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Huntress should not have a humming radius

Zarathos
Zarathos Member Posts: 1,910

I want to draw attention to an existing huntress problem that creates gigantic loops with zero counterplay. Huntress humming radius for those who unaware is a directional static 45-20 meters humming radius that massively limits her around a large amount of buildings and structures. This means that as a huntress a survivor can circle a building for a long period of time and so long as you deny the huntress los and the activation of the chase she will gain no bloodlust and be unable to fire hatchets at you. with most other killers they can circle around with no indication of this change however since the lullaby is directional with practice you can pinpoint her vague position and abuse it so she will be forced to look elsewhere. If she tries to counter rotate a survivor can pick up on this thanks to the directional nature of her humming radius. Alongside her ms difficulties this can mean irregardless of your skill level as huntress you can be completely shutdown by a simple tactic that borders on being an infinite.

It has been a long time since huntress release and many players have improved at dodging hatchets and breaking los on huntress that she has lost a lot of her strength due to improved survivor competence. I suggest that huntress have her lullaby replace her terror radius and have her lullaby be non directional as this weakness is far to huge to exist and leaves it prone to exploitation. The ms penalty is already enough especially when you consider the number of large maps in dbd that have been added making her even weaker.

Don't get me wrong huntresses can still be quite the force in DBD but this gaping flaw makes her to easy to counter and makes just initiating the chase a challenge. Looking at you haddonfield and game map.

Comments

  • Grim
    Grim Member Posts: 250
    edited April 2019

    The water tower also comes to mind on Macmillan maps.

    Just make it so you can't discern the direction of the humming and it'd be fine.

  • Zarathos
    Zarathos Member Posts: 1,910

    Agreed I forgot to mention on lerys how some survivors end up forcing you to hold w since any attempts at counter rotation will end in disaster.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    I do think the humming should be her TR but should not be affected by TR add ons to lesson it, imagine a LOW stealthy no TR killer who throws a hatchet in your face out of nowhere.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Should replace tr heartbeat with humming, would give her a far more eerie/pleasant approach and preessence.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,357

    You guys are complaining about huntress lullaby? Wow just wow

  • GrootDude
    GrootDude Member Posts: 14,110

    Huntress is already a strong killer. I don’t think she really needs this change, also if you’re being looped then try sidestepping/crab walking. (Just trust me)

  • Nea_Death_Experience
    Nea_Death_Experience Member Posts: 316

    The Devs added it for a reason. If you could take out her terror radius with a perks like tinkers and monitor she would just combo you and be op. Her insta downs would be OP. She can hit you at range and if you can't get a warning on this you would be sniped ALL the time.

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    There are killers that actually need buffs, no one even ever said that Huntress was weak. You cant just have range attacks and not leave some form of counter-play

  • GraviteaUK
    GraviteaUK Member Posts: 464
    edited April 2019

    You mean like

    1. Countered by loops
    2. Countered by pallet loops.
    3. Countered by any object with big hitboxes hello Lerys hospital beds.
    4. Directional lullaby
    5. 110% speed
    6. Slows down when holding a hatchet
    7. Has to go to lockers to re-stock
    8. Have to fully wind up or it throws like a noodle.

    All this for a range attack? not worth. Huntress is overrated and easily countered.

    I wouldn't even put her in top 5 and love playing against her as a survivor, if she gets Lerys or Farm map she may as well DC.

  • deathsia
    deathsia Member Posts: 250


    Myers has almost no terror radius in tier 1 and yet the aware survivor will ALWAYS know he's nearby or looking at them. It's almost as if they need to be paying attention to their surroundings!

    Why should huntress be any different? If i'm paying attention to what's around me while working on a gen, I don't need to hear her humming to know she's nearby.

  • GraviteaUK
    GraviteaUK Member Posts: 464

    To be fair that's not exactly a fair comparison.

    Myers has to be in melle range to hit you, and he moves slower in T1 stage.

    But i don't fully understand @Nea_Death_Experience point either.

    If she can throw a hatchet at you and she's actually aiming and not randomly throwing near a gen hoping she hits you, you can also see her, so with the exception of 1 shot hatchets of which she can only carry 3 at a time anyway sniping isn't exactly a problem.

    Im yet to get sniped by a Huntress i couldn't see because she threw across the map it's always been when im not paying attention and we can both see each other.

  • deathsia
    deathsia Member Posts: 250

    Would you rather me compare her hum to a foghorn? Because that basically what it is.

    A Foghorn which says: Hey survivors! I'm looking at you! Run now!

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @deathsia It really isn't. Do you really think Huntress is a weak killer in need of a buff? She's the only killer who can hit you with a damaging attack from very far away. Plague can at a closer distance, but people need to feed her power to do that and Huntress doesn't have a distance limit. She can pressure two areas at once and if you see a survivor, it's very easy to get them down especially if they're out positioned. I've seen people give the tip of paying attention to the humming and reacting to it to avoid being found since she's so strong in a chase. She can essentially one-shot survivors if close enough and that's without her iri heads. She's much harder to loop than most killers since she can throw above objects and if you're close, you're not missing your throw.

  • deathsia
    deathsia Member Posts: 250

    Her windup before she can throw is long enough and slows her to the point that a loop can render them pointless until a pallet is dropped(that she is not stunned by) so your argument falls flat there. Not to mention, any seasoned survivor knows better than to drop a pallet unless they have a guaranteed stun so yeah, no argument here.

    She may not have a distance limit but blindly throw a hatchet in the direction of a gen in hopes of smacking a survivor who MIGHT BE working on it at the exact right angle is a waste of a hatchet.

    If she's close enough that a throw will not miss, then she must be close enough to melee strike and if that's the case, throwing a hatchet is pointless unless you have instant down addons.

    I'm sorry but I have YET to see a reason as to why she doesn't need this buff... :/

  • Frozenscum
    Frozenscum Member Posts: 393

    Alongside with changes the humming radius I'd remove her constant lullaby from killers POV. Since its impair tracking by sounds. Freddy doesnt hear kids song, why should Huntress do? (I'm aware that its her who's humming, but its a game) Also it's really annoying to hear all time while you play her, especially for a multiple games in a row.

  • Kurisataru
    Kurisataru Member Posts: 460

    @Tru3Lemon Her humming is wider than her terror radius, that's why.

    I agreed with it needing to minimize at first. But then I remembered that she would be way too close before someone can react if that were the case. I think however there should be a rare add on that gives people the ability to minimize her humming distance to as low as her terror radius incase they are learning with huntress or just find it easier for them personally. Personally I just make up for this crap by NEVER unequipping Whispers from my huntress.

  • Zarathos
    Zarathos Member Posts: 1,910

    This dosent circumvent long building loops. The best example of why huntress lullaby needs to lose its directional aspect is haddonfield. If you hear the huntress coming deliberatly leave scratch marks and start sprinting around a building. Listen closely for the huntress lullaby and if it weakens go back the way you came as shes likely trying to counter rotate if not giving up on the chase. Rinse and repeat until then huntress resorts to hard camping an unlucky survivour who isnt savy enough to cope this tactic.

    If it was a tr at least you would have to figure out the angle of the incoming killer instead of having the luallaby telling you hey im coming this way.