Make One Change For Each Killer To Balance Them
If you could make one change to each killer to better balanced them, what would they be? (Whether it’s decreasing or increasing their power or add ons.)
Here’s mine:
- Trapper- Traps that have been on the ground for a certain amount of time will be added to your trap count (unless you already have maximum capacity). Timer resets after each one.
- Wraith- Slightly faster while cloaked in base kit.
- Billy- Iridescent add ons that include, ‘Ability to continue chainsaw through dropped pallets without stoppage.’ (Love this idea. It’s not mine). And, ‘Ability to almost instantly recover from stun when crashing into objects.’
- Nurse- Rework ‘extra blink’ add ons into something different and make the ‘increased distance’ blinks add ons actually hurt your accuracy along with not making them stackable.
- Myers- No terror radius for the first 20 seconds in each tier.
- Hag- Regular lunge when teleporting.
- Doctor- Be able to almost immediately swing after shocking a survivor.
- Huntress- Iridescent Head add on now let’s you begin the trial with 2 hatchets. Slightly increases time to get hatchets and not stackable with belt add ons.
- Leatherface- Slightly faster during chainsaw rev.
- Freddy- BEING REWORKED.
- Pig- Ambush no longer alerts you before the fact and is slightly faster (both while crouched and ambushing).
- Clown- Slightly faster recover in between bottle throws.
- Spirit- Slightly increase power speed in base. Adjust add ons.
- Legion (I’m cheating here) - Tremendously increase power speed, power duration. 15 seconds to mend. Mending now fully heals survivor. Make franks mix tape base kit (3 hits to down). Miss while in feral frenzy depletion stays. Rework add ons. Survivor who loses a Legion or forces a legion to miss while in chase, gains endurance for 15 seconds. No scratch marks and blood in feral frenzy stays. Increased smear/disorientation during turns while in feral frenzy (Harder to see survivors while vaulting and in general essentially.)
- Plague- Has normal speed in vile .
EDIT: Title spelling mistake.
Comments
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Trapper's bag addons are base kit.
Wraith moves and lunges faster in base kit.
Billy has to rev his chainsaw longer.
I'm too scared to touch Nurse.
Myers base kit is stronger, but his addons are weaker.
Hag has 115% movespeed.
Doctor's hallucination doubles don't disappear if a survivor looks away.
Huntress hatchet hitboxes are pixel perfect.
Leatherface can rev his chainsaw faster (so maybe he can get someone before they can vault in a loop)
Freddy can use his power to teleport to a vault, vaulting towards the way he came from (not my idea).
Pig makes the roar noise after it's too late to react and the ambush is performed much quicker.
Clown can behead Ash's puppet with his mori.
Spirit's prayer beads are ultra rare or removed.
Legion isn't punished as harshly for missing during frenzy, can vault quicker, and is faster in frenzy.
Plague has a stronger base kit, weaker addons.
4 -
@Lamia I like the Clown one lol
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Okay, i'll try...
- The Trapper - Can reset Bear Traps without needing to pick them up by pressing Left-Control. (Or whatever you want to assign it to, the default is LCTRL.)
- The Wraith - Being able to swing your main weapon while cloaked, at the cost of being Lightburned, whether you hit or miss.
- The Hillbilly - Idk.
- The Nurse - Idk.
- The Huntress - Gains 5% more movement speed once she has 0 Hunting Hatchets. Loses 5% once she has 1 or more.
- The Shape - Can gain Evil faster when stalking multiple Survivors. (God forbid you can't punish Survivors for grouping up together.)
- The Hag - Idk.
- The Cannibal - Not my idea, but: When hitting a wall, instead of going into a tantrum, the attack starts over again and you can continue going as long as a wall is hit while attacking.
- The Doctor - Hallucinations can produce their own Terror Radius & Red Stain and will come after you until they either catch up or last too long.
- The Nightmare - I'd like to just remove the Dream Transition entirely, but i'm sure i won't stop hearing how unbalanced that would be. Still, i don't like it and wish it wasn't a thing at all.
- The Pig - Idk.
- The Clown - Direct hits don't do damage, but it'll stun them in place for a second.
- The Spirit - Idk.
- The Legion - Idk, the concept is the same as before the patch, so i still find them very unfun to play.
- The Plague - Free insta-heals is a bit odd, maybe remove that?
Time for Vote Downs! 😅
5 -
- Trapper- You can set up traps in each match in a private lobby. When you enter a public match in a map you set them, the traps spawn there set at the start.
- Wraith- 160% MS when cloaked as his base. Or 6.4 m/s.
- Billy- Nothing.
- Nurse- Remove extra bink addons, make range addons increase fatigue and make her slightly slower when blinking (330% from 333%).
- Myers- Multistalk readded, Unlimited range for stalking, moves faster when stalking (75% MS) and he has a speed of 4.5 m/s in EW1.
- Hag-
Regular lunge when teleporting. I can't see that working. I'd just make flashlights only show her traps and NOT destroy them. - Doctor- Shocking duration increased to 3 seconds (from 2.5) and he's got built in fake pallets.
- Huntress- Moves at 4.5 m/s (or 112.5%)
- Leatherface- Moves at the same speed as survivors while holding chainsaw, can use it forever and moves at 125% MS when using his saw (5 m/s)
- Freddy- BEING REWORKED.
- Pig- Her nerfs reverted, then she's top tier.
- Clown- Slightly faster recover in between bottle throws.
- Spirit- Nothing, we've been through this :P she's fine. Maybe a bit more passive phasing like once every 3 seconds (from 5)
- Legion (I’m cheating here) -
Tremendously increase power speed, power duration. 15 seconds to mend. Mending now fully heals survivor. Make franks mix tape base kit (3 hits to down). Miss while in feral frenzy depletion stays. Rework add ons. Survivor who loses a Legion or forces a legion to miss while in chase, gains endurance for 15 seconds. No scratch marks and blood in feral frenzy stays. Increased smear/disorientation during turns while in feral frenzy (Harder to see survivors while vaulting and in general essentially.)Definitely not, that makes him a problem again. I'd make deep wounds 25 seconds, frenzy speed 130% (5.2 m/s) - Plague- Has normal speed in vile.
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The Trapper - Can carry 2 traps at base. Can reset a close trap on the ground without picking it up.
The Wraith - Not sure.
The Hillbilly - Carburetor Tuning Guide, The Thompson's Mix, and Doom Engravings changed to a purple rarity. Speed Limiter changed to a white rarity. Death Engravings, Shop Lubricant, and Primer Bulb changed to a green rarity. Pink add-on 1 (Max's Custom Clutch) let's you break a pallet and continue chainsawing (I think you got this from me 😋). Pink add-on 2 (Iridescent Chain) inflicts Broken for 120s on survivors after doing chainsaw sprint for 3s, will instantly kill survivors that have been hooked twice after doing chainsaw sprint for 7s, and increases chainsaw charge time.
The Nurse - Blink range add-ons do not stack and the blink accuracy decrease would actually mean something. Extra blink add-ons reworked to instead increase her base movement speed, which also do not stack. Pink add-on 1 (Sally's Last Breath) makes first blink completely silent and second blink silent outside of a certain range. Pink add-on 2 greatly reduces fatigue on blinks where you do not attack (less than a half second).
The Huntress - She can get bloodlust 5s faster and bloodlust will remain for up to 5s after a chase has ended. Iridescent Hatchets inflict Deep Wounds with a 10 second timer and only reduce hatchet count by 3. Pink add-on (Ivory Haft) makes hatchets stick to surfaces where the Huntress can recollect to inventory (no animation, just touch them and they get put back). If it hits the floor or a survivor the hatchet is lost.
The Shape - Fragrant Tuft Of Hair removes extra lunge and vault speed buff. Allow stalking of multiple survivors (I put this here after reading other people's posts, I don't play him so I didn't even know it wasn't a thing).
The Hag - Add notification aura when survivor disarms a trap with a flashlight. Disfigured Ear increases trap durability against flashlights. Mint Rag removes the camera jerk effect when a survivor triggers a trap.
The Cannibal - Not sure.
The Doctor - Increase range of shock by like 10-15%. Madness 3 no longer prevents you from healing a downed survivor. Shocks/screams no longer prevent you from vaulting but instead force a slow vault. Pallet break/vaulting during treatment mode is faster than normal. Gains 5% speed boost for 2s after a survivor's Madness tiers up.
The Nightmare - Not sure because rework. I would list a bunch of stuff otherwise but it would all be moot as it's based on his current form.
The Pig - Using RBT during EGC will reset and pause the EGC timer, and the RBT will be active as it would before. Ruleset 2 makes RBT timer invisible to survivors along with it's current effect. Amanda's Secret reveals auras of survivors that just completed a box search for 5s (successful or not).
The Clown - Bottles/gas will inflict damage to generators (as if kicking them). Change exhaustion add-ons to instead inflict repair debuff on survivors for X time based on rarity. Tattoo's Middle Finger shrinks killer's TR by 8m, and will remove red stain while the survivor's aura is revealed.
The Spirit - Prayer Beads Bracelet make her footsteps audible during phase walk within 6m and increases cooldown timer by 3s.
The Legion - Revert vault speed during Frenzy to what it was before update. Pins status effect time increased to 90s and the effect will be inflicted on injured or Deep Wounds survivors. Fuming Mixtape let's Legion see scratch marks during Frenzy. Frank's Mixtape makes it so that hitting a survivor with Deep Wounds during Frenzy refills the power bar by 50% instead of draining it completely (so that you can continue to chase/hit the same survivor with Frenzy as a way to keep Killer Instinct active).
The Plague - Give her a fountain counter (X/Y where X is the number of corrupt fountains and Y is the total number of fountains). When fully sick/Broken, get rapid fire skill checks on generators and failed skill checks triple the regression penalty.
Post edited by thesuicidefox on1 -
The Pig - There will always be 6 Jigsaw Boxes (removes +box addons).
The Hag - No change.
The Spirit - Fix spatial audio. Prayer Beads* removed.
The Plague - Disease spreads within 8 meters; progresses 15% faster baseline. Additional addons for increasing proximity and object spread/linger, and progression speeds for lower addon tiers.
The Hillbilly - Cooldown on chainsaw sprint, base movement speed reduced.
The Cannibal - Chainsaw no longer instant downs; continues cutting through pallets, and retains multi-hit function and speed bonus.
The Huntress - Naturally searches lockers 20% faster.
The Trapper - Traps now have a maximum distance in which they can spawn from the Trapper.
Post edited by Eninya on0 -
You're right, I keep getting them mixed up.
1 -
Trapper: Start with 6 traps and all traps are slightly obscure.
Wraith: can break pallets jump windows and kick gens very fast.
Hillbilly: Rework addons.
Nurse: Rework addons (but remove 4º and 5º blinks) back auto aim for Consoles.
Hag: It's fine.
Huntress: Rework addons.
Myers: Rework addons.
Doctor: Rework addons.
Leatherface: Rework addons.
Fredy: (rework in progress...)
Pig: Rework addons, remove aura reading Jigsaw Boxes for all players and Increasing speed/duration and improve the ambush for the Pig.
Clown: Rework addons and reduce time to throw and create bottles.
Spirit: It's fine.
Legion: It's fine.
Plague: It's fine.
Post edited by pandorayr on0 -
OPs Trapper idea wouldn't be bad. You're usually fighting time tooth and nail with him and the spare traps you desperately need being all the way across the map where nobody is because the gens are completed sucks. If they ever add a secondary mori I'd like to see him slam somebody head first into a trap :) . Or maybe just put a trap on their head.. heh
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Trapper - Let trapper reset traps that's on the ground without picking them up.
Wraith - Vaulting speed while cloaked is increased.
Hillbilly - Dunno.
Nurse - Remove +blink add-ons.
Hag - Dunno.
Huntress - Increase the speed for a Huntress that's out of Hatchets by 5%.
Myers - Multiple survivor stalking is now back.
Doctor - Increase base range on shock.
Leatherface - Let him chainsaw through dropped pallets and still keep momentum.
Freddy - He's being worked soooo..
Legion - Increase the speed of vaulting back to pre-change values.
Pig - Increase crouching down/up speeds.
Spirit - Dunno.
Plague - Infected survivors infect everything within a 4 meter range of themselves whenever they puke.
Clown - Increase the slow duration based upon how long the survivors are in the gas with 2 seconds being the minimum amount of duration.
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I was gonna say "why amulet?!?"
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