Paragraph IV: Sally Hardesty
LORE
After escaped from a slaughter in a travel through Texas, Sally Hardesty get sad. She lost her friends, her boyfriend, Jerry, and her invalid brother, Franklin Hardesty. She build a plan with her uncle Lt. Lefty to get revenge for her brother and friends and extingue the Sawyer family, along with Bubba Sawyer, as know as The Leatherface, for using the victim's face as masks.
One day, when she was returning late night alone from a gunhouse where she was practicing her target shooting, she were knock down for a strong hit in her head. It was an assault, and she will not take the pain for too long. Blood is running from her head and her view is getting black. She closed her eyes and leave all happens as it should.
But after a second, the pain gone. She opened her eyes and she were in another place. She were in a campfire, along with several others people around her. But she knows that her revenge didn't finished.
FRIENDSHIP
You don't want to lose more friends.
For each other survivor alive, you gain a token. Each token incrises your healing speed in another survivor by 30% within the killer's terror radius. Gain 50/75/100% more bloodpoints in boldness category.
"Franklin, let me see the flashlight. I'm gonna look for him, you don't have to go." — Sally Hardesty
ANOTHER CHANCE
You break windows with your own body in a way to escape from the evil.
You start the trial with 1/2/3 tokens. You ignore blocked windows by the Entity and can vault them, but it consumes a token.
"He killed Franklin! Call the police!" — Sally Hardesty
FINAL GIRL
You don't want to die and don't want to let the killer catch you.
When the Exit Gates are powered, the perk actives. As the Killer's obsession, after 5 seconds in a chase, gain 3/4/5% of celerity. Otherwise, you gain 1/2/3%. Each hit you receive decreases this effect in 0.5%, up to a maximum of 2%. The perk deactivates once get out from the chase.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
"Go! Go! Ah-haha! Ih-hihi!" — Sally Hardesty
Comments
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The perks for this survivor look really interesting, and for the most part seem really well balanced. My biggest concern with it is if a 90% boost to altruistic speed at the start of the match would be too powerful. I'm also having a hard time understanding how final girl is supposed to work.
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Final Girl is like bloodlust, but I forgot to mention that the perk desativates once after get out from a chase. It can be compared to Stake Out or Diversion, after in a chase the perk gonna load for 5 seconds and it actives, and need to do this again to actives again.
The 90% boost is only for healing within the killer's terror radius, and I put 30% per token because it stacks with We'll Make It and could be broken, but situational as well.
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Cool idea! Seems very well thought out. +1
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