No Mither Buff
The most useless perk on a survivors tier list. The adept achievement is not even worth it to me. Any suggestions on a balanced buff??
This is the current version...
Comments
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It's supposed to be hard mode, not "useful" in the traditional sense. So bonus bloodpoints would be the logical thing.
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I would like it if either:
- You start the trial in the healthy state.
- The killer can't see that you are broken.
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Just give a 200% BP bonus ontop of this perk for bold and survival and altruism actions, done.
I hate how hard it is to get altruism up even if you run a medic build.
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Survival is the hardest besides escaping the match
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Then potatoes would just farm with No Mither and WGLF, I don’t think bloodpoints is the best way to go.
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Which is why it would make sense to give no mither a hard BP bonus on those categories. But not objective because just sitting on the gen for 160 seconds should not be rewarded even more, it's already the highest source of BP/Minute
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@Speshul_Kitten That's a problem with WGLF and how bloodpoints for hook rescues are awarded. Players should not get WGLF stacks for unsafe unhooks. Unsafe unhooks should only give like 500 bp or none at all so that it's not an incentive to farm.
I'd really like to see bonus bp as a reward for No Mither.
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It's fine. It's meant as a perk for survivors to show off their "hard mode". It's doesn't have to do anything other than making things harder for the survivor
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Either they need to give a BP bonus for the hard mode (boldness would be a good option) or it needs to be treated like a normal perk and tweaked so it's less obvious. Killers get BP bonuses when they have a hard mode (Wraith's terror radius doesn't hide, Billy doesn't one-down, etc.).
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inb4 "it's hard mode so it can be total ######### and no one is allowed to make it even remotely viable"
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Here we go again… survivor being eager to give up a health state.
This only shows how overconfident most survivor are.
Buffing it so far that it is "worth it" to pick, would totally screw over any killer with a "one-hit"-ability.
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No mither is in a fine spot. If you buff it Legion can basically stop existing and toxic can'ts will use this to bully new killers with sabomither builds. Game is already hard to get into. Just no.
Want useless survivor perks? Take a look at no one left behind.
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Left Behind should be a survivor passive and Left Behind should be buffed tbh and I play killer mostly before anybody says anything about free escapes.
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NM should give BP earnings boost to all categories, like Distressing does for killers' Deviousness. Then maybe it decreases hook progression by like 15% (think like an inverse Monstrous Shrine) so that it's harder for killers to camp a NM guy (which a lot do sadly). I think these changes would improve NM without going too far.
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no mither is hard mode for survivors, it's fine as it is, maybe just gives you 100% more bp at the end, just like bbq does with killers. That's all. if you're not good enough to survive with no mither than you're not a really good survivor ;) just like 75% of the survivor mains
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uh no, then survivors could get 200% blood points after match if they played as david king with no mither and WGLF.
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I only want bonus BPs for being the jerk who decided to bring in no mither for my own fun.
Go bonkers, go absolutely mad!
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Why is this a bad thing?? Are survivors not allowed to boost their BP earnings? Killer can easily walk out of a game with 60k if they use BBQ and something like Distressing.
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@Wolf74 Not "most survivors". Think of the many threads there are with complaints about one-hit abilities.
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Distressing only adds to deviousness and only lets you reach the cap faster at a MASSIVE disadvantage of having a huge terror radius (at least on many killers, exception being ofc the doc).
a 30k points killer game would be a game where everybody made a ton of points because the game would last a long time there. With my suggestion on no mither boosting survival and altruism you'd walk out with the same BP as the killer ontop of having the chance of keeping your items+addons. If you made NM work like WGLF you'd break the economy and maybe even the game because NM+WGLF would enable survivors to farm others for quick BP.
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Also 100% BP bonus no mither would absolutely ######### the game for lowrank/solo survivors. imagine scrubs taking no mither for the bonus BP.
I know I'd just run no mither and WGLF and hide till the first guy gets downed, then farm to my hearts content.
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@MhhBurgers As I started above, unsafe unhooks shouldn't award the yolo safer. No WGLF stacks and so on. These are necessary changes anyway. Were those changes implemented, I don't see a problem with giving 100% after-match bonus for No Mither.
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HUGE DISADVANTAGE... what do you thinking being permanently injured is?!?
Not to mention, considering the fact you are most likely to die early it would be very unlikely you will max out every category. If you do, then you get more BP... AT THE COST OF BEING INJURED ALL GAME. WGLF is a BP booster, and pretty much the only survivor perk that does so (NOLB is awful and the BP boost is a joke). So why is it a problem to let survivors boost BP like killers can, ESPECIALLY when the average survivor BP earnings are already way below the average killer earnings on a per game basis.
Giving NM a BP boost wouldn't break the BP economy any more than killer perks do. Like seriously, if someone plays a game injured the ENTIRE time and maxes out their BP super fast then gets a double BP boost from WGLF, that's 60k BP for playing EXTREMELY well. They had to not only stay alive for long enough to earn that BP they had to make 4 saves. All while injured.
Like really you can't be serious with these posts. It just screams "but I don't wanna give survivors BP only killers".
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Dude, you're not getting 60k bp with what you suggested you're getting up to 90k BP unless I kinda misunderstood you.
And I don't have a problem getting BP in my survivor matches, they usually end much faster than killer matches if I die so it averages out anyways.
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Max BP you can earn in a game is 32k. If you have 4 stacks of WGLF it's +100% or x2, that's 64k. More than likely you won't max EVERY category, so 60k is a more reasonable expectation for a good game.
I'm saying NM boosts your EARNINGS. It doesn't increase the cap. You get BP at a faster rate than normal, that's it. You don't get more than the category allows. But since you are ALWAYS INJURED that means a higher than normal chance you will die sooner rather than later. The net result is that you might end a game with slightly more BP than you would normally but you would be dead in presumably half the time. Then WGLF boosts the BP earnings post game to a max of x2.
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The only time you're not getting at least 20k BP is when the killer ABSOLUTELY crushes you.
I wouldn't mind a few general BP changes tho.
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As a killer I'd be okay with that but I don't think that would be good for the health of the game in general, it'd ######### lowrank survivors and it'd reward genrushing highranks to run a no mither genrush build and just escape for maximized BP/minute gains.
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If that's bad for the game's economy then so is BBQ and Distressing. SMH.
"Just run NM and gen rush and escape" yea WHILE INJURED. You seem to be ignoring that part. If the NM guy does this to you then they are a good survivor and deserve the BP.
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@MhhBurgers That could be true if the cap of 8k bp per category wouldn't exist. But how it is currently, 20k bp as a survivor is not the norm.
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I don't talk about the game's esconomy. I talk about screwing over solo survivors with tons of no mither players who use NM to farm BP.
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I'm actually trying to get it on my Bloodweb now. Since Plague released, I haven't been healing, I take Resilience and I enjoy the 9% bonus a lot. No Mither would just lock it in for me to practice with. I'm terrible at juking a killer so I really do need to work on it. Might as well make myself a target... Tenacity isn't going to hurt either!
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Worked pretty well against my slugg build yesterday
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