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Change how mori´s work (changed Idea)

legion_main
legion_main Member Posts: 483
edited April 2019 in General Discussions

Im going to clear this entire thread for the idea that @PeepingPeacock and @Deadeye came up with together

So this is how moris would work

You can now mori ONE person without an offering but every survivor has to be hooked at least once and alive (D/Cs still count as a kill)

Offerings you bring in (the moris) will increase the amount of survivors you can kill by 1/2/3 this way killers will be rewarded for not tunneling or camping the same person and survivors will always know that at least one of them can be morid IF the conditions are met

Also Offerings are not affected by the rule where if the person is dead you can no longer mori someone but everyone must be hooked at least once before you can begin mori´ing people

Ebonys will instead work as an Ivory where as you can mori one person after they have been hooked once and the condition where all survivors must be hooked once is ignored making builds with Dying Light synergy still possible however after that everyone else still alive has to have been hooked once to be able to mori the rest

Cypress increases the amount available to mori by 1 Ivory increases it by 2 and Ebony increases it by 3

@Peanits please read this because a lot more people are on board with this than i thought

Any thoughts?

Post edited by legion_main on

Comments

  • Hoodied
    Hoodied Member Posts: 13,101

    Hooking a survivor is safer and more rewarding that using a mori

  • legion_main
    legion_main Member Posts: 483

    @Hoodedfengm1n

    Have you read the whole post? because i included compensation for bringing the mori´s

  • Hoodied
    Hoodied Member Posts: 13,101

    @legion_main I did, and still, hooks are safer than a mori, just because you get a bp boost the survivor could be sitting on hatch, even with the hatch changes, if you mori the survivor, you will not be capable of knowing the survivors location if you have an ebony and the hatch will open as soon as the mori ends

  • ApeOfMazor
    ApeOfMazor Member Posts: 471

    Mori's are fine they are not usable every single game so just die for once. My god you don't get to genrush your way out of 1 or 2 games and its a huge problem. It shouldn't even be 1 hook for a mori they used to be even greater and now you want to basically just win the game anyways with 2 hooks before we can mori? Then its not even a good offering anymore.

  • legion_main
    legion_main Member Posts: 483

    @Hoodedfengm1n

    agreed I get what you are saying but you still will have the option to mori them or hook them anyways still so it´s more up to the player on how they handle the situations

  • Deadeye
    Deadeye Member Posts: 3,627

    Isn't much of a benefit, you can hook the survivor as well to kill him after two hooks, noone would use moris then except for dailies. Which is apparently what you try to achieve. Your arguments seem a bit subjective. "Potatoes" don't need moris to ruin the game. Any insta sacrifice, DC and stuff does so. What about a good survivor being the obsession, pulling the Killers attention? Normally a Killer lets go of such a survivor as he wastes too much time. But as he needs to kill this one, he sticks to the chase, giving the rest of the team more time to do gens.

    Regarding the ebony mori, I agree that it kind of ruins most games for survivor (But also here this is not the only offering/addon that does so). For a change to ebony moris to give a bit more chance for the survivors, how about adding the effect of faster bleed out on downed survivors plus the condition that moris are not depending on hook count but the beel out status has to be below 100%? Or just in addition to the hooked once condition. Which may increase slug builds. But just as a first idea, to add different conditions.

  • Hoodied
    Hoodied Member Posts: 13,101

    @legion_main But you have a 25/25/25/25% chance of ensuring the survivor is not on the hatch

    25% is they are

    25% is that they are not

    25% is that you are next to hatch when using the mori

    25% that you know where the hatch is

    This would make the mori a slugging item and survivors are more likely to kill themselves on hook when you have it, making mori unusable most of the matches

  • legion_main
    legion_main Member Posts: 483

    @ApeOfMazor

    It can be looked at from both perspectives but what im merely suggesting is making mori´s into more of a BP boost than making it a instant game winner

    I play both killer and survivor and Im rank 1 killer and I will use freddy with a ebony and still get 4k´s with 5 gens still up it´s a little ridiculous especially with stronger killers

  • legion_main
    legion_main Member Posts: 483

    @Hoodedfengm1n

    But isn´t this how mori´s are usually anyways? all it is is increasing the amount of times you need to be hooked by one

  • Hoodied
    Hoodied Member Posts: 13,101

    @legion_main Its a good idea, but I feel like with the endgame changes, Mori will make endgame more of a threat if we do it there, also if you have to hook twice, survivors will find out after 2 survivors have been moried they will kill themselves on hook because they will then avoid the mori

    But because the mori is 1 hook kill, Survivors cannot kill themselves on hook unless they attempt, in which if they actually kobe, they will be moried because of it


    With your idea, if hooking the survivor again they will be able to kill themselves and give the survivor on hatch the chance to escape faster

  • legion_main
    legion_main Member Posts: 483

    @Deadeye

    I get what you mean but what I mean by ¨potato¨ is if the obsession is just a really bad player and killer has dying light then he can easily down him hook him and as soon as he gets unhooked he gets tunneled downed and morid with about 3 4 or maybe still 5 gens left depending on the chase making it near impossible to finish the rest of the gens especially if the killer still has ruin or something up

    But yes everything is left up for interpretation and im not saying these SHOULD be the changes made just simple ideas on how to improve the gameplay

  • Deadeye
    Deadeye Member Posts: 3,627

    Of course I don't know your games, but 5 gens left on Freddy really sonds like the survivors are messing up or there is more than just the mori that causes this outcome. Maybe you want BBQ nerfed as well or something ;P

  • Deadeye
    Deadeye Member Posts: 3,627

    Sure this sucks, but what I'm saying is you cannot balance anything in regard of potatoes

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Why the hell would you ever use a mori over hooking them straight, would be a waste of time.


    Some don't care about BP so Mori's are useless, how about games where you get gen rushed within 2 minutes, you load into the game and 2 gens are done at the start of the game, nothing to do with your skill, making Hex: Ruin a must for a perk slot yet a waste for one and then survivors whine about it being used, blah blah blah, no need to change Mori's, just make them more rare for RNG and harder to obtain, Mori's are used as a reward and to stop Survivors and help you, Survivors can just all work in 4's and work on a gen while you chase someone off, making gen patrol needed, no longer is no gen patrol a win strat.

  • legion_main
    legion_main Member Posts: 483

    @Deadeye

    Yes plz nerf BBQ some more

    Just kidding but maybe with EGC it will still give the good survivors a chance to escape especially with bad teammates

    And like I said its all up to interpretation

  • PeepingPeacock
    PeepingPeacock Member Posts: 354
    edited April 2019

    I'd rather they just got rid of mori offerings entirely and let the killer mori a survivor once they have hooked all survivors once and all survivors are alive. Survivors would always know when the killer has it and killers are rewarded for not camping or tunneling.

  • Deadeye
    Deadeye Member Posts: 3,627

    Thats actually a nice one! At least you could mori just one survivor and use the offerings to increase by 1/2/3

  • legion_main
    legion_main Member Posts: 483

    @PeepingPeacock

    @Deadeye

    I could get behind something like this Cypress would be 1 Ivory 2 and Ebony 3 more

    Good Idea

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    How about Cypress Mori let's you kill one survivor same as how ivory allows for now? Then make Ivory let you kill two. That way Cypress is actually useful.

  • SmokePotion
    SmokePotion Member Posts: 1,089

    @legion_main

    I do think Cypress should be baseline for killers. Honestly, it wouldn't be anything but fun.


    However I think the best thing for the other 2 mori's, is to make them killer power add-ons. This way the killer has to sacrifice some utility for them.

  • Deadeye
    Deadeye Member Posts: 3,627

    DEVS! @Peanits Review PeepingPeackock's suggestion, that is actually really good

  • legion_main
    legion_main Member Posts: 483

    @SmokePotion

    I can agree with that this way killers can´t use extremely good add ons with the mori plus it opens up to being able to use a bloodpoint offering with the mori

  • Skycerer
    Skycerer Member Posts: 183

    Ebony mori Vs Solo Survivors = Too desbalanced

    Ebony mori Vs SWF Survivors = Balanced.

  • Deadeye
    Deadeye Member Posts: 3,627

    How about

    SWF = Imbalanced

    Eboni Mori = Imbalanced

    Ebony Mori + SWF = Balanced

    😋

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    A Mori should be a rare sight, not a common one and when used it shouldn't let survivors know but it has to be very rare.

    Devour Hope should be the "Go To" when it comes to Moris, they're too common and it cuts the gameplay by half.

    Can survivors get an offering that cuts generator completion time by half?

    It's the same thing.

  • Hudson
    Hudson Member Posts: 93

    And another "Boi, I lost a game. Can we please nerf the stuff that made me loose"-Thread.

    Can the numbskulls in this thread please consider, that an ebony mori is a "very RARE" offering, that shall switch the balance towards a win of the killer?

    There are not much of these offerings on the way up to level 50, and when you face an ebony mori once in a while, and "oh boy", you didnt bring your brandnew part or insta-heal, then the killer will have a good time once in a while ... besides the shitstorm at the end of the match.

    To make this clear:

    Different strong add ons and offerings are MEANT to shift the balance!


    And who cares. Survivors will ragequit anyway, when you bring a hidden offering, even thou it's the one that makes every survivor spawn seperately. So before fixing the "Mori - issue", there might something be done about the ragequtting. At the moment I always bring one of my 80 spawn offerings and just stand next to the first hook for 10 seconds. It nearly always gives me an instant suicide or ragequit and that gives me an ez game. No mori needed, so why dont you survivor main crying player cry a bit more about the ragequit issue?

    Sorry ... I forgot: Because anything that happens is always the killers fault. Sorry, my bad.

    Besides that I am pretty astonished, that something usefull came out of this thread. But I feel like I should write another post therefore.

  • Deadeye
    Deadeye Member Posts: 3,627

    Well, they have the new Prove Thyself, they have brand new parts, toolboxes and Streetwise... That's why there was a comment like "agreed to nerf moris when gen rushing is gone"

  • Hudson
    Hudson Member Posts: 93

    DEV! Can somebody forward this to the devs? I also think that's a very good idea to get rid of camping and tunneling.


    One of the biggest problems for killers is, when 2 gens are done, but no survivor is on the third hook. That's when you basically loose and a good reason to tunnel someone out of the match.

    If you could get a mori (increased by 1/2/3 as suggested) by hooking all 3 survivors once, that's goal to get this done, before the 3rd gen pops and then mori someone out of the match. You then get good emblems and still have a chance to win the game depending on the survivors.

  • legion_main
    legion_main Member Posts: 483

    @Hudson

    Im not complaining that I cant escape every match becasue of moris Im complaing because they pop up too often

    I have about 10 moris on one killer just from leveling them up to 50 which is ridiculous

    so either decrease how often a ebony mori pops up or nerf them and the idea PeepingPeacock and Deadeye have is probably the best alternative

  • SmokePotion
    SmokePotion Member Posts: 1,089

    @legion_main I didn't even think about the blood point offering. That would make mori's more fun for me to use.

  • Hudson
    Hudson Member Posts: 93
    edited April 2019

    @legion_main 10 ebony is one each 5 levels.

    If you averagely get 50k per game, thats 1 ebony every 5 games if you immediately use them. I am facing insta heals and brandnew part way more often than that.

    And just to say that: When you got 10 in 50 levels, then you were pretty lucky. I usually get round about 5, if the killer is not already 50-III. And if he is 50-III, its more expensive than 50k to buy one complete blood web.

    So my point still is: Yes, when you face a pink mori each 5 to 10 games, and you and your mates brought up nothing, then you will face a hard time. And that's what ultra rare items and offerings are meant to do.

    But I still think we both can agree, that PeepingPeacock and Deadeye had a pretty good idea here.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    I have 20 Ebonies and 42 Ivory. 50 something Cypress.

    They're too common, Moris should be rare. It cuts a survivors game in half.

  • Deadeye
    Deadeye Member Posts: 3,627

    I got like 15 on a killer that I brought to (virtually) level 80-90. So I guess that was also pretty lucky. Or you have them from the last event. The present boxes had insanely many firecrackers for survivors and Ebony moris for killers. Otherwise I would agree with Hudson on the average drop chance

  • Hudson
    Hudson Member Posts: 93


    That points out absolutely nothing. What level is your killer, which legacy level, how many bloodpoints did you invest?

    That's the same as if I would say: I have 50 pink insta-heals on my Claudette and 30 brandnew parts, that way to common! Without telling you, that I pumped 10 mio. bloodpoints into her to get each and every perk while taking all pink and purple add ons that I could get my hands on.

    I have reset my Spirit and am now on tier 3, I pumped round about 6.000.000 Bloodpoints into het, because I want her to have all perks in level 3. Calculated in "levels" she is now level 100 based on the perk levels. This brought me 23 ebony, 11 ivory and 22 cypress moris. And cypress moris are just bull#%=§ ... you can mori the last one instead of hooking him, he anyway dies, so what?

    That means I got 34 games with some kind of mori out of round about 135 games that I needed to get the bloodpoints for it. That is definetely not "way to common". And if you are not on tier 3, you will get less moris.

    Don't know where you got all this moris from, but I think you simply dont use them and horded them for a long time ...

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    Whoa, whoa...this is on my Spirit, which came out less than a year ago, and I'm on console. And no I don't use them, why am I going to ruin 4 people experience just for no reason. I get less bloodpoints, it's boring and everyone loses.

    Moris are boring and shouldn't be given out often.

  • legion_main
    legion_main Member Posts: 483

    @Deadeye I changed the post to only your idea you came up with peacock (I gave credit where its due of course) do you think I got the idea down? or am i still missing something

  • Deadeye
    Deadeye Member Posts: 3,627

    @legion_main I think you can remove the DC condition, that already pushes the momentum to the killer. And as PeepingPeacock suggested, the first base mori without offerings should work when all survivors are hooked once and alive. So, the DC could be couted as kill regarding this.

    Otherwise I would also add the option for ebony mori to do the same as the green mori does now. Allowing the Dying Light build to be possible.

    I know you don't want that, but with a ultra rare addon only this scenario should really be quite rare. And as said before, pls dont argue with potatoes. For balancing you cannot take potatoes into account. And there are other builds as well build with consumables like Tombstone Myers that can be quite annoying but are rare enough and still no insta win.

  • legion_main
    legion_main Member Posts: 483

    @Deadeye I hope I hit all the points you guys have made hopefully BHVR reads this and takes it into consideration :)

  • ekto
    ekto Member Posts: 103

    anyone:

    "i'd like to see this aspect of the game being changed"

    some guy in the comments:

    "yeah well only if they change something from the other side!"

  • Poweas
    Poweas Member Posts: 5,872

    So let me get this straight, you want to ruin one survivors experience (2 hooked) for the sake of balancing moris? I can't agree with that.

  • Nicholas
    Nicholas Member Posts: 2,159
    edited April 2019

    Visually they are very cool but from a Survivor perspective, I really dislike them. And I run into them enough. There's no counter, there's no way to escape. In the meantime you're deprived of any opportunity to earn points, and you'll likely depip. And all of this happens completely out of your control. This is a really problematic Concept in a rank based mode.

    Maybe this would be the perfect time for the game to introduce extremely difficult skill checks for killers? Want to execute someone? Pass an extremely difficult skill check and if you fail you've lost the offering. I wouldn't care if it provided a safety pip. Especially Judith's Tombstone within 30 seconds of the match starting lol

  • Skycerer
    Skycerer Member Posts: 183

    No, but the survivors have a toolboxes, for example.

    The moris are rare, (ebony), but they reserve for toxic swf players and games without bloodpoints.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Of course not! Survivors need uncommon reusable items to cut repair times in half, not ultra rare offerings.

  • Deadeye
    Deadeye Member Posts: 3,627

    XD

    Well, because survivor items don't imbalance anything, they just make the survivor own killers :P It's a feelgood item, not a game changer