How i would buff Head On
I think that this perk requires a buff. (i mean it's the worst exhaustion perk) So here are some ideas.
1) Remove the activation requirement. 3 Second Stun (affected by Enduring). Inflicts Exhaustion. - Pretty straightforward. It gets a little boost to be an exhaustion perk. And yes you can still get hit, grabbed through it with this change
2) Activation Requirement reduced to 2 seconds. 4 Second Stun (affected by Enduring). Inflicts Exhaustion. - Less time to prep it up and 1 second stun would give it a little kick it needs
3) Activation Requirement reduced to 2 seconds. 3 Second Stun (affected by Enduring). Inflicts Exhaustion. You are invincible while in animation. - so instead of a longer stun, you are guaranteed that nothing bad will happen to you while you're perfoming it.
4) Activation Requirement reduced to 2 seconds. 3 Second Stun (affected by Enduring). Doesn't inflict Exhaustion instead has a cooldown. - So the easiest possible solution is to just remove exhaustion.
GENERAL BUFF - Add a range indicator
What do you think? (And do you think it needs a buff or it's in good place where it is now?)
Comments
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Change 2 sounds more balanced than others.
I think it needs a 4 seconds stun, show the range radius to stun a killer, and some fixes, because it's buggy right now.
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Option 4 doesn't work. 2 sec charge time for head-on, no exhaustion, 3 sec stun = Killer can't get away from the locker and gets beat up all game.
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Haha. No. Buffs are the last thing a perk like that needs.
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3 sounds the best IMO.
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I don't agree with buffing it, and especially don't agree with removing exhaustion for a cool down. Because although not common, the fact people can use that perk to save survivors being carried might lead to some salty killers crying for changes again. Especially in the basement.
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Either number 2 or 3 sound good, the hitbox radius would also be a nice qol buff. Nice suggestions.
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Head On doesn't need anything at all. It is actually a really decent perk. People gotta remember that the hit box on it is very wide, but not very long. There is a video that someone posted on here I think that shows the ranges of how it works and it is pretty decent. If anything it just needs more consistency which is probably based on connection more than anything else.
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