in real life that do not deserve "fun" while playing a video game.
As if playing the serial killer would actually make them a serial killer.
That's true lack of empathy.
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The way it goes in terms of power goes
- A great top tier killer
- A good SWF group
- Any other killer
- Solo survivor
I’m not a survivor main. I’ve actually been playing killer more recently but I play 50/50. I play both sides which is more than anybody can say about you.
Of course the killer should have fun, but so should the survivors. It’s a thing called balance. Some killers are terribly underpowered and that needs a change for sure, but unlike you I’m not screaming for killers to be unbeatable. I can play Spirit and get a 4K every time if I really wanted to play sweaty if I wanted survivors to have an awful time.
Maybe YOU’RE the one that needs to stop being so entitled. If you weren’t such an jackass, your opinion would be taken more seriously by people. Ever think about that?
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I'm a survivor main and I think that the killers have a more stressful job than the survivors do. I've always found it strange when I see people complaining about survivors being nerfed and how killers are becoming too OP, have you actually played as a killer before? It can seem pretty easy during the low ranks, but once you start reaching the single digits, it can be like torture. 😂
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Killers definitely have the more stressful job because they have four different players to worry about. They have more to do in a rounds while survivors only have to hold M1. It can be torture to reach red ranks.
However I don’t believe survivors are OP. A good killer can easily stop survivors from escaping if they really wanted to. If they wanted to play sweaty then a 4K is easy to achieve depending on the killer. Killer are not OP either though. It comes down to both sides whining and complaning about little things that trigger them. If I get sacrified or 3 survivor escape from me, I’m not gonna complain. I was simply outplayed.
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"... but unlike you I’m not screaming for killers to be unbeatable…."
Try to find any post I said something like that.
Unpolite people would call you a liar for something like that.
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If somebody doesn’t agree with you then you jump down their throats and call them stupid because you’re too vain and ignorant to think about balance on both sides.
Killer should be what their name implies, a killer. Some are and some aren’t. The ones that aren’t need changes. Some are in a perfect place. The game as whole is the most balanced it’s ever been by far. Survivors are not OP nor are killers.
Whether you think I’m a liar or not, I do not care. Not in the slightest. You’ve never been polite, I give the same attitude I get.
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Name 3 Killer mains that specifically don't want to see either solos buffed to SWF level or SWF reworked entirely.
Because I've only seen serious debate on the how and to the degree of buffs rather than the existence of them at all
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One survivor can be op enough when experienced, multiply that 3 times and add communication and coordination on top of that
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Basically the problem boils down to:
1: An optimal survivor team vs an optimal killer will almost always be a survivor win. Exceptions are Nurse, Billy and maybe Spirit.
2: SWF near guarantees optimal play
3: The odds of an optimal Killer are significantly higher than the odds of 4 optimal solo survivors in the same game. This is just a matter of statistics in matchmaking combined with the additional information often making otherwise sub optimal survivors play close to optimally anyways
So basically what needs to happen is:
A: Killers need to be able to counter optimal survivor play semi-consistently (aka: genrush)
B: Solos need more information. Specifically most of the things that SWF groups have now
C: The matchmaking needs to do a better job at matching near equally skilled players together
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"If somebody doesn’t agree with you then you jump down their throats and call them stupid because you’re too vain and ignorant to think about balance on both sides."
I would appreciate if you stop spreading those defamations.
You won't find any quote from me doing that.
So please stop personally attacking me instead of the argument (ad hominem).
The truth is, I do think about balance for both sides, but unlike you, I can see that the survivor side is favored to much. And if one side is to powerful, you need to speak up to nerf them. That's how balance works.
The issue is that survivor player here in the forum always want survivor stuff balanced around bad player, but killer stuff balanced around good player.
Stop the doublestandards and we can have a decent debate.
But personal attacks like yours, just show that you do not want that.
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You bring double-standards...when many of your posts are full of double-standards.
There are bad survivors and bad killers, they’ll learn eventually or stop playing. Everything should be balanced around players who aren’t actually potatos, that goes for both survivors and killers.
Survivors. Do. Not. Need. Any. More. Nerfs.
There is nothing in their base kit nor any perk that is going to allow them to get away from a killer for five generators. If you find a survivor to be good and you chase them for five minutes then that is ALL the killers fault.
The game used to favor survivors heavily but nowadays it does not. It does very slightly favor SWF but not solo survivor.
The past few patches have been heavily killer sided, which isn’t a bad thing. It’s how it needs to be. It doesn’t need to be general killer buffs though. They need to focus on specific killer reworks like Freddy and Leatherface.
That’s just how I feel and if don’t agree then I don’t know what else to say 🤷🏼♂️
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It makes me laugh seeing Killers finding Survivors to be easier than killer.
Fact is, killer IS easier to play.
Survivors has been nerfed a lot. Played the game since last year and there is a big difference for survivors.
Most maps has only one locker at one location and its easy to tell where the survivor has gone, if there isn't marks anywhere.
It's time to buff the survivors and time for the Killers to stop crying out loud how "OP" the survivors are. It gets old super fast.
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Your "facts" are just your "opinion".
If you enjoy noobstomping rank 20 killer, fine.
If you suck at playing survivor, fine.
But simple mathematic shows that survivor have the edge, IF they don't play like complete morons.
And calling survivor "nerfed a lot" only shows your bias, because you ignore every nerf killer got.
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Dude ^
I am not surprised you're a rank 20 killer.
I'm sorry to hear you suck at playing as killer, fine but don't cry out loud asking for buffs.
Rinse and repeat.
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You aren't that good at reading, huh?
Stop making things up. Unpolite people might call you a liar.
Try to quote me on anything you claim I said.
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Come through cry-out-loud-killer.
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@SpiritFeng I would like to point out that Killer being easier is likely a big part in why survivors are stronger.
Think about it. At rank 20 Killers are closer to their max potential than survivors. So they are going to do better and win more. However once you get to higher levels the survivors have more room to grow. Thus survivors at their best are better than Killers besides Nurse at their best.
Note that the Killers considered viable at top ranks are also the hardest by far. Nurse, Billy, Huntress, Spirit.
The OTHER Killers are disproportionately weak at top ranks compared to bottom ranks
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They aren't. People like to exaggerate, but I guess that's because they have been in the past and people are probably still in that mindset.
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Honestly I wish there was more to do as survivor besides gens and totems.
I'd love if they added a 2 killer vs 6 survivor mode with maps being at least twice as big.
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Would be awesome, only problems:
Killers would be more competitive
Some killers would suck at teamwork, such as Trapper and Freddy
The laggggg of a larger map
Higher chance of someone DiScOnNeCtInG
Overall, it would be really fun. Maybe make it a SWF or KYF type of match uniquely.
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I was wondering why this thread has 69 new responses and wanted to see what could possibly cause such a long discussion for a simple topic. But instead all I see is a sensitive killer main causing drama because he values himself and his opinions on this forum (to the point where he thinks we all see whatever value he sees in himself) so much he thinks he has a mission to harass the community on a freaking small topic.
Grow up Wolf, you take yourself way too seriously.
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Not running selfcare=idiotic unless you're in a SWF where you know that 5 gens WILL pop, then run adrenaline.
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I run SC even when in swf since I never know what type of group I'm getting they could be going meme builds, drunk off their rockers etc. I've only run Adrenaline 3x in the last 6 months and that was all last night.
The 1st two times because i was asked to, I died to a camping tunneler 1 game, got out somehow another game. In both games it never really helped me probably because i don't run it and thus don't play with it in mind.
The 3rd game I was solo and forgot I had it and got killed early due to a sandbagging teammate. I'd love to not have to run SC but given the ahem quality of teammates at times it's a must.
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@powerbats I typically opt to run Bond instead of SC. I can go without SC (and generally do). I can't go without Bond, even in SWF groups. People bring the killer to you even SWF and it's good for coordination and information. SC is helpful in cases where you need to heal on your own (two people left, etc.), but I just have found other perks that help me far more than SC does.
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Also lol @ the survivors in this thread calling for survivor buffs, the game hasn't changed at all if you count out DS, there's still so many pallets on the map that you can put down literally every pallet after 1 loop and still run the killer for 5 gens if you know where they are and the medium vault change was absolutely needed, fastvaults looked ridiculous when the survivor for example approached the window at an impossible angle. Pallet Vacuums were absolute BS to begin with and anybody who wasn't ridiculously biased agreed on this.
If DS broke the game this much for you then yes, the perk was indeed seriously in need of a nerf, I can't think of a single killerperk that sways the game this much for me except BBQ&Chilli basically giving me unlimited strong addons but I paid real money for that perk.
If you stopped playing for fun and ONLY went for efficency you'd still have a ridiculously high escape rate.
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Not to be a dick but toxic stuff and annoying/good survivors are at high ranks (5 and below) so if you're any higher you might not notice what's happening.
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