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Comments
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Survivor slugging while looking for the last survivor will still be a thing. Why are you not addressing this also? Is boring but an effective strategy
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Will blood warden be changed due to the potential power it will have in the end game collapse?
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What goals should be achieved with this new design?
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Will Reverse Bear Traps be changed in any way as a result of the implementation of the End Game Collapse, and if so, how?
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Will it be possible for a killer to bodyblock a survivor until the timer runs out?
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what will happen with a killer who body blocks one or more survivors in the end game
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Does the killer now see where the hatch spawns?
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Will hatch spawns remain the same or will it be changed from its regular locations?
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Should NOED be reworked so, if you close the hatch, NOED doesn't activate. But if the gates are powered naturally, it does.
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Another scenario often associated with the hatch and ending the game is slugging. Situations where a survivor is downed when the hatch closes, or is hiding somewhere waiting to bleed out, or when the killer has survivors downed and is waiting for them to bleed out or be killed by collapse rather than hooking them.
Do you foresee any changes coming to these scenarios and the mechanics of the dying state?
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Will The Pig be balanced around the Endgame Collapse? Setting a Reverse Bear Trap timer on top of the Endgame Collapse timer, preventing you from escaping will likely create guaranteed lethal situations.
Was the Freddy rework created with the Endgame Collapse in mind?
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What’s the benefit for a killer if they decide to open the exit gates, since survivors can just leave?
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Exactly HOW MUCH is the timer slowed down if a survivor is downed or hooked, and is it slowed the same whether they're downed or hooked?
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Will the killer still be able to grab survivors jumping in to the hatch?
(I.E. last survivor running to the hatch but causing a scenario where the killer could perform a hatch grab or close the hatch, basically ensuring the last kill).
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What happens if the Killer slugs and the timer runs out? This will encourage Killers to slug even more so than before and just leave you on the ground for the Entity to consume you and get the kill credit.
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Will a well timed hook with Blood Warden mean guaranteed sacrifices??????
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I'm scared about Blood Warden and Head Traps not getting changed or pausing the timer when active, can we get a confirm of either of those?
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First off collapse looks awesome great work here. second is there any plans to incentivize killers to not camp 1 person on the hook when the exits are open outside of the decreasing emblem score?
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Will there be a way to hide the countdown timer, not that it is bad but i think the sounds and visual thing's do enough.
Anyway great new objective, keep it coming. 😃
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Will there be any old or new perks for killer or survivor that affect the collapse time limit?
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Will the ground Effect Potential cause scratch marks to be harder to see? (sense from what i can tell in the video their Red)
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Especially with the emblem/pipping system, players may need to stay in to get BP via chases, sabo hooks, or to survive longer in trial to pip, will this be an alternative game mode, or affect all games, will there be sufficient time to pip before collapse?
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How is it that you guys did such a great job with the end game collapse, but such an awful job with the Legion rework?
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Some people may feel that if the killer closes the hatch, they could then patrol two gates (which sometimes are VERY close) with slim chance of escape based on tricking the killer at two separate locations. My question is, are they powered at 0%, requiring you to evade the killer AND fully open them, or is there any assistance to them?
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What was the reasoning of starting the collapse timer when the exit gates are opened rather than the 5th generator? Have you tried increasing the timer to compensate for the faster activation?
Post edited by NMCKE on0 -
When End Game Collapse activated, the fire will came out from the ground, and the killer CAN see the fire, right? What about the scratch marks, what happens if the fire CONFUSES the scratches?
Post edited by GhostrickSpecter on0 -
Has any thought been put into Killer's ability to body block the Basement with this change? Now the toxic behavior will be rewarded and promoted to be used. That is a glaring issue with this change. As an example, if I hook someone in the basement early game. I can simply rush to body block the stairs when someone goes for the rescue. I now have 2 Sacrifices if I just stand there for the rest of the game.
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Two survivors remained in the match. One player who is caught can leave from match and instantly open the hatch for the last remaining survivor. Because of this, it is impossible to get 2 pips on high ranks. Will there be a revised hatch opening after the quit of the survivor from the game?
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If the hatch is reopened by a survivor, will the Endgame Collapse still continue?
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Will it be released on live servers on the 30th of April right after Avengers Endgame?
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Can the Killer see progress bar of Endgame Collapse?
Can the Killer notice to start Endgame Collapse by survivors' opening the gate?
Or survivors can only see progress bar?
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What happens if killers turn toward toxic behavior and just slug everyone and wait out the timer? It says it counts as a normal sacrifice. So what will stop them from abusing this and going afk.
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I'm very excited for the End Game Collapse! Thank you devs for listening to the community and reworking the whole end game to make it way more exciting and tense.
My question here is:
Have you ever considered a survivor getting hooked in the basement, another survivor goes for the save and now the killer is bodyblocking the basement stairs until the timer runs out. Now the killer got a free 2k and theres nothing the survivors could do about it.
Will anything be done about the basement stairs to prevent this?
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Can a killer close the hatch if the last survivor finds it first and decides to teabag on top of it instead of jumping in it?
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What does the fire on the ground during the End Game Collapse represent in terms of the Entity’s realm?
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What we gonna do if the Killer is The Trapper or The Hag. This killers can trap the exit gates and close the hatch and when the hatch is close the endgame collapse gonna start. How to escape ?
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will hope activate when the endgame collapse begins?
How will the reverse bear traps affect the endgame collapse?
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How will this effect the report system for example, if the killer decides to block basement stairs with survivors in basement till the timer runs out so they all die
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Now time will be is playing against the survivors, although it been same before, but now it’s especially. In this case, I would like to find only valuable items in the chests and the broken key does not apply to them, may I hope that the broken key will no longer spawn in the chest? End game collapse looks amazing 👍️
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So here's my question about it. If your last survivor. And killer closes the hatch while theres still some generators active. What happens then? Is gate ur only escape at that point? Or since gens arnt done at that point is it just game over?
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A killer with a new system can abusing standing hatch. He can simply find the hatch and wait for the survivor. As soon as he sees him, he closes the hatch and pursues it. If the survivor repairs the generator, the killer will simply close the hatch and go look for the survivor. And most likely will find it. Are there any ideas to prevent this? For example, add auto-closing hatch after some time, which activates the collapse?
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Can the hatch be re-opened with a key after the killer closed it?
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I think there is one QOL over-site in regards to the Collapse Timer slowing when a survivor is hooked or in the dying state. If there aren’t any standing survivors, shouldn’t the timer proceed at normal speed?
if it doesn’t, then The Collapse will be agonizingly slow, and the bleedout timers will most likely end before The Collapse does. If someone Kobes, has Unbreakable up, or is running No Mither, once they are up and in control of their character, then the timer should slow if there are others that are still hooked or in the dying state.
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Are you planning on making the Pig's Reverse Bear Traps work with the End game collapse and if so in what way or just disabling the kill on exit gate leave?
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What is your targeted percentage of survivors that is able to escape if 1. they are the last survivor, 2. don't have a skeleton key, and 3. killer activates the Endtime Collapse by closing the hatch?
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How much of an increase will hooking a survivor cause to the timer?
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If the killer is holding a survivor when the collapse ends, will the survivor die instantly, or will they stay alive until the killer either drops them or hooks them?
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Will there be future perks specifically geared towards being used in the "End Game Collapse"?
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Any new achievements for the new end game?
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I know this are technically two questions but they are connected. Why would the killer open the exit gates? Does it give the killer bloodpoints?
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