If you were affected by the Grade Reset Bloodpoints not being awarded properly, you will receive any missing Bloodpoints shortly. You may need to restart your game for the rewards to appear. Thank you for your patience!

MID SESSION PATCH NOTES!

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Unofficial Mid session patch notes!

The following is a list of changes coming for the mid session patch. Note that this is subject to change. Also note that this will only contain information regarding the mid-session update, whilst info about Self care and others has been given them and other infomation like them will not be included as they will not be in the mid session patch.

Obsession UI change: the obsession UI is now shown to everyone in the match.

Exhaustion change: Exhaustion perk cooldowns will no longer recharge whilst running.

Deja Vu: Unlocks potential in one's aura reading ability. The Aura of 3 Generators in closest proximity to each other are revealed to you for 60 seconds at the start of the match and each time a generator is completed.

Calm Spirit: Reduces chances of alerting creatures to 100% And you will no longer scream due to madness, intoxication or injury.

Ace in the hole: when retrieving an item from the chest, there is a 100% chance to find an add-on of very rare rarity or lower attached to it and a 50% chance to find a second add-on of uncommon rarity or lower.

Sole Survivor: As more of your friends fall you the killer you become shrouded in isolation the killers aura reading abilities towards you are disrupted. Your aura cannot be read by the killer within a max range of 20m for each killed survivor.

Dark Sense: Each time a Generator is completed the killers aura is revealed to you for 5 seconds. When the last generator is powered, the killers aura is revealed for 10 seconds.

Bitter Murmur: Each time a generator is repaired survivors within 16 meters of the generator will be revealed for 5 seconds. When the last generator if fully repaired all survivors are revealed for 10 seconds.

Tinkerer: When a generator reaches 90% you recieve a noise notification and your terror radius is reduced to 0 meters for 8 seconds.

Predator: Scratch marks left by survivors will spawn considerably closer together.

Sloppy Butcher: wounds inflicted by successful attacks considerably increase the survivors bleeding and inflicts the mangled effect until healed.

Save the best till last: You become obsessed with one survivor. Earn a token for each successful hit that is not dealth to the obsession. Each token grants a stackable 5% decreased cooldown on successful attacks. you can earn up to 8 tokens. Attacking your obsession will make you lose 2 tokens. you can no longer gain token s if your obsession is killed. Note that when the obsession is killed this does not remove your remaining tokens.

Trapper rework:

  • Trap setting time Reduced from 5 seconds at base to 2.5 seconds. (with full set of add-ons it is predicted you are able to set a trap in 1 second)
  • 2 new add-ons:
    1) Padded jaws - Bear traps do not inflict damage, increased bloodpoint gain from traps by 100%.
    2) Trapper sack - Start with 1 extra trap, allows the tranportation of 1 extra trap. (note that all higher tiers of sack has increased by 1

  • Diamond stone change: the diamond stone is now called the Iridescent stone. Every 20 seconds, one closed trap chosen at random will open and become set.

  • Honing stone change: the honing stone will now inflict the dying state should the survivor escape from the trap on their own, should another survivor help them it will inflict 1 point of damage as normal. (note you will have a icon whilst trapped so that you are aware that the honing stone is in play)
  • Bloody coil change: Bloody coil is now Ultra rare rarity. When a trap is sabotaged or disarmed by a healthy survivor, the bloody coils exact their price and that survivor becomes injured. Slighty increases bear trap sabotage and disarm time. (note this does not put survivors in the dying state)
  • Sabotaged Bear Traps fix them selves after 3 minutes, hangmans trick reduces this by 1 minute, the oily coil reduces this by a further 30 seconds.
  • disarming time has been increased slightly.

Hag Rework:

  • Hags trap setting time reduced from 5 seconds to 2 seconds. (with increased setting speed this can be 0.82 seconds)
  • Unlimited Trigger notification range.
  • Teleportation range increased from 32m to 40m
  • Alot add-on "downsides" removed.
  • Scarred hand change: the speed reduction has been removed.
  • The Water logged shoe change: now increases the hags movement speed from 4.4m/s to 4.5m/s

The Shape change: Tier 1 movement speed changed from 4.14m/s to 4.2m/s.

Comments

  • Fartnuggetpooper
    Fartnuggetpooper Member Posts: 98
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    Update: BNP changes - Installing a brand new part will now complete 15% of the generator over 5 seconds, during the install there will be 2 difficult skill checks,hitting a skill check will add an additional 5% each. Now only the add BNP is consumed and not the tool box

  • brokedownpalace
    brokedownpalace Member Posts: 8,752
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    This is great, thank you!
  • Star99er
    Star99er Member Posts: 1,422
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    Waiting for this to hit PTB 🙃
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
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    I think Horvath mentioned Hags base setting speed is 1.9 seconds.
  • weirdkid5
    weirdkid5 Member Posts: 2,144
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    Ooooo this game is gonna get juicy I certainly hope.
  • Tsulan
    Tsulan Member Posts: 15,095
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    Thx for the effort. We appreciate it.

  • Gunmech04
    Gunmech04 Member Posts: 77
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    Well there goes Sabo, right out the damn window.
  • Superyoshiegg
    Superyoshiegg Member Posts: 1,473
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    Woo, yet another Sabotage nerf.

    As if anyone ran it already.

  • MinusTheBillie
    MinusTheBillie Member Posts: 349
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    Love it. Can't wait.
  • Fartnuggetpooper
    Fartnuggetpooper Member Posts: 98
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    ill be doing these sort of things for every patch, be that new chapter or mid session up date, stay tuned!