The Pig and Remember Me changes aren't logical.

So I made an in-depth post about the PTB, but it was bigger than Clown, so I thought I'd just make a smaller post here on the my 2 largest issues with the PTB changes:

For Pig, what is with these changes? The first one that stands out to me is that the Terror Radius stops the timer, that bluntly should not be a thing. I understand consistency with Legion's Deep Wounds, but I pretty much never see Pigs cheesing RBTs, and even if they did cheese the RBT they'd be throwing the match to see a headpop because it takes 2 and a half minutes. Not only does this change hurt her Map Pressure, it also completely deletes the Box Master playstyle which relies on Unnerving Presence and Distressing to make Boxes harder.

The endgame changes are slightly more understandable, but still atrocious. IMO it could be handled much better by simply having the RBT count as a downed/hooked Survivor, slowing the timer down and giving the Survivor a chance to survive. This change would still make Pig threatening at Endgame, yet wouldn't be ez kills because the timer would be doubled. What this change would do would be to make Pig the most menacing killer at the endgame.

These changes to Pig delete 2 whole playstyles, which is disappointing considering that the variety is what makes Pig a fun killer.

On a similar note of there being a better solution than gutting things, why not simply give Remember Me the change of "This perk Deactivates if you close the hatch."? That way it's still a devastating endgame perk that can create a whole extra phase between the Generators being done and the Endgame Collapse, but doesn't spell doom for Survivors thrust into the Collapse by killers closing the hatch. On another note, reducing the time to open a gate by 5 seconds is flat out a bad idea. Gates open super fast already, there's no reason to make them faster.

tl;dr: Between MoM and the aforementioned changes to Pig and Remember Me, it's truly starting to feel like the Devs want to push everyone to play hard-meta build Nurse and Billy.

Comments

  • Nick
    Nick Member Posts: 1,237

    Whaaaaaat Pig high tier killer alongside nurse! Better nerf her!

    • Devs
  • TheBean
    TheBean Member Posts: 2,320

    ahhhh just so you know...



  • SpacingLlamas
    SpacingLlamas Member Posts: 602

    Perfect changes here. Pig endgame isn't destroyed and remember me isn't gutted.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    Mettle of Man is fine the way it is man. I hate to say it. It's annoying, but it's fine.

    I agree with Remember Me and the Pig stuff. It's insane.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    @SpacingLlamas How do you figure? They cut Remember Me in half. The Pig changes were also just silly.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    Don't worry, mostly all of Reddit is in outrage because of the Pig changes.

  • SpacingLlamas
    SpacingLlamas Member Posts: 602

    @thrawn3054 If were talking about all survivors alive or even 2 survivors alive, "remember me" wont do anything to help you catch more survivors. Since you'll still have to chase them and down them twice. (Not including billy or nurse, since most of the other killers have no real mobility at least not like them);(spirit could)

    Which is why these suggestions work to me personally . The last survivor alive isnt affected by it and the perk is still strong in any other circumstance. And survivors wouldnt need to worry about the EGC since it hasnt started.

    In a rare case, that someone brings a key or finds one and uses the hatch, then the killer closes it that's on them for using it and letting the EGC be able to begin. And even then the killer has to have "remember me" and quite a bit of stacks.