Best time to be a survivor main
Nerf killers, buff survivors. Endgame is too situational to really impact the game, and vaulting entity vaults still exists. Let's not forget all the toxic survivor mains jerking off to the changes, Survivors embrace!
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It's the best time since MoM tbh, bully is unreal lol
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Agreed.
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I can't wait to bully some Nurses with my MoM, IW, DH, SC build! Nerf hillbilly though.
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You would think after the ######### patch known as Legion patch (2.4), they'd have tried to put out a few decent patches, but no. Instead, three more ######### patches. Glorious.
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The only reason why I said Nerf Hillbilly is because Legion was nerfed despite being worse. But yep, Survivor perks are still god like! MoM!
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Nerf Killers? Buff Survivors? Endgame is too situational?
Okay, a lot of things going on here. I'm going to give my opinion on each one.
First I'd like to state that I have around 1600 hours in this game, and I'm currently at rank 3 survivor, and rank 1 killer. I've been to every rank and I understand the different kind of play styles there are.
So a lot of people think that survivors have "overpowered" perks and that killers don't have good enough perks. Well, I completely disagree. You can call/think of me as survivor biased, but I'm going to try my best to explain my thoughts to you. So I see that people are complaining about MoM a lot, and I can agree that when it works it's a strong perk, but only against people who play killers that aren't very strong. What's unfortunate about it is not only does it counter the killer, but it counters the concept of the killer. So unless the devs change the concepts of the killer, they're still going to find MoM as a wall. So how do you counter MoM? The best way I can see to counter it as someone like Wraith is by getting it over with as quickly as possible, or doing the opposite and ignoring them. If someone is obsession, either make them using it up quickly as possible or avoid them for the remainder of the trail. But I promise you, there is no other perk in the game better than Hex: No One Escapes Death. Let me explain why. The devs have stated that NOED has counter play, however I'm gonna have to give a fat disagree on that one. The thing about noed is that there is no skill to it. All it does is allow the killer to down survivors instantly (without warning up until the first hit) and grants them more movement speed. Now it is good that it is a hex totem, as it can be easily taken care of. Once NOED has been exposed, survivors can search the map for the relative hex totem and cleanse it. With the upcoming endgame changes, that'll be harder to do. Ignoring the fact that 1 or 2 survivors have probably already gotten downed by NOED, what else can you do? Well, you could preemptively cleanse all 5 totems on the map. So what's wrong with that? Here's a list of what's wrong with that.
- Cleansing all 5 totems takes A LOT away from gen pressure, which gives the killer tons of time to hunt for survivors.
- There is a 1/57 chance that the killer has noed. That is a 0.017% chance that you will deny NOED. Also a 99.98% chance that you are being completely useless to your team.
- Let's say a trapper is running NOED. So you start the trial, the trapper downs someone and decide to face camp them. Now what's the best counter to face camping? Gen rushing. So you gen rush, a hooked survivor can only stall so much. You end up getting all the gens done, and the survivor on the hook dies. So the trapper decides to now go and kill other survivors. And boom, what happens? Noed. But why didn't you preemptively cleanse the totems? Well if you took time off gen pressure, you wouldn't have been able to get to end game in the first place.
The main problem with noed is the lack of skill it requires. The killer doesn't have to do ANYTHING to activate noed. Even if the survivors get rid of noed before endgame starts, noed still provides value for the killer since it caused survivors to get off gens and cleanse totems. So what could be done to make NOED more skillful? Well it could be something like devour hope. In the fact that, you get stacks during the trail, then if you have enough stacks once the exit gates are powered, NOED will activate. That way, they killer would have to work for their insanely powerful insta down and movement speed. Another concept would be making it like the perk Hope. For a certain amount of time, survivors are exposed and you move faster. That way it doesn't even have to be a hex perk. The only perk survivors can use to go against noed would be MoM (depending on the killer). But then again, MoM only saves you from one hit, and you HAVE to be injured otherwise it won't work. Adrenaline will only help you gain distance, otherwise it won't help. Decisive Strike was removed from the picture, all the killer has to do is count to 60 every time a survivor gets unhooked before picking them up. Otherwise decisive only works against killers who tunnel, and there are plenty of better ways to play than just tunneling.
Anyways, onto "buffing survivors"
The only buff survivors have gotten other than their perks in the last couple of months were the vault changes. Other than that, survivors have been getting nerfed quite a bit. Not sure if you remember the amount of pallets there were on the map before the pallet nerf, or the pallet vacuum, or the amount of tiles that used to be on each map. Yes, survivors have been getting small buffs but nothing significant enough to complain about. Perhaps you remember the ever so famous instablind from back in the day? Why nerf that when killers have 5 blink nurses, Iridescent head hatchets, Insta kill myers, no phasing sound spirit, mint rag hag, irididescent king doctor, insta down gas bottles... all comparable to what, an insta heal? All insta heals do are give extra hits. Extra hits don't matter against any of the killer addons I just listed, and don't even get me started on how different the hitboxes of the killers are from a long time ago, and no, it's not just lag, I refuse to accept that it's just lag. Something changed with the way they swing their attack. Now I need to state that I was using insta blind as more of an example of survivors getting put down, but yes I do agree the insta blind was useful, and I do think that nowadays most killers are very weak, however what makes them strong isn't the way you play them, it's the insanely powerful addons they all have access to, and hopefully something like that won't come out of something like the Freddy rework.
Endgame is not situational. The endgame is supposed to be in the survivors favor, since the that's the state right after the survivors successfully completely all 5 generators and the killer did not put enough pressure onto the survivors. Survivors aren't supposed to have tension or struggle during endgame unless the killer has brought perks to do so. What the devs seem to be doing is for some reason put the endgame into the killers favor, and all everyone is saying is to buff it even more because "the time is too short".
Quick edit, I forgot to mention that I have actually experienced the vaulting the entity window glitch, and I hope it gets patched ASAP.
Also toxic behavior should never be a reason to nerf a survivor/killer. Toxic behavior derives from the player playing the game, not the mechanics that the player uses.
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If these changes go through as is...
I'll just tunnel specific survivors and throw games. As long as I get depip 1 person for sure, and ruin their fun...
And potentially someone else to... that will work.
Not cool with the Remember Me and Pig changes really. Gates to 15 seconds? Really? #########?
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Why is it whenever I see someone state how many hours in the game they have, or what rank they have reached before, I just tune out....
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You'd have to be batshit insane if you think survivor is the easiest its ever been. Its like the first year of the game didn't even exist to some people.
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Dunno, could be because you don't have the ability to perceive other people having experience that you may not have? Not having an open mind? Not quite sure. I only ever state my hours/rank so that people know I'm not pulling the argument out of my #########. I never say it with the intention to flex on other people lol
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When did I say any of this? Lmao
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MAH MAN <3
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you know what its funny that they fix the vacuum on survivors but not on killer
theres 2 vacuums on killers
1.-pick up survivor you can pick up a survivor and the survivor goes vacuum mode and get grab by the killer this needs to fix
2.- vacuum hook killers still do vacuum while hooking a survivor they should do similar thing to survivor that you need to be close and then you can hook
and dude you think that survivors are OP? ok seems that you didint see some patches cuz they buff killers and nerf survivors until prove thyself got buffed the window block that survivor can still vault thats a bug soon they will fix that the end game was created for only 1 thing and thats hatch standoff thats it yeah 3 minutes its alot i probably change it to 1:30 minutes for the end game and make the gates 20s to open and not 15s and thats it
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Lmao NOED takes no skill. By that logic, the multitude of second chance survivor perks take no skill. That's the worst rationale I've heard on that. Guess that's why survivors run whole builds that reward bad play.
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Did you play this game when SB was 20 seconds, there was no exhaustion, and Killers had no bloodlust?
How about legitimate infinite’s without an entity blocker?
No? Did I mention at this time we’ll make it stacked to 300%, and even applied to yourself? Healing was so fast you could heal at one pallet before the killer break animation.
Get over yourself. It’s never been a better time to play Killer.
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The game was even more broken then. Doesn't mean its balanced now, especially with p2w perks like MoM.
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I agree that survivors are still too strong but youd have to be ######### insane to want to return and its obvious you havent played back then. Everyone ran sabotage. Agitation and IG was required because all the hooks were gone in 5 minutes. Each map had at least one infinite which could be looped forever.
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It's almost as if killers can't adapt and that the perk is getting changed, oh wait it's the bad killers that refuse to adapt and then make up excuses for their badness. I guess next you'll say that it's survivors fault Legions abused not 1 but 2 exploits and thus got Legion nerfed.
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See people who strictly play killer will undoubtedly agree because of 'MoM'. But I'm not one of those. And it's definitely far from the best time to play survivor. That crown goes to back when pallet vacuum, double exhaustion, Sprint burst was OP and charged every 20 seconds, Maps had like 40 pallets, we'll make it affected the speed you heal too, Infinites were real, Survivors ran funny and they healed so quick.
Don't bother believing this. Survivors are still OP compared to killers, but nowhere near the got tier status they were before.
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NOED doesn't take skill based on the high reward it grants the killer. For the easy price of doing NOTHING NOED exposes everyone and grants faster movement speed. Something like Adrenaline works the same way, but it only pays of if you're in the middle of a chase, and all it does is give you a burst of speed for a short amount of time and put you up one health state, NOED hard counters that as it doesn't matter what health state you are at and the killer will catch up to you afterwards. As I said before, if we changed it to be more like Devour Hope or something, where you'd need to actually get stacks beforehand then it would make sense. But it doesn't make sense to have the killer just GET those buffs endgame. The high skill high reward isn't balanced, because there is ZERO skill for something with very HIGH reward.
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Beta and early launch were worse but some stuff is lookin bad rn
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Agreed. I refuse to have my Nurse bullied by MoM builds. No thanks.
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You saying to "take your timemachine and travel back to those times," is literally the equivalent of what Mathieu Cote said about people who play killer should play a different game. I know what OP is trying to say, we all know what OP is trying to say. But what we're trying to get at here is that we're saying he's wrong, if you'd like by all means contact me and we can have a civil discussion about the state of the game for survivors and killers. The truth of it is a lot of the things I've seen killer mains complain about on the forums here are things that are easily counterable. People are complaining about missing attacks on Legion... there's literally an autoaim built into killer, and when people make posts like that on here it makes me feel like the people who are making comments on this forum aren't that experienced in the game, and don't have that many hours. Which is why I'm trying to explain what I think as much as I can, as I literally play this game everyday and I love it to hell, but when I see the balance going in the wrong direction it upsets me.
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I don't know about that. Many people are just overreacting. I keep playing the game and still die a lot and win only if the killer is either pretty bad or just play like suuper fair not tunneling a single soul. Nothintg have changed with or without MoM. That is my solo exp. As a killer I get destroyed from time to time but I play killers like doc, wraith, trapper. On the hag though 99% of the time is a ######### show ... for the survivors. Nothing really has changed here either
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I agree with everything you posted except for one thing:
- "There is a 1/57 chance that the killer has noed. That is a 0.017% chance that you will deny NOED. Also a 99.98% chance that you are being completely useless to your team."
I'd say its higher than a 1/57 chance since there are trash tier perks basically no one runs and NOED is a commonly used perk. So, I'd say, its usually worth it to do any totems you come across. But it really just depends on your own experience I guess.
edit: Its also a 1.7% chance of them running NOED with a 1/57 chance, not 0.017%.
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I feel like a lot of people here saying that survivors are OP play very low end killers such as Wraith, Freddy, Bubba, Doctor, Trapper.. because most of the other killers if played well can hard counter survivors, especially if used properly with perks. I ain't about to write another essay to explain how, I'm sure that knowledge will come with more experience. However, that doesn't mean survivors are overpowered, people are really confused on that. That means that the weak killers are weak, they should be buffed. Survivors shouldn't be nerfed because if you nerf survivors you're also nerfing them against the really good killers which makes absolutely no sense. Nurse and Spirit if anything need nerfs themselves, not a survivor nerf which would give them a buff.
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@powerbats Still delusional and still waitting or you to btfo me with "facts and logic" on my thread.
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Some of us like the challenge of playing killer. Unless survivors mess around, it is equivalent to playing survivor then.
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Honestly, survivor is so boring now. It's too easy to bully killers with a half-decent squad. You can only quad Add and quad MoM so much until you get bored
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I agree with much you said, a couple of points...
Whoever says MoM is P2W is irrational. MoM < Dead Hard. MoM works ONE time per match, requires prerequisites, and has a penalty if healed afterward, and doesn't work against insta downs from full health. DH on the other hand can be used once every 40 seconds, will work versus all damage (not sure about reverse bear traps-not sure anyone's tried it.) even traps. The main difference is MoM requires no skill, and DH requires skill. But then again, MoM only works ONCE. It is certainly not OP.
As far as survivors being buffed by perks, most of the new perks are very situational, DS is virtually useless now. The main buff that survivors have actually received is the changes to leader/prove thyself, this has allowed survivors to complete gens faster. However there are many killer perks which have been buffed which tell the killer which generator the survivors are at, especially if they are on the same one.
One glitch that needs fixed is the vaulting glitch, especially the bus on autohaven, but not limited to that vault. Where you fast vault, and then you glitch back to the side you came from and the game didn't let you vault it.
As far as Collapse, I disagree it is not survivor favored. Hatch can be closed forcing the survivor to use a gate, the killer literally has to walk back and forth to make sure the survivor is not opening the gate. When a survivor begins opening one, the killer will know whereabout the survivor is. Killers are faster, some VERY faster, there simply isn't enough time in 3 minutes to open the gate, and evade the killer/escape from killer to finish gate. The killer has to completely ignore the gates to lose the last survivor. Honestly, Endgame should only happen if the killer opens the gate and concedes. Because if it happens due to hatch close, the survivor is [bad word]. Add in the killer perks, like NOED, it is only worse. I too play both, been on since released on PS4, and watched youtubers before it was on PS4.
However I do love the graphics of endgame. Very well done. the hatch close, and no way to reopen without a key is too OP. Especially given the 3 minute timer to open a gate and how close the gates often are.
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DH can be used every 40 seconds only if you escape immediately after doing it. Doing dead hard doesn't give you adrenaline speed boost like when you get hit. Killers can bait dead hard if they are not mentally challenged. Latency can make dead hard useless...
Do I really need to go on?
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