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A way to change Dying Light to make it less rewarding for heavy tunneling, but also benficial.
Dying Light is an interesting perk, but I feel it rewards and encourages heavy tunneling, and ends up being used in a way that guarantees 4 people in a 5 man game are having a miserable time. Here's an idea I thought for it that could be a fun change.
The First Option:
Dying Light should be a non obsession perk, and a random person is chosen (and notified) they get small buffs to their actions (maybe 5%) and upon their death the progress of one completed gen is completely undone so it makes survivors have to do another gen.
The Second Option:
Dying Light is again, not based on obsession, but is given to a random survivor (they are not notified). Instead of having a bonus to their actions, this survivor's aura is revealed to all other teammates permanently. This is a way for survivors to know said person is the Dying Light, but they wouldn't know unless voice is used. When they die, a generator is completely reverted to 0% and the survivors no long see that person's aura, and their light has....died.
I feel like either of these options would be greatly improved, with the biggest change being that the killer does not know who the Dying Light is. I've been in one too many matches where the killer uses a Dying Light/Ivory Mori combo and just finds the obsession and tunnels them into the earth. While it is an effective method, it's not a very fun one. Undoing an entire gen could be extremely effective, but not punishing to the point of impossibility.
If all 5 gens are done and a gate is open, Dying Light would not revert gen progress (but perhaps it would close the doors?). If all gens are done and the gates are unopened, one gen is undone and the survivors will need to complete another gen. If no gens have been done, the perk is effectively wasted, but at that point with a death before 5 gens, it's not greatly needed.
Thoughts?
Comments
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My issue with this is that it’s one of Michael Myers perks. He literally introduced the obsession mechanic, and as such all of his perks thematically should be based on an obsession.
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The first one would work better as an obsession perk. Choosing a random person works better if it also ticks them. As for the second one, that would probably just encourage sandbagging since everyone can see you.
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If done well these could be great but as is its okay...
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These would make the perk useless. A decent survvivor team is going to knock out 2-3 gens while you tunnel and camp the obsession. The payoff for killer is the rest of the survivors get a massive speed penalty. If the only reward was a completed gen reverted, that’s not worth it.
Furthermore with the obsession mechanic changing so that obsession can bounce between multiple survivors, DL has already been nerfed.
Basically this rework makes DL worthless for killer and no big deal for survivors.
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I don't see Dying Light get use a lot of the time but it could probably stand some changes to be more in line with The Shape's perks.
Save the Best for Last and Play With Your Food do not synchronize well at all with Dying Light at all so perhaps there's something we could do for that?
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The thing about reverting a random generators progression is that it could literally refer to generated that's like at 10% instead of one that's on 90%.
Also losing progression on one generator is not a good enough reward for the fact that you have to go out of your way to kill somebody.
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Completely unnecessary. Dying Light is a decent perk. We don't get much chance to put a 25% repair penalty to survivors. Thana is a joke, Ruin is nice but very vulnerable, etc.
And don't forget, Dying Light or not, many of us will keep tunneling, simply because it can be effective if done well (early game). After all, killing one survivor is also a 25% decrease on repair speed for the survivor team :)
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Maybe instead of it effecting the others on death it effects the obsession while alive? Make the obsession suffer from the 25% reduction. That way it discourages tunneling and works with Michael's other perks. I suppose you could make it effect the other survivors after the obsession dies. Just at a reduced rate. Say 15%.
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