How would everyone feel if.....

GrootDude
GrootDude Member Posts: 14,110

Ruin wasn’t a Hex? I wouldn’t care if they changed it, what is everyone else’s opinion?

Comments

  • Judith
    Judith Member Posts: 819

    You want to make it permanent with no counter? I would like it but 80% of people wouldn't.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    Ruin isnt even that powerful but I get why it's a Hex... Rank 20-10 will struggle against Ruin if It wasnt a Hex totem.

    I've always said that hex totems should stay in the match after they are broken but they should be a nerfed version, that way the killer could keep all 4 perks. For example: whenever you break Ruin, the effect comes back whenever 2 people are injured at the same time.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Judith I wouldn’t care too much. I would honestly rather this so that my team doesn’t waste the whole game looking for it.

  • Judith
    Judith Member Posts: 819

    That is actually a reasonable idea but people would still cry.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    ehh great skill checks are easy to hit. Others would disagree though.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    Though we don't agree too often I can dig it, I think it's a good idea.

  • Crythor
    Crythor Member Posts: 302
    edited April 2019

    Ups posted in the wront topic LOL delete my post pls.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    Gen tapping.

    Hit great skill checks.

    It has more counter than MoM.

    So survivor mains would complain.

  • GrootDude
    GrootDude Member Posts: 14,110

    @ShyN3ko I’m a survivor main and I’d like this.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    Ohhhhhhhhhh.

    Why?

    I have seen survivor main complain about my pig buff concept, because she get a little buff for 4 months.

    Now I see a survivor main who likes Ruin as no hex perk.

    Im literally confused.

  • GrootDude
    GrootDude Member Posts: 14,110

    @ShyN3ko partly ‘cause my team likes wasting the whole game looking for it and honestly I think ruin is weak.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    ohhhhh, I agree with you.

    My team always forget the crouch button vs hag.

  • Dehitay
    Dehitay Member Posts: 1,726

    Just changing Ruin to a permanent feature would be too powerful a buff. There would have to be some kind of limit. Maybe they could make it to where it disappears after a set time like Corrupt Intervention. Or maybe it's gone after the first hook.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Dehitay care to explain why it would be too powerful? I can have my team escape even when ruin is up all game. Great skill checks aren’t too hard to hit.

  • Dehitay
    Dehitay Member Posts: 1,726

    Admittedly, it would help balance the game since genrushing is so easy to do and it would delay generator progress by a significant percentage, but as a perk, it would then become so much incredibly better than any other perk available. It would practically become mandatory at that point like Self Care was practically mandatory for so long. And during that phase, the devs kept balance the game around self care which made for a bunch of annoyances. If Ruin falls into the same situation, the game would have to be balanced around it, which would result in the same kind of annoyances. Not to mention the problem for people who don't have Ruin yet.

    It's horrible game design to try to obtain balance based on perks rather than just balance the game itself.

  • Judith
    Judith Member Posts: 819

    It is already pretty mandatory. Some will disagree but I bet most killers use ruin.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited May 2019

    You know I almost think it would be a nerf at midranks since right now people will just stop doing gens to find the ruin. While with this they would ALWAYS work through the ruin thus probably completing the gens faster than if they looked for ruin.

    Post edited by NuclearBurrito on
  • ABannedCat
    ABannedCat Member Posts: 2,529

    Survivors mains even complain about BBQ, which has even MORE counters.

  • Decarcassor
    Decarcassor Member Posts: 651

    I like ruin as a Hex because it encourage active play from the survivors and the killer. You can power trough it sure. But if you want to get rid of it you have to search and cleanse it. And the killer want to actiley protect it too if he can.

    Unless it spawn in a stupid plain sight spot a few meters away from the survivors starting point of course...

    In contrast, Corrupt Intervention encourage passive play. You can just hide and wait it out, wich many survivors will often do. It just make the game take 3 minute longer to actually start most of the time.

  • twistedmonkey
    twistedmonkey Member Posts: 4,307
    edited May 2019

    They could rework it, say it's a hex but not lit, it works for 30 seconds from the start but isn't lit then once each gen is popped it works for another 30 seconds and is then lit within that time, after the 30 seconds it goes dull again, if gens pop around the same time it adds 30 seconds use for each one done but only stay lit to a max 30 seconds from the first as the time doesn't add on.

    It means survivor should want to cleanse dull totems taking them off gens, it does slightly nerf NOED as the totems want to be done.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,799

    Nah, Ruin not a Hex-Perk is a bad idea. Low ranks would really struggle and this is nothing that is even considerable as an option. If Low Rank Survivors are not able to finish Gens because of Ruin, they will simply stop playing.

    Making it time-based is also not really good. It would help a lot in some situations, but in others...nah. There are Maps with really good Totem Spots, it would be a shame if Ruin would be gone long before it would have been found. Had a game today where I got 8 Hooks and 2 Kills before Ruin was found. I doubt that this would have been the case when it was timebased.

    They are improving Totem Spots, so lets see.

    An idea for Ruin would be that it would only lit up when all Survivors had a Skill Check. You get the information that Ruin is active when working on a Gen and getting a Skill Check, so it would make sense that the visual information (lit Totem) would also be given once all Survivors know that Ruin is active.

  • moonlunn
    moonlunn Member Posts: 170

    if It’s not a hex than it can’t be enough permanent not everyone can hit them like literally gens would never get done haha like lower ranks already have a really big problem with it if you wanna make it on a cool down or every time someone’s is hooked or injured or being chased or whatever than that’s fine but just making into a permanent perk would Be to much and literally every killer would use it

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    If it works like Corrupted Intervention. I'd be okay with it.

  • Coriander
    Coriander Member Posts: 1,119

    This might sound silly, but what if Survivors had to go get a bucket of water or something to put out the Hex?

  • GrootDude
    GrootDude Member Posts: 14,110

    @Coriander that’s would be interesting.

  • EqMonkVeeshan
    EqMonkVeeshan Member Posts: 416

    all that would happen is people would focus on getting better at skill checks and it would instantly become a worthless perk at that point. right now lazy survivors don't focus on hitting great skill checks. this would train them to do just that.

  • ba_tetsuo
    ba_tetsuo Member Posts: 345

    Make it a permanent ruin that only applies as long as all 4 survivors are alive. That way, it would still slow the game down as its supposed to, would turn off as soon as someone died, and would encourage killers to not tunnel, as tunneling just means it turns off sooner.

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    The problem with this perk is the performance varies GREATLY based on rank (skill). I dont have too much of a difficulty with Ruin, but i see people blow up gens all the time while it's active at ALL ranks.

    Totem locations just need to be improved, there are some horrible ones currently out there that are basically out in the open. It's pretty wild.

  • PolarBear
    PolarBear Member Posts: 1,947
    edited May 2019

    If this happened everyone would be running ruin and I mean everyone. This would just ruin the fun of survivors who can't hit great skillchecks and it would also reduce build diversity which even now is very lacking.

    This would also mean that survivors would have to learn great skillchecks and if you didn't run ruin you would get absolutely rekt by genrush.

  • GrootDude
    GrootDude Member Posts: 14,110

    Bumping this ‘cause I wanna see more opinions.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    Ruin doesn't need a buff.