Idea about self care

xxaggieboyxx
xxaggieboyxx Member Posts: 498
edited June 2018 in General Discussions

I got an idea about the whole self care thing that people don't like.

Ok so how about instead of nerfing self care just nerf healing in general like if you don't finish a heal and start running that progress is lost over time like bandages falling off because you didn't finish putting them on or didn't finish patching up

Percentages are not set in stone but here is what I think

For every second not being healed
Standing still 1.5% a second is lost
Walking 2.5% a second is lost
Sprinting 5% a second is lost

This would fix some issues with the stupid of you accidentally let go or need to move a little you lose everything.
It kinda makes sense logically.(but I mean the entity is all powerful and can have super sticky bandages that don't fall off)

It would prevent the toxic being injured dead hard then 1 tap heal bs

And In those really long chases when people use a medkit at every pallet they drop or window they vault from healing themselves during the chase but I mean if the chase lasts that long you got bigger problems with like all the gens being done but that's not what this is about

PS: I play both sides so I'm not just a killer main trying to nerf survivors

Post edited by xxaggieboyxx on

Comments

  • TheTimeMachine
    TheTimeMachine Member Posts: 229

    It would prevent the toxic being injured dead hard then 1 tap heal bs

         Wow I’ve really been away from rank 1 (as Killer) for a long time.
         I’ve never seen or thought about doing that, but that’s a pretty nasty tactic. I guess as players get more and more desperate to “win”; They find new ways to be innovative. Admirable but terribly predictable.