v2.0 - v2.1 Proposal and BUG!!!Attention to what.plz
Hello,every one,
im china player
- Charge killer attack, baffling determined automatically locking to the wall, when the limit distance Charge attack,Will be automatically locked and absorbed on a wall before human judgment!
- When the survivor falls under the plank, once the killer picks him up, 90% of the probability will be knocked down by other survivors!
(The range of survivors who fell to the ground was modified, resulting in many team players using this point,
Deliberately poured several times on different boards below, waiting for you to hold him,
Once you pick up survivors in the past, others will be smashed down,
Once you leave, you will be cured and stand up. They will use this nausea many times.) - Relative v1.9 version, survivors footprint too confusing! Often disappears for no reason
- trap killer too difficult to pick up the clip and picked up survivors, like,
Whenever pick up a animal trap must be aligned to be able to repeatedly bow to pick it up, it needs to operate for a long time! - When the trap killer catches a beast clip,
There will predict placement placement BUG animal trap red box is displayed, in particular, affect vision! - Trap killer dark gold skin,
In placing animal trap when the upper-right corner will display a white cloth on the arm, affect judgment and the player's field of vision! - The trap of the trap killer still has the problem of being unable to place a clip on the fallen survivors.
After attacking the survivor who stepped on the trap, he attacked him. Sometimes he would not fall to the ground.
Sometimes even lying on the ground can not put animal trap in the position of lying on the ground!
Version 2.0 catcher clip too large, often can not be effectively placed, often under the window is not stepped!
But I climb over the window myself but I step on the trap - When a fatal blow is successfully used, the killer conducts an attack operation and fatal blows sometimes fail to take effect!
- The speed of repairing the motor in v2.0 is very fast. When one survivor is cut down, two generators are turned on.
The next version of the killer must eat four fatal blow, everyone dizzy 4x5 = 20 seconds
The survivors fell down under the planks and must be kicked down. After 5 seconds of vertigo, they will be rescued by a flashlight!
Killer's game experience will definitely become worse!!!!!! - The killer is cut down to the ground, when other treatment the survivors,
When you are cured and get knocked down, you will not be able to get cured again!
1,1The survivors just finished loading the map. Sometimes they can't interact and move in place. They can only press the armpits! - clown killer, after throwing the bottle finish, the screen will sometimes fly over a row sideways smoke!
- Humans can ignore the totem skills to repair the generator does not trigger a QTE
- The hunter's killer's headscarf shows BUG. When attacking from the air, the headscarf hides the line of sight!
- Trap killer holding a survivor for a one-handed attack
After effectively attacking other people, there will be a model bug hiding the line of sight! - When the killer picks up the survivors, the flashlight illuminates.
Killer has begun to shift, black and white will continue to be the BUG! Other people will be rescued - Still not changing the problem of the generator being repaired too quickly and increasing the repair time!
Especially encountered team behavior, leading to very bad killer experience in each game!
Comments
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I am an old player of 2016. I am sorry that my English is not good.
I use Google Translate, because I love this game so muchI hope to get everyone's reply and recognition
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Trapper is going to get massive buffs in a month.
Hopefully they have the Bear Trap indicator fixed. Its annoying to place them in grass only to have a part of it stick out. Hitbox need to be larger too since ive seen survivors literally touching them without getting trapped.0 -
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Chinese
1.杀手M1蓄力攻击,会莫名其妙的自动锁定到墙上的判定,当进行极限距离M1蓄力攻击时,会自动锁定与吸附在离人类判定前的某一块墙角上!
2.当幸存者倒在木板下,杀手一旦去抱起他,90%概率会被其它幸存者砸下来!(由于抱人范围修改的比较窄,很多组队的玩家利用这一点,多次故意倒在不同的木板下面,等着你抱他,一旦你过去抱起他,就会被其它人砸下来,一但你离开就被会治疗起来,无数次利用这一点来恶心你)
3.相对v1.9版本,幸存者足迹太混乱!经常无故性消失或迷之足迹?!
4.陷井杀手捡夹子太困难和抱起幸存者一样,每捡起一个夹子都要低头对准着捡好几秒,需要操作很多次!
5.陷井杀手捡夹子的时候,会有预判放置夹子的红框BUG显示出来,特别影响视野!
6.陷井杀手 暗金皮肤,在放置夹子的时候,右上角一块会显示 手上的白布,影响玩家的判断和视野!
7.陷井杀手的夹子在倒地幸存者身上仍然会存在不能够放置夹子的问题,导致砍倒踩中夹子的幸存者后,不能够在倒地的位置放夹子!现版本夹子的体积过大,导致经常性无法被有效的放置而被躲过去!(例如无敌房内/外)
8.当成功使用出致命打击时杀手进行攻击操作,致命打击有时会无效!
9.2.0版本修理电机速度就非常快,砍倒一个幸存者就被打开2台发电机,下版本杀手必定吃4个打击,每个人就晕4x5=20秒,站在板子下必定被砸下来,晕完可能还要被手电照下来!杀手游戏体验是不是会变的更差!!
10.被杀手砍倒在地上,被其它幸存者治疗时,当被治疗好的瞬间再次被砍倒,会导致无法再次被治疗起身!
11.幸存者刚刚加载完地图出来,有时会原地不能互动和移动,只能按蹲下操作!
12.小丑杀手,在扔完瓶子后,有时屏幕会飞过一排横着的烟雾!
13.人类仍然可以无视图腾技能,进行点修电机,从发不触发QTE!
14.猎人杀手的头巾有显示BUG,在从空中进行攻击时,会被头巾所遮住视线!
15.陷阱杀手抱住幸存者进行单手攻击时,砍中其它人,会有模型BUG遮住视线!(比如暗金皮肤)
16.杀手在抱起生还者的时候,手电进行照射,杀手已经开始转向,还会被继续照白晃瞎!
17.仍然没有改变发电机被修理过快的而增加修理时间的问题!特别遇见组队,导致每局杀手体验都很差劲!1