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Why cant do ALL the 6-7 gens at a trial after the First 5 one's

DekuKunn
DekuKunn Member Posts: 19
So as @TheBretzel Said the entity weakness is light, why after doing the First 5 generators the survivors dont finish the last two(?) And more light = entity's more "fragile" and maybe could(survivors) even being able to get back to the real world

Comments

  • Jack11803
    Jack11803 Member Posts: 3,930

    @DekuKunn said:
    So as @TheBretzel Said the entity weakness is light, why after doing the First 5 generators the survivors dont finish the last two(?) And more light = entity's more "fragile" and maybe could(survivors) even being able to get back to the real world

    Why is this a separate thread. Also, @ in the first post of a thread gives no notification

  • DekuKunn
    DekuKunn Member Posts: 19
    Jack11803 said:

    @DekuKunn said:
    So as @TheBretzel Said the entity weakness is light, why after doing the First 5 generators the survivors dont finish the last two(?) And more light = entity's more "fragile" and maybe could(survivors) even being able to get back to the real world

    Why is this a separate thread. Also, @ in the first post of a thread gives no notification

    Shiut, ty for the advice, New on forum
  • AltimaSR9619
    AltimaSR9619 Member Posts: 16
    edited June 2018

    I always thought that after reaching past Rank 10 that games would move from 5 generators to 7. This would help extend games where players are generally more skilled. Or better yet this could be a SWF nerf, if your running a 4 man group all 7 gens must be complete, 3 needs 6, 2 is untouched.

  • DocOctober
    DocOctober Member Posts: 2,230
    edited June 2018

    I don't get where you get that light = Entity's weakness from, but I can explain why we don't get to repair all 7 Generators anymore.

    Back in the early days, Survivors could repair all 7 Generators to full, even after the Exit Gates became powered on repairing the 5th Generator. This lead to a lot of post-exit farming by Survivors. Instead of leaving, they stayed in the match and searched for the last 2 Generators in order to also repair them and gain more points. Eventually and after numerous complaints by the Killers, the developers made it so that all remaining Generators would automatically be completed once the Gates become powered, to stop the post-exit farming.

    A similar situation lead to Hooks no longer giving any Boldness points if you sabotage them post-exit.