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The Hatch (Fun + Fair)

NMCKE
NMCKE Member Posts: 8,243
Again, I didn't receive enough feedback from posting this idea on the "Balance Feedback" area so I decided since the hatch is generally a problem. I decided to post the same idea here to get more people to give me feedback, hopefully because it's why I came to the forums to post such a well thought out idea :(

Introduction: Hatch


Currently the hatch is really frustrating for both survivors and killers alike as they lead to the games lasting too long. The Hatch was meant to be for the last survivor, their last ditch effort to survive! However, instead, it's a staring contest in which the killer has nothing else to do but wait or give up, same for the survivor side.

Fun and Fair: Suggestion

When there's only ONE survivor remaining in the trial, the hatch may spawn and open. Simultaneously, the fog will begin to get very thick and will build up to help hide the survivor more better and the hatch. The survivor will have a two minute sacrifice timer below their portait icon and will decrease over time. As the timer decreases, the survivor will begin to get covered with a yellow substance, think of this like being exactly like the yellow spots in legacy skins.

This will build up on you overtime, this allows the killer to see you more clearly through the fog. If the timer expires or if the killer closes the hatch, the survivor will immediately be engulfed by the yellow substance and be sacrificed. The timer will pause if the survivor is in the killer's grasp, this will prevent the survivor from being sacrificed as the killer is carrying the survivor.

However the survivor has hope and the killer doesn't, according to lore so the survivor will have a edge. The killer can hear the hatch in a 16m range and the survivor will hear the hatch in a 32m range.

Rebuttal: Q's & A's

How will we be able to use the key if the hatch doesn't spawn when there's more than one survivor?

Like before the hatch will spawn depending on the amount of generators complete and survivors alive. However when it comes down to the final survivor, the hatch will sink into the ground and spawn somewhere else to prevent the killer from going straight to the hatch.

Will end game perks activate?

Yes, because this is technically the end game and would spice things up for both sides.

How will the killer chase the survivor due to the fog?

You don't have to chase the survivor, the Entity will do the job for you if the survivor timer expires. Remember, if the survivor timer has decreased enough, you'll be able to see the survivor due to the yellow substances.

Suggestions, feedback, please tell me! 

Comments

  • Cetren
    Cetren Member Posts: 985
    This doesnt seem to really solve standoffs though, what's stopping the killer from standing on top of it until two minutes have expired if they find it first? 
  • NMCKE
    NMCKE Member Posts: 8,243
    Cetren said:
    This doesnt seem to really solve standoffs though, what's stopping the killer from standing on top of it until two minutes have expired if they find it first? 
    @Cetren The killer can CLOSE the hatch if they find it first which will sacrifice the survivor. If they decide to stand in the middle of the hatch which for some reason it won't give the survivor the option to jump in, it's only two minutes. However I'll state again, the killer can CLOSE the hatch so there should be no reason why the killer would have to stand in the center of the hatch if he can just close it.
  • Cetren
    Cetren Member Posts: 985
    Nickenzie said:
    Cetren said:
    This doesnt seem to really solve standoffs though, what's stopping the killer from standing on top of it until two minutes have expired if they find it first? 
    @Cetren The killer can CLOSE the hatch if they find it first which will sacrifice the survivor. If they decide to stand in the middle of the hatch which for some reason it won't give the survivor the option to jump in, it's only two minutes. However I'll state again, the killer can CLOSE the hatch so there should be no reason why the killer would have to stand in the center of the hatch if he can just close it.
    Ah yeah my bad, I assumed this was implemented in the current version of the game. But if the hatch changes were to be pushed through I imagine that this wouldn't be a bad idea.