Dead Man's Island Chapter

Thatbrownmonster
Thatbrownmonster Member Posts: 1,640


Any feedback is welcome!

Comments

  • RakNieborakYT
    RakNieborakYT Member Posts: 308

    Power: in my chapter idea I had similar idea XD

    Soggy wood: kinda like this idea. But I think you could do this chance just a little bit less like 5 or 10%. Or never mind. Still like the same chance XD

    Cursed loot: I'd name it HEX: LOOT. It is about totems, you know. But why three totems inside the chest? Not just somewhere on the map. But actually not bad but needs some change

    Forbidden treasure: it's a good perk. I think aura should be read at distance of 24/32/40 meters. Nice perk to see.

    Acting: as for now I don't see any things to be changed

    One hit hero: also see aura of the killer for4/5/6 seconds XD

    Justice: sounds great but hiw does it change in all tiers?

    Nice idea of the map. Nothing to complain about.

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    @RakNieborakYT

    This is the old version, but Justice levels change the amount of time hooks respawn


    But thanks for the feedback

  • T0xicTyler
    T0xicTyler Member Posts: 504
    edited April 2019

    Descriptions are a bit vague but the concepts are pretty good! Lemme give some thoughts:

    1 Hit Hero - Will Endurance proc after opening one or both exit gates? If you open one exit gate can you receive Endurance a second time by opening another one?

    Justice - Is the second hook that's destroyed automatically a random hook or the next nearest?

    Soggy Wood - Should probably be an offering honestly. That said, leaving it up to RDM might be annoying. I'd suggest that the pallet would break after a survivor vaults it 4/3/2 times.

    Cursed Loot - A very interesting idea! I like it!

    Forbidden Treasure - Another very interesting idea!

    +1

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    @T0xicTyler

    1 hit hero should give you endurance 2 times if you are able to open the exit gates, it all comes to how devs see it more balanced

    Justice breaks the 2 closests hooks

    Soogy Wood- Some people on reddit actually suggested that it should work will vaults, that if a survivors vault 3 times in 20 seconds the pallet will break, which I find a bit annoying, but is probably better then the %

    Thanks for the feedback