Option to blacklist survivors

Everyone hates it when you bring a good add-on into a match, hyped up to play with the survivors only for them to dc or suicide on hook.


We need an option for us to blacklist survivors so they never get to ruin future games for anyone else. Once this is in place, we will be able to curate a pool of well-behaved survivors which will lead to overall improvement for the health of the game.


0 tolerance for toxic players.

Comments

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    So like an avoid as teammate, similar to the one that used to be in overwatch? It could work but then people who didn't play EXACTLY how one person wanted them to play would get blocked from them and if other people have this mindset and did it too that one person would end up with long matchmaking for playing how he wants to play, sorry if this didn't make sense btw, I'm really tired and I can't think properly lmao

  • ColgateAdvancedWhite
    ColgateAdvancedWhite Member Posts: 616

    People should just play the meta in overwatch. Leave the creativity to the streamers and youtubers

  • Hoodied
    Hoodied Member Posts: 13,017

    Block them...

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    After the match I had.....we need a Personal Blacklist... Intentionally Sandbagging Survivors should get consequences...but they don't...let us at least have the ease of avoiding those ######### ever again

  • Carpemortum
    Carpemortum Member Posts: 4,506

    I hate to say it, but its NOT a team game. If them getting you killed helps them escape, while scummy, is completely legit.

  • ColgateAdvancedWhite
    ColgateAdvancedWhite Member Posts: 616

    In every horror production, the killer picks his victims. This is no different

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    ######### that noise...10-30min queue time to get sandbagged the whole match and get killed off 4mins in

  • fluffybunny
    fluffybunny Member Posts: 2,161

    We would need an option to blacklist killers, then, and people have said that shouldn't be a thing since people would abuse it.

  • Caretaker
    Caretaker Member Posts: 764

    Yea, no. MLGA lets you do that already, and it was a big problem back in the day where survivors would block particular mains they didn't like.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    That's an issue with matchmaking times, not how teammates play.

  • BigBubs
    BigBubs Member Posts: 1,131

    Block their steam accounts and before every game check every survivor's profile. If you see that it's a blocked player then you know what to do.

  • Zanely89
    Zanely89 Member Posts: 134
    edited March 2019

    Player: *Block every "camping" killer and "toxic" survivor*

    "The queue time of this game is insane, I cannot find any match, this game is dead."

    In all honesty, with the ever expanding defination of BM, toxic, camping and tunnelling, the blacklist will filled up very fast, everyone won't get match.

  • HazeHound
    HazeHound Member Posts: 814

    Follow them on steam. Even if they change name their profile is still listed. Profile, friends, followed players.

    Happy moring

  • PiiFree
    PiiFree Member Posts: 1,154

    Survivors use MLGA for that. You can use Steams block function but it's rather tedious to check all profiles manually.

  • PiiFree
    PiiFree Member Posts: 1,154

    @n3on

    Are you seriously trying to turn this into a "Who DCs more" debatte?

    ...you're going to lose it.

  • NathanExplosion
    NathanExplosion Member Posts: 337

    A block list ?

    With this community ?

    I'd rather see the Devs doing something to fight the said toxicity, rather than this kind of entitled minded fixes.

  • HazeHound
    HazeHound Member Posts: 814
    edited March 2019

    Thing is, when killer dcs, every survivor wins and game ends. When survivor dcs, 3 other survivors will 90% loose and game is still going. Have fun playing any game 3/4.

    Comparing these two situations shows that you are biased.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    Ultimately meaning longer matchmaking

    wait times

  • Caretaker
    Caretaker Member Posts: 764

    2v1, that's probably a loss depending on how good the runner is. 3/4 you can still win.

  • ShirtlessDwight
    ShirtlessDwight Member Posts: 190

    What about killer blacklist? When you get found first, tunneled and killed in first 2 minutes you don't lose your offerings and items?

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    edited March 2019

    The idea of blocking players is how an app that I don't recall the name of got banned. It let you do all sorts of stuff such as "This player played Nurse one time" or "This person ran loops" and it would disconnect from lobbies instantly. This happened at such an extreme that lobby ques were even longer then they are now. Survivors and killers alike.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    And your logic is exactly why people play SWF and all these killers cry about it but I'm not waiting for a match to get sandbagged nobody wants to play in a game like that and I would totally trash this game if swf were to be removed just for that reason, at that point there are plenty of better games out there that actually work

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    We don't agree often but I feel you on this one

    "In a already broken rank system let's let people block all the good players so they never get there wittle feewings hurt ever again!!"

    I would rather the devs issue permanent bans on the people saying cancerous things endgame because it's just a damn game, there isn't a place for that here.

  • Caretaker
    Caretaker Member Posts: 764

    Prior to SWF people just sniped lobbies and it destroyed que times. SWF is a necessary evil.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    Let's be honest, the way randoms play on solo this game would've died a year or two ago if there was no swf , nobody is gonna put up with that when there are better games out there

  • NathanExplosion
    NathanExplosion Member Posts: 337

    @OrionsFury4789

    YOU SAW THE LIGHT !

    GIVE THIS MAN AN AMEN !

    And yeah, this kind of shits are accepted (not even tolerated, accepted) since way too much time.

    It became a feature really soon in this game's life.

    And we also got the example of MLGA back then to tell us how well goes a blacklist in this game.

    We wouldn't want to reproduce mistakes already done by the past, huh ?


  • PiiFree
    PiiFree Member Posts: 1,154
    edited March 2019

    @OrionsFury4789

    I don't really understand, you're implying that solo players are generally less skilled than SWF players? That's possible, but certainly not the norm. I'd say it's the other way around, SWF players often mess around and play absolutely horrible and the solo players suffer for it.

    The solo vs SWF debatte is not really about skill. A team of skilled solos can be much better than a SWF but... and here comes the big BUT:

    SWF / Voice communication allows bad players to perform better in a SWF, which gives them the illusion that they're actually good / skilled players. When their friends are offline, they're forced to play solo and naturally they perform a lot worse than they're used to, because there's no one to carry them. There are a bunch of randoms in the team that simply don't care about the others. Everyone is on their own, which seems to cause problems for SWF players. They NEED other players to help them.

    It's a problem. It's often not the solos that are bad, it's the SWF players that casually play solo. SWF creates bad solo players.

    I'm a solo player and I can clearly tell when I play with "SWFs" or other solo players. Solos can read the match a lot better than "SWFs" that are used to be told everything via discord. They're the ones crouching in a corner because they didn't notice that poor Jake just got injured, which should be the ultimate and idiot-proof indicator that the Killer is busy but they won't realize that, because no one told them that Jake is in a chase.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I disagree because once you get down to 3 gens left all the randoms stop doing gens and hide which is not skilled at all to hop in and out of a locker to keep crows away till your team dies, I can't even count how many games should've been a 3 man escape where we all die because I'm left to run the killer and do 3 gens , cleanse the totems and open the gates... Solo isn't as skilled in my opinion because the more people you play with the more you learn from them and can add it to your arsenal in your own way

  • NathanExplosion
    NathanExplosion Member Posts: 337

    @OrionsFury4789 "I disagree because once you get down to 3 gens left all the randoms stop doing gens and hide"


    You can thanks the Hatch for this.

    Another broken mechanic for both side, which get ignored since release.

    Also you're here since way enough time to know the huge difference between solo and SWF: Voice communication AKA telepathy for the SWF players.

    Don't know why others need to explain it again, it become old.

  • PiiFree
    PiiFree Member Posts: 1,154
    edited March 2019

    @OrionsFury4789

    It's important to understand the difference between potatoes and skilled solos. I bet my left ball that the Survivors you're talking about are either usually playing in a SWF or they already accepted that you're going to lose because no one else bothered doing gens, totems or anything productive at all.

    What you described is something I do when I repaired the only 2 gens myself, did a few totems, unhooks ect. while the others did effectively nothing. I'll let everyone die on the hook because they don't deserve to get a chance for hatch. They did nothing, so they die to ensure my well-deserved escape.

    Another indicator for this phenomenon is this forum.

    "Gens are boring!" so they refuse to repair gens, that's the work for "bad players" (and then they go down 10 seconds later).

    Yes, repairing gen is boring but it's the main objective. There are 5 gens and 4 survivors, all you have to do is repair 1.25 gens and that's it. A match lasts around 7-10 minutes, 1.25 gens takes less than 2 minutes so there's still plenty of time to do other, more interesting stuff.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I can't be certain if what you're saying is true or not I'm sure it's possible that they play swf and maybe we're just not their "squad" but all I know is when I'm playing survivor solo or not, I always help my team out and treat them like I would my swf team, I'm always doing something productive in the match to try and escape but in those situations it becomes a no win unless the killer happens to find one of them and give me time to do the gens, otherwise I'm getting chased for 10+ minutes in hopes my team will actually do something instead of hatch hunt before it's even spawned

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    And I totally agree with you on this, I just feel swf are more skilled because they have more to learn from friends than being solo, not saying there aren't skilled solo survivors out there because that would be a lie but it's more beneficial to play with players better than you even if you're the same rank just so you can learn from them and apply it to your own game.

  • PiiFree
    PiiFree Member Posts: 1,154
    edited March 2019

    @OrionsFury4789

    So, what would you say if everyone played like you do? Easy win, right? Even as solos! You're a good solo survivor so you kinda prove that solos can be just as good as SWFs.

    I look at SWFs / voice communication like a training wheel, like playing a game with "Hints" activated. Players don't really choose to get this advantage, in the end all they wanna do is "play with friends while talking to them" but the reality is that they naturally use their voice communication to get advantages ingame to keep everyone updated ect.

    Maybe it happens unconciously but this regularity leads to them missing out of important stuff. They're so used to be told what's going on, they stop paying attention. I see players gen tapping through a gen even though a hex totem just got blown up. I see people hesitating to unhook even though someone else just got injured miles away. I see players walking into trapper traps next to a hook because they still didn't realize "It's the trapper!".

    It's all stuff like that that SWF players lack when playing Solo and it makes it look like solos are the problem but I'm sure most of those "unskilled solos" are actually SWF players forced to play solo because their friends are offline.

    But you're right, it's just speculations. We don't know for sure, fact is both solos and SWFs play absolutely horrible sometimes. I think if a blocking feature would exist, I'd block more Survivors when playing Survivor myself than as Killer because of what you described.

  • NathanExplosion
    NathanExplosion Member Posts: 337

    @OrionsFury4789

    I can't agree more.

    Who would have thought that peoples used to telepathy wouldn't be as resourceful as the ones surviving by themself !


  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I would actually be supportive of blocking survivors you don't want to play with when playing as a survivor because then you're not technically cherry picking games if you know that person sandbags or just isn't productive the whole match , I'm just sick of feeling like I have to play swf to have a team with a brain stem

  • PiiFree
    PiiFree Member Posts: 1,154

    Completly agree. It's the incompetence of dead by daylight players in general.

    I also noticed that many players ONLY play Dead By Daylight, they're not the typical gamer species. Tthey're casuals that happened to come across Dead By Daylight. The "just for fun" type of gamers that don't realize fun is subjective and their "fun" playstyle might lead to unfun matches for everyone else.

    That's why I would love to see casual and ranking matchmaking, we need it.

  • NathanExplosion
    NathanExplosion Member Posts: 337

    @PiiFree "That's why I would love to see casual and ranking matchmaking, we need it."


    Just look at how efficient this old boy was !


  • PiiFree
    PiiFree Member Posts: 1,154

    @NathanExplosion I had to bump it... It's been gone for way too long!

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited March 2019

    It could work only if there was an Avoid limit, like Overwatch has now. Back when they had Avoid Player in Overwatch, and it was unlimited, it was abused like hell. Which is why they'd removed it entirely back then, and didn't put in the version we have now until almost a year later. And that's only because people wouldn't shut-up about it, so Jeff basically said: Fine, but we're keeping it on a leash.

  • NathanExplosion
    NathanExplosion Member Posts: 337

    @PiiFree

    "dem necromancers. Just leave the game and let it die already. It lives way too long anyway"


  • Watery
    Watery Member Posts: 1,167

    This would be taken advantage of. It’s a big no from me, sorry.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    Yeah, the conversations start looking the same, it just ends with hostility and you could literally read posts with this gif opened and get immersed in it because the toxicity blends together.