Possible way to separate casuals from people who play to win
This is a very basic concept, but there should be a way to tweak the pipping threshold so that it's mathematically impossible to pip on either side starting at rank 10 if you don't escape as survivor or get more than 2 kills with killer. This should separate the people who play for shits and giggles from the people who play to win.
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@Orion so if i understand this. An escape equals a pip and escape plus performing well would be 2?
Would anything short of an escape equal a depip?
Killer 2 kills equals a pip although maybe it should be a safety.
3 plus performing well or the 4k equals 2 pips. Is that correct?
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@Orion as far as ideas go to separate casual from hardcore players it isn't bad. I think the survival rate numbers were telling how they go up the higher you go up in rank. Since they don't want to hurt new players with buffs to killers maybe you could adjust as people get closer to rank 1? I'm not sure exactly what they would do but at least both sides would know what they are getting into by choosing to get to rank 1.
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Maybe make It so that if you are the first person who dies, otherwise It would be too difficult for survivors imo.
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As long as you can safety pip when you die/don't get 3+ kills I think it's a good idea.
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The problem with the 2 kill scenario is it rewards camping to rank up, for the most part you should always get 2 kills doing this but get less points.
As a survivor it can also be easy to escape without doing much and not an indication of casual or play to win.
It means gen rush is the best way forward for survivors who want to pip.
This system encourages two of the main practices currently complained about.
I think the issue with the current system is no matter how well you play your pip is not just in your hands, it's held by many factors for both sides.
Killers you need survivors to be altruistic to enable a pip and also down them multiple times even if its not in your best interest to let them go.
Survivors you need killers to allow unhooks to pip and to share the unhooks evenly which is difficult since it they reward BP's and WGLF stacks.
There is also the achievements which would need to be reworked as they have gotten harder for new players and since a portion still say "never reached rank 1 your opinion on the matter means nothing" making this harder just divides the community even more.
To seperate casuals and those who play to win imo takes more than just not allowing them to rank up, it's why I keep saying the matchmaking and levelling system need seperated, matchmaking should be done on many more factors where deranking doesn't aid who you play versus.
This system in reality makes it easier to derank or stay on the lower bracket as you just get yourself killed at the end which could cause a disparity between player numbers in ranks 9-1 as the killer would either have to kill them or with egc that becomes even easier for survivors forcing a killer to pip, if they don't leave well the killer pips and survivor stays where they are.
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Let's add a "Casual" and a "Tryhard" mode
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I'd like a "hey this is for fun" mode of some sort, but the moment they add rewards to ranked I'm going right back. And if killers rank easy with only 2 kills, the plus side is you would have more in later ranks so games would be easier to get but they'd have a harder time (perhaps, not necessarily). I don't want anyone on either side in a spot where it seems like they're far outclassed by the skill of the other team. I can go into a R10 Survivor match and find my team destroyed by a good Spirit or Billy (or Nurse, of course) with 5 gens left and we're not all clustered around for saves. It's impressive, really.
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I like your idea. I’m a casual gamer and I like memeing with my friends. Wouldn’t people still purposely derank to bully casual players?
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The game should have had a separate Quick Play and Ranked mode from the beginning. It was another sign of either poor design philosophy, or complete inexperience during development, that it didn't. The same as Behavior making a PvP game to release in 2016 and not accounting for the advantage of voice comms in their design. Especially when they later claimed that SWF was always intended.
Boggles the mind.
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It would lead to more camping if kills were required to pip.
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@thrawn3054 How so? Camping is the most inefficient way to get kills. You spend 120 seconds at a time doing absolutely nothing while the survivors can do whatever they want. Unless they feed, because then camping is something you would've done anyway since they're rewarding it.
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@Orion People will come to try and make the save. Most will waste a bunch of time waiting for their chance. Even when they don't you can most times secure two kills by camping. Throw in noed and you'll probably see a 3k.
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Yhe but unless you play Freddy, it';s very hard to get less than 2 kills
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@thrawn3054 That's a player problem.
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