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Dead Man's Island Chapter
Any feedback is welcome!
Comments
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Power: in my chapter idea I had similar idea XD
Soggy wood: kinda like this idea. But I think you could do this chance just a little bit less like 5 or 10%. Or never mind. Still like the same chance XD
Cursed loot: I'd name it HEX: LOOT. It is about totems, you know. But why three totems inside the chest? Not just somewhere on the map. But actually not bad but needs some change
Forbidden treasure: it's a good perk. I think aura should be read at distance of 24/32/40 meters. Nice perk to see.
Acting: as for now I don't see any things to be changed
One hit hero: also see aura of the killer for4/5/6 seconds XD
Justice: sounds great but hiw does it change in all tiers?
Nice idea of the map. Nothing to complain about.
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This is the old version, but Justice levels change the amount of time hooks respawn
But thanks for the feedback
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Descriptions are a bit vague but the concepts are pretty good! Lemme give some thoughts:
1 Hit Hero - Will Endurance proc after opening one or both exit gates? If you open one exit gate can you receive Endurance a second time by opening another one?
Justice - Is the second hook that's destroyed automatically a random hook or the next nearest?
Soggy Wood - Should probably be an offering honestly. That said, leaving it up to RDM might be annoying. I'd suggest that the pallet would break after a survivor vaults it 4/3/2 times.
Cursed Loot - A very interesting idea! I like it!
Forbidden Treasure - Another very interesting idea!
+1
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1 hit hero should give you endurance 2 times if you are able to open the exit gates, it all comes to how devs see it more balanced
Justice breaks the 2 closests hooks
Soogy Wood- Some people on reddit actually suggested that it should work will vaults, that if a survivors vault 3 times in 20 seconds the pallet will break, which I find a bit annoying, but is probably better then the %
Thanks for the feedback
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