Ideas for Survivor's Perks
**Locksmith**: Your ability to collapse in impossible places allows you to access to open complicated locks. It increases slightly / moderately / considerably the possibility of obtaining a key when registering chests. Unlock the ability to open the hatch without using a key, taking 50/40/30 seconds to do so.
**Quick Rat**: Inexplicably, the entity decides to grant you an opportunity. Increase by 1 the number of times you can do a vault before the entity blocks it. Decreases the duration of the block by 2/4/6 seconds.
**Brotherhood**: You feel hope when you are close to your partners. Every 15 seconds that you stay within 8 meters of a partner you will earn a medal up to a maximum of 3/4/5. Each medal increases your running speed by 2%. Every 5 seconds that you stay away from your partners, you will lose 1 medal.
**Break-in**: You are able to sneak in anywhere. You can make vaults that are higher than normal (like the windows of the ground floors of some of the houses of Haddonfield and Badham). Making a high vault takes 5/4/3% more time than a normal vault. Making a high vault will cause you Exhaustion for 10 seconds.
**Face Kicker**: You get away from danger in the most radical way possible. Once per game, when the killer grabs you while you jump a pallet or a window BACK TO HIM, you will give him a leg that will stun him for 1/2/3 seconds (if the killer has Enduring, the stun will last less time)
**Save the last for you**: When everything is lost, you must take desperate measures. When you are the last survivor, the entity will give you one last chance, granting you a gun created from a crystalline material forged by fog. By pressing the skill button, you can aim and, when you click, shoot (you can cancel the aiming action if you press the action button again). If you manage to approach the killer, you will knock him down and leave him numb for 20/25/30 seconds and this time will increase in 5 seconds if you manage to shoot him in the face. When shooting, regardless of whether you hit or not, the entity will cause significant damage, leaving you in a Broken state, increasing the sound of your moans by 100% and reducing your speed by running 5% permanently.
Comments
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lol if killers made a list similar to this one, you'd all be getting your pitchforks and torches out.
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Opinions from a self-admitted not-very-good Killer main:
Locksmith: Not gonna lie, I don't hate this idea. Drop the ability to get keys more frequently but keep the ability to slow-open the Hatch.
Quick Rat - I think the ability could be put on a cooldown if you cause the Entity to block the vault spot (not if Bamboozle blocks it, though). Not sure how I feel about reducing the block time.
Brotherhood - This seems problematic to me. Best case scenario, M1 Killers ain't gonna catch you for a LONG time. At the very least, I think the Survivor should lose all tokens if they are away from a (non-downed/hooked) Survivor for 5 seconds.
Break-In - Useless except in stages where it is likely too strong. Do not like.
Face Kicker - This seems terrible. Like a worse version of Head-On.
Save the Last For You - I don't HATE the idea of a gun (as as a one-use item, not a perk) that stuns the Killer, but it has to be REALLY balanced appropriately. This to me seems like a free escape for the last Survivor if they have this. Not a fan.
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