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New ability for trapper

I think trapper needs the ability to drop traps so like when you trap a window but you have already trap you place the trap you have and you bla bla you get it

Comments

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    He needs the ability to simply set traps that are already on the ground, if that's the issue you're tackling.

  • Runiver
    Runiver Member Posts: 2,095

    Trapper needs several things.
    Including not having his traps spawning in far corners of the maps.
    Possibly having more traps basis in his hands.
    Allowed to replace traps already on the ground.
    And possibly make them to blend more in the environment, like, give traps different colors when they're in some maps such as Lerys and The Game, because at the moment, they're just WAY too visible in these maps.

  • AsianMammoth
    AsianMammoth Member Posts: 86
    edited May 2018

    My Trapper buff idea:

    Make him start the trial with all his 5 traps on hand, having to hunt down your traps is 'outdated' and already makes him look slower than all other killers due to the amount of time that has to be put into doing that, and then having to search for a good location to place it down, and then waste 4 more seconds into placing the trap, and then having to go find another one. The cycle repeats... And his traps are already real easy to be located and disarmed.

  • RSB
    RSB Member Posts: 2,258

    @Milloni161 said:
    I think trapper needs the ability to drop traps so like when you trap a window but you have already trap you place the trap you have and you bla bla you get it

    He needs having his traps in one place (aka Wardrobe, as the Huntress have it), and boost to the speed of setting the trap, as well as something to make breaking his traps harder.

  • Techn0
    Techn0 Member Posts: 405

    Nobody else needs to collect anything except for the huntress grabbing hatchets. Looking around the entire map for traps is a gigantic waste of time, I think he just really needs to start with a good portion of his traps in hand.

  • Milloni161
    Milloni161 Member Posts: 34

    @Techn0 said:
    Nobody else needs to collect anything except for the huntress grabbing hatchets. Looking around the entire map for traps is a gigantic waste of time, I think he just really needs to start with a good portion of his traps in hand.

    yeah man especially when you place a trap and a toxic survivor follows you to disable it...

  • The Trapper needs a whole rework. I believe this is what I OG killer needs.

    • All traps are already open and spawn in common hiding spots
    • Trapper starts with 2 traps
    • harder skillschecks to disarm traps
    • if you fail a skill check, your arm, hand, fingers, gets caught in the trap
    • longer times to disarm the trap
    • You can never escape a trap the first time.
    • Your leg just got caught in the trap.. should be a limp debuff
    • you should whimper louder than usually after being caught in the trap.
  • Milloni161
    Milloni161 Member Posts: 34

    @MrChills said:
    The Trapper needs a whole rework. I believe this is what I OG killer needs.

    • All traps are already open and spawn in common hiding spots
    • Trapper starts with 2 traps
    • harder skillschecks to disarm traps
    • if you fail a skill check, your arm, hand, fingers, gets caught in the trap
    • longer times to disarm the trap
    • You can never escape a trap the first time.
    • Your leg just got caught in the trap.. should be a limp debuff
    • you should whimper louder than usually after being caught in the trap.

    yeah but the never escaping trap is very op

  • deadwolfwalking
    deadwolfwalking Member Posts: 624

    @MrChills said:
    The Trapper needs a whole rework. I believe this is what I OG killer needs.

    • All traps are already open and spawn in common hiding spots
    • Trapper starts with 2 traps
    • harder skillschecks to disarm traps
    • if you fail a skill check, your arm, hand, fingers, gets caught in the trap
    • longer times to disarm the trap
    • You can never escape a trap the first time.
    • Your leg just got caught in the trap.. should be a limp debuff
    • you should whimper louder than usually after being caught in the trap.

    i agree with all of this. its an awesome idea for a rework....

  • SeducedByDaemonette
    SeducedByDaemonette Member Posts: 300

    @Milloni161 said:

    @MrChills said:
    The Trapper needs a whole rework. I believe this is what I OG killer needs.

    • All traps are already open and spawn in common hiding spots
    • Trapper starts with 2 traps
    • harder skillschecks to disarm traps
    • if you fail a skill check, your arm, hand, fingers, gets caught in the trap
    • longer times to disarm the trap
    • You can never escape a trap the first time.
    • Your leg just got caught in the trap.. should be a limp debuff
    • you should whimper louder than usually after being caught in the trap.

    yeah but the never escaping trap is very op

    I think he meant escaping at the first try

  • Milloni161
    Milloni161 Member Posts: 34

    @SeducedByDaemonette said:

    @Milloni161 said:

    @MrChills said:
    The Trapper needs a whole rework. I believe this is what I OG killer needs.

    • All traps are already open and spawn in common hiding spots
    • Trapper starts with 2 traps
    • harder skillschecks to disarm traps
    • if you fail a skill check, your arm, hand, fingers, gets caught in the trap
    • longer times to disarm the trap
    • You can never escape a trap the first time.
    • Your leg just got caught in the trap.. should be a limp debuff
    • you should whimper louder than usually after being caught in the trap.

    yeah but the never escaping trap is very op

    I think he meant escaping at the first try

    oh yeah I agree with that if he meant that

  • deadwolfwalking
    deadwolfwalking Member Posts: 624

    @SeducedByDaemonette said:

    @Milloni161 said:

    @MrChills said:
    The Trapper needs a whole rework. I believe this is what I OG killer needs.

    • All traps are already open and spawn in common hiding spots
    • Trapper starts with 2 traps
    • harder skillschecks to disarm traps
    • if you fail a skill check, your arm, hand, fingers, gets caught in the trap
    • longer times to disarm the trap
    • You can never escape a trap the first time.
    • Your leg just got caught in the trap.. should be a limp debuff
    • you should whimper louder than usually after being caught in the trap.

    yeah but the never escaping trap is very op

    I think he meant escaping at the first try

    yeah. thats how i understood it as well....

  • @Milloni161 said:

    @SeducedByDaemonette said:

    @Milloni161 said:

    @MrChills said:
    The Trapper needs a whole rework. I believe this is what I OG killer needs.

    • All traps are already open and spawn in common hiding spots
    • Trapper starts with 2 traps
    • harder skillschecks to disarm traps
    • if you fail a skill check, your arm, hand, fingers, gets caught in the trap
    • longer times to disarm the trap
    • You can never escape a trap the first time.
    • Your leg just got caught in the trap.. should be a limp debuff
    • you should whimper louder than usually after being caught in the trap.

    yeah but the never escaping trap is very op

    I think he meant escaping at the first try

    oh yeah I agree with that if he meant that

    Yeah, I meant that. I meant to say "first attempt" my bad