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New Killer Perk Ideas
I have came up with 2 new Killer Perks! I don't know if they're any good and they will probably need tweaking for balance but I think the base ideas are alright.
Meltdown - Each time a generator is repaired, the rate at which damaged generators' progression decreases grows faster by 25/30/35 percent. This has no effect on the immediate generator damage, but increases damage over time. Meltdown lasts for 50/55/60 seconds after the generator is damaged.
Trojan Horse - For 20/25/30 seconds after a survivor is hooked, the person who unhooks them will recieve the mangled status effect for 40/50/60 seconds.
Comments
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How would Trojan Horse work if the survivor isn't injured when they get the save?
Meltdown at tier 3 would be max 140% after 4 gens have been completed. Personally I'd like the numbers to be 15/20/25% because they look nicer lol good idea mate and definitely will help during gen rush.
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