Survivor & Killer Perk Ideas
What do you guys think of the following Perks:
Survivor Perks
Fighting Spirit
While running in a Chase, double press the Secondary Action Button to activate the perk. You can double press it again at any time to deactivate the Perk. If the Perk is active, the moment you get injured by the Killer, you will turn around and strike back, stunning them for 4/4.5/5 seconds. It does not work if the hit puts you into the Dying State.
It can be used as many times as you want. It is not OP since this will cancel the cooldown the Killer would have normally had to suffer and the Survivor is no longer granted the speed boost. It’s useful to confuse the Killer (especially if you have Calm Spirit) and it looks cool. It is affected by Enduring and it is quite useless against Killers who use a Chainsaw; this is why you can always choose when to use it. Just like Decisive Strike, it gives you 500 BP’s in the Boldness Category.
Self-Defence
Once per match, when the Killer initiates a Mori, you sweep them off their feet, which results in a 3/4/5 seconds stun giving you time to get up and run. Whenever you stun the Killer, 25/50/75 % of the Bloodpoint gains for the stun are are also added to the Survival category.
The second part applies for Pallet stuns as well.
Potent Liberator
Whenever you rescue a Survivor from the Hook, you gain 1 Token. When you are about to be put into the Dying State and have at least 3 Tokens, they are consumed and you withstand the hit. Getting hooked consumes 3/2/1 Tokens.
This Perk comes with quite a high risk. There are 6 unhooks available for each Survivor and then there’s the competition and the risk of getting hooked and loosing 1 Token.
Killer Perks
Planned Assault
You wreck the resources of your victims in advance, rendering them defenceless. You may break up to 2/3/4 upright Pallets. The first Window you vault gets blocked by the Entity for the rest of the Trial.
In order to break an unused Pallet, the Killer has to go next to it and press Spacebar.
Long Lasting Torment
Whenever you hook a Survivor, they are surrounded by the spikes of the Entity, preventing anyone from saving them for 35/40/45 seconds. If a Survivor unhooks themselves while the Perk is active, they will be put into the Dying State.
Momentum
Your movement speed while not in a Chase is decreased by 6/5/4 %. When a Chase is initiated, you instantly start it with Bloodlust 1 and it cannot go below that stage unless the Survivor escapes.