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Nothings for killers anymore
Comments
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Now as endgame pig, I must use my RBT before they finish the last gen.
And thats pretty hard.
But I still think, both abilities should work in the complete match.
Because she need both abilities as scary killer.
And its not a good SAW feeling, if you escape with a RBT on your head.
And I think we should test endgame piggy in the ptb.
We still dont know, if she would be sooooo OP.
Maybe with some addons reworks/buffs.
I only use 2 addons, because the others addons are bad or only luck.
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I've used all my traps before end game. They just don't seem to affect all that much, really. If you have detection perks, it can help you in finding where people are and patrolling gens can help find people, too. Going from one person to the next is so important with pressure, so it's something killers typically do, anyway.
Well as I was suggesting, Piggy would be the strongest end game character if her instruments weren't changed. No one else can hold people in the end game without a perk or someone on the hook/downed. People were marveling about how Piggy would have been the strongest end game before they heard the change and there's reason for that.
I'd say it'd be a better SAW feeling if the traps were a threat during the actual match instead of just end game. Not only is there more people to pressure than just one, but there's more things to pressure, too. It'd be more helpful.
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"The devs aren't survivor-sided".
MOTY 2019, ladies and gentlemen.
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Survival rates across all ranks is currently less than 50%. They used to be 50% but with killer buffs, they continue to decline. With EGC, I expect we will see further decline, if the games I'm playing are any indication of all games.
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What the "data" we have show that from rank20 to 11 the survival rate is less than 50 % from 10 to 2 we have 50-60% and at rank 1 we have 80%
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They just don't seem to affect all that much, really.
This is why I played endgame pig.
Then I know, that the RBT work.
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I agree with making the basement scary in other ways. The killer should NOT be able to trap people in side by body blocking, though. That's a nightmare situation for a survivor or survivors. I don't know how hard it would be to implement but what if the basement was bigger (hooks still close to the door or just not impossible to get to) and once a survivor enters it via by will or being taken the location of the door changes or the multiple "exits" appear with only one leading out and being a "true exit". Just some ideas. Probably to difficult to implicate.
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@DarkGGhost you're totally right that survival rates aren't 50% everywhere but the rank 1 statistic is honestly completely worthless. The rank people have for the stats was recorded AFTER the game, and what usually happens when people die in rank 1? They depip back down to rank 2 and hence become part of the rank 10-2 statistic.
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@DarkGGhost they were that high because at that time survivors would de pip normally if they died, Aldine remember that data was from April 1st-7th.
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@Jesp, @TreemanXD do you remeber the meme at the time "Play the game and dipip normaly" this mean that at the time both killers and survivors play the game as the will normaly the do so even the stats say are 5 % off the % that the survivors get out of the game alive are much bigger than the % that they die.
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The stats you create in your head mean nothing. We need official red rank stats maybe in the course of a month so we can (actually) know what needs looked at.
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I don't create any stats and we all know know that devs will never do that
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