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Head On Change

I've seen a lot of people have trouble figuring out the hit box of Head On and there is a very very simple solution to this and that is to add a lined aura

To be more specific when you get in a locker and Head On activates a circular aura will appear around the locker to show the range that the killer needs to be in in order to get a stun its a very minor addition to the game and i don't know how it could possibly be determined "overpowered" or "a bad addition"

Tell me what your thoughts are and if Behavior should add this

Comments

  • legion_main
    legion_main Member Posts: 483

    @Salty_Pearl

    True now that I think about it Head On is Just a lesser version of a pallet

  • SmokePotion
    SmokePotion Member Posts: 1,089

    i like it. otherwise you could highlight the killer when the perk would affect him.

    That being said, head on isnt that useful, unless you are saving people from the basement.

    That perk can get a whole team out of a basement.

  • legion_main
    legion_main Member Posts: 483

    @Milo @SmokePotion

    Exactly any of these would work

    I got the ¨Read by BHVR¨ for this one so maybe they will take it into consideration

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    Probably not. I never managed to hit any killer in basement, cause the range isnt far enough to hit them.

  • aNAAA
    aNAAA Member Posts: 36

    First of all I think the player who "HEAD ON" it has to be revealed to the allies when he's in a locker. Its impossible to play with when you dont speak with your mates..

    Futhermore this perk works once on cing...

    Increase the radius to help in the basement. It's pretty risky to go in the basement and it's alaso risk getting caught anywhere in a locker.