http://dbd.game/killswitch
Just give us healing stacks for WGLF
Each time you heal a survivor for the first time you gain a token alongside the other altruistic actions you can do
Comments
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+1
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Yes!
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I think healing should be rewarded if only so saving people from the hook doesn’t feel like being a seagull from Finding Nemo.
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Sounds good to me
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Yeah. It would be nice, and help further stop people from hook farming.
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People would just heal farm.
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Good thing you can run away from healing. Unlike hooks.
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Honestly? That's a good thing. Everyone looking to unhook then heal instead of unhooking you and leaving you to get hooked again.
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Yeah, would twin healers both get stacks? That would be neat. You'd actually get a heal now. It's too rare to see that sweet, sweet We'll Make It icon pop up after you get saved. Ohhh yeah, that's the good stuff...
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Ideally yes
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Ever since the healing nerf it just hasn't been worth it to heal
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Agreed, this should be a thing, but it should be tied to a condition: only gives a stack if you heal a survivor for at least 1/3 or 1/2 of the bar. You shouldn't get a WGLF stack for just performing a split-second healing action, you should be encouraged to really help someone else.
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I want it to only grant a token when the healing bar is completed and you're on the survivor at the time it does
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I really like the idea of including a full heal in with the stacks. c: It would make WGLF easier to get the stacks for.
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As long as people don't set the priority to heal me higher than to do the last gen.. I always run adrenalin and rush the last gen injured and I get already some 4heads Tbagging next to me wanting to heal me
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I already do that for unhooks
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Would it give a Token when...
1: Healing someone to full?
2: Healing someone for a specific amount of charges?
3: Requiring both 1 & 2?
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Here is my suggestion :
1. Increase the max tokens from 2/3/4 to 4/6/8.(the percentage of a token would become 12.5% (8 tokens would still be 100% extra bps)) You'll see in my following suggestions why.
2. Keep the actual ways of getting tokens but instead of having them give 1 token have them give 2.
3. Add new ways to get tokens.
Examples: - Escaping the killer after a chase worth of 1.5k points(not saying this should be the number) gives 1 point.
- Completing a generator awards 1 point.
- Opening an exit door awards 1 point.
- Stunning the killer awards 1 point.
Alternatively they could make it like this
1. Increase the max tokens from 2/3/4 to 8/12/16.(the percentage of a token would become 6.25% (16 tokens would still be 100% extra bps))
2. Keep the main ways of getting tokens but instead of them giving 1 have them award 4.
3. Add the ways from above but change the 1 to 2.
4. Add another way that awards just 1 point. For example : Healing other survivor (self care doesn't work) awards 1 point.
A similar thing could be done for the killer but I can't be bothered to do another one of these for them rn.
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If the perk have a higher token number, the bloodpoints awarded by each should be reduced then, because having 8 or even 16 stacks would potentially make 200% (so 96k BP per game at max) or even 400% (potentially 160k BP per game) additional BPs per game which is completely broken... Just imagine BBQ having 8 stacks to encourage 2-hook every survivors, sounds good but would break the leveling system, potential 96k BP per games... And I'm not talking about having streamers yet, it would just make you reach 1M BPs in less than 5 games :/
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Did you read what I wrote in the brackets?
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oof, my bad actually... Interesting ideas btw, but I think 16 tokens might be a bit too much, 8 sounds good, with every action only giving 1 too, because it would lead to people still farm others and bodyblock since it would be a "faster" way to get stacks.
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