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LYING ALWAYS New Chapter Idea

This is a new killer, survivor and map idea that I have thought about. Everything written below is simply fanmade. Please, GIVE ME YOUR OPINION, in the comments after reading this.

NEW KILLER: The Liar

Story: Kamski Gregory worked as a street artist in the slums of Chicago. Son of a drugged and neglected father who always spent a syringe stuck in his arm, and a mother who cared more to seek pleasure in the pants of other men than in caring for his family, Kamski was trying to make a living, In addition to doing spectacular illusionism shows on the street, doing some work for a pimp that offered him good rewards for it. Most of these jobs consisted of deception and extortion.
Kamski suffered from the terrible evil of lying. He kept playing it with all the good people he crossed. He had no friends, because no one wanted to keep him close because of how terribly treacherous he was. His sin would be the trigger for the tragic fate worse than the death that awaited him.
One day, he had the bad fate of having the order to extort a black magician who also lived in the suburbs. He was known to be an unscrupulous charlatan who believed he was helping people fulfill their greatest wishes. Kamski took his words with laughter, because due to his tricks of illusion, he knew perfectly well how false the magic was. Simple cheap tricks to get people out.
The extortion to this magician made him curse him. Although he did not believe it. However, it happened. Kamski began to feel a strong unhappiness and the great need to kill. He felt like killing the pimp who sent him to extort the magician. It was the curse, I needed to do it.
In the pimp's house, he managed to kill him with the secateurs he had in the garage.
It was then that he disappeared without a trace.

Yes, I know that the story is a little shabby. But I did not feel like writing very much. I prefer to focus on what's important.

Description: A cursed liar capable of attacking the survivors without being seen, deceiving them, thanks to his power Copy.
With its unique perks Silence, Evil Eye and Obsession: Let's make a deal, it is capable of making survivors find it hard to find themselves when they are hurt or hanged and also make them betray their partners.

Power: Copy: An enormous power granted by the entity enhances your tricks of illusion, allowing you to cheat your prey to attack them without being expected.
·By pressing the power button, you throw a clone of yourself that chases the survivors for 5 seconds without attacking them (to send the clone no animation, sound or warning is made to the survivors, it is sent without knowing if it has been sent or not).
·While the clone continues to exist, you are invisible and completely undetectable (except for your radio of terror). While you are invisible, you can attack the survivors by surprise. Attacking a survivor causes you to automatically exit the invisible mode and for the clone to disappear.
·If the survivors point a torch or hit the clone with a pallet, it will instantly disappear and cause you to exit the invisible mode.

It is a killer dedicated to counteracting the pallet looping, because it can make the survivors believe through its clone that will attack them on one side but actually attacks them on the other. In addition to that you can also make the survivors believe that you are the clone so that they become overwhelmed believing that you are going to attack them on the other hand.

Perks:

·Silence: Your extortion skills allow you to intimidate the weakest. When a survivor is injured (not in a dying state) his aura is no longer visible to other survivors within a radius of 32 / 64 / Unlimited meters away from them. The other survivors will not be able to hear the moans of pain of their wounded companion nor to see their traces of blood. If the wounded survivor begins to heal HIMSELF, his aura will be revealed to the killer within a range of 32/36/40 meters.

·Evil Eye: You curse the survivors to prevent them from knowing where to go to help. When you hang a survivor on a hook, other survivors who are within a radius greater than 28/20/12 meters from the hook will not receive a visual notification of where their partner has been hanged. Also, they will not be able to see your aura if they are more than this distance away.

·Obsession: Let's make a deal: If you can not beat them, join them. You obsess with a survivor. Your obsession will receive a signal through an icon that will tell you that you can betray your classmates. When you are close to your obsession, it may point in the direction of a survivor. If that survivor you signaled is less than 8 meters away and you find it and attack it, the perk will activate, indicating that the deal has been accepted. Every time your obsession betrays a survivor and you find it and attack it, he will gain a blood spot multiplier of 50% up to a maximum of 300/400/500%. If once accepted the treatment your obsession rescues from a hook or heals a survivor, it will be considered treason, so it will go to the state of Vulnerability, being able to be knocked down and he can also be executed. If it is executed, the accumulators of points will be shared equally among the other survivors who remain alive in the game, in addition, the traitor will receive 25/50/75% less blood points at the end of the game. If the deal has been fulfilled, once the other survivors have died, the hatch and the exit doors will automatically open, allowing your obsession to escape with ease. If before accepting the deal, your obsession has rescued or healed another survivor, it will be treated as not accepted and the game for him will proceed normally.

NEW SURVIVOR: John Thompson
Description: A redeemed thief capable of escaping from any situation.
Thanks to its unique perks Escape, Break-In and Locksmith can escape faster through windows, enter structures through inaccessible sites and escape when the other options are not possible.

Perks:

·Escape: Plans can fail, so it always works to be quick before they catch you. Increase by 4/8/12% the speed at which you jump through windows.

·Break-In: When the door is closed, your entrance is a window. When approaching a window that is less than 2.5 meters high you can climb on it and pass through it at a speed of 70/75/80% of what it would take to jump a normal window. (For those who have not understood this last percentage, it takes 30/25/20% more time to go through a high window than what it would take if it were low)

·Locksmith: Being an expert in locks is what has made you endure so much. When registering a chest, it increases slightly / moderately / considerably the probability of obtaining a rare / very rare / ultra-low quality key. Also, when finding a closed hatch, you can open it without a key by forcing it. Forcing the hatch takes 60/50/40 seconds (skillchecks appear during the process).