MoM killed the game for me
MoM forces me to play nurse and Billy 99% of the time. Press MoM I played every killer in rotation.
As survivor I pretty much get Nurse after Nurse after Nurse after Billy etc.
MoM killed the killer variety and made it extremely boring to play DbD atm.
That perk is directly and indirectly a fun killer. Thanks bhvr.
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What do you expect from players to play? A Legion?
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I expect the devs to fix this mess so I can play every killer in rotation again and can verse different killers. That's it.
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Yea it should be named Mettle of Women. The current version is sexist
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damn that sucks lol I've been loving it
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>pretending lack of variety wasn't an issue before MoM
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You complain about MoM yet we have a system where every match is EZ mode for killer if they know what they're doing. By simple giving them a option to close the hatch it allows both players at the end a 50-50 on who finds the hatch first.
And guess what? If the killer finds it first you're screwed. Don't believe me? I had a match where I killed 3 survivors and one was left, I found the hatch almost instantly and closed it and had a clear vantage point over both gates. In the end I just felt bad and let the survivor open the gate, but it was too late since after they finished the Entity came in and killed them anyways.
Now I can agree MoM is kinda busted under the right circumstances, but if you know how to NOT tunnel its not really an issue. But to say you need Billy and or Nurse 99% is a gross exaggeration, and this is coming from a killer main...
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Hit them twice without letting them escape to mend, hook them, make sure they don't get rescued. BAM! you just countered MoM
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"Finally gets the boot"
Don't you think that's a bit melodramatic? MoM has been out for a little over a month. This whole thread is too much, really. Nobody is forcing you to play any Killer.
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I love the over exaggeration.
"Boohoo, every game is against MoM, DH, Deliverance, Adrenaline and DS"
That is pure bull-#########. I have seen so many players run off meta perks, more than players who run meta. And yes, this is at Red Ranks.
You are NOT chained to the Billy / Nurse. Believe it or not, people don't play with MoM 99% of the time.
With that said, I'm not saying the devs shouldn't nerf it or adjust it, I'm just saying y'all are making it seem like it's impossible to play the game.
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There's actually a way to get around the Endgame Collapse problem, but it's not a sure thing.
If you go Plunderer build there's a good chance you'll get a Skeleton or Dull Key. It's priceless trailing the Killer as he goes around looking for the hatch for you. He shuts the hatch then you just come over and jump in.
Sacrifice of 2 perk slots though, it's not a sure thing, and you get screwed if your other teammates are fast at opening chests.
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I think the fact that everyone thought the Evil Dead leak was a fake because MoM seemed too good to be true, speaks volumes.
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@FireHazard DbD is definitely not easy mode for killers. If it comes to the point that you have closed the hatch, you have already killed 3 survivors.
Up to this point, the survivors had a lot of chances to prevent this scenario from happening. There doesn't have to be always another 2nd chance for survivors. At some point, the survivor has lost.
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This. They should try to kind of buff the rest of killers, perhaps giving a bit more speed to the less powerful ones would do it.
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The reason MoM sucks is, yes it does synergize argueably too well with those perks. But its another Second chance perk amongst second chance perks, and one that has very limiting counter to it. Survivors have plenty of second chance perks already, this perk just limits killers playstyle if they want to play optimaly (2-3 kills or more)
MoM on its own is not a big deal. Problems come along when, with the perks you listed. And the addition of pallet/window looping, Killers are limited to a select few choices outside of Billy/Nurse if they want to choose to play optimally, which of course most killers would, because most killers would want to go with the meta perks/killers/builds.
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Just read the tittle and thats it i wont read this 231 time post if MoM was powerfull then the percent of perk most used was self care but no MoM so if you think that its powerful then youre just bad killer you said that players force to play nurse and billy youre wrong the were alot of billy and nurses when MoM was not introduced so dont lie you think that mom its unfun wow you didint play no survivor the most unfun games is to see the SAME killers over and over again thats boring
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@Sairek "They reworked a killer's entire identity because they were anti fun to go up against and lacking in counterplay (for good reason), yet they release a perk that has the exact same problems; anti fun to go up against it and lacking in counterplay, yet this perk they don't change because they "need more feedback"."
This.
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And here we see yet another survivor defending Mom with poor points, and calling the OP bad, therethore anything you say is null and void because you want to start #########. Let us all point and laugh at this remarkably bad post because holy #########, it is so bad i cannot even be ######### to try and counter its paper-thin arguements XD
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How WOULD you nerf MoM? Only way i see it being balanced is if its activated in 1/2 hits so its used much earlier in the game (1-3 gens early). But that is just me.
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Why does your mom make you play those killers?
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I don't think speed would necessarily do it tbh...maybe for some?
Honestly, something needs to be done about nurse while also making the other killers more viable - perhaps the more commonly used addons could become less rare, for example...that would instantly help a ton as killers, for the most part, need add-ons to be viable.
Billy is probably what we all agree to be the standard of balance for killer - don't get me wrong, his power can be dumb at times with certain add-ons, but overall, he's strong as hell. Then again, a lot of players that haven't much tracking skill are boosted by the BBQ and billy meta that has existed as long as I've played this game.
I also think Myers is up there for the simple fact that the community renowns that killer as one of the most fun killers to play as and against; who doesn't love having the s**t scared out of them when they suddenly realise there's a Michael just peeking around that corner, or when they hear his breathing and think 'f**k f***k where is he,' etc? And the joy of realising that you're the one causing the scrambling is just glorious...plus his power in chases can be super powerful if the killer knows how to use it - it's just not as obvious as a chainsaw when it should be used.
Spirit is in an excellent place too, now that I think about it. But that's only a few killers...
I already had my idea for legion that I posted elsewhere on the forum; a couple of possible minor changes, of which only one would be necessary to make them a solid killer with plenty of counterplay still rather than one that can waste 10 seconds looping someone with their power and getting no closer because of their dreaded lack of speed...
Other killers, idk. I actually think hag is really good too, although I have little experience outside of playing with randoms on survivor side, and don't get enough games in with her simply due to the damn queue times for killer (why wait 10 minutes for a game that could be bad when I could near enough insta-queue as survivor with similar chances of good/bad games?)
And at least we're getting a freddy rework in the next few patches... :D
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I agree with @Sairek on this one.
Legion was something like, if I want you to go down, you are going to go down no matter what, I don't care about my or your skill in chases.
MoM is something like, If I don't want to go down, you are not going to down me no matter what, I don't care about my or your skill in chases.
They are essentially the same thing in my eyes. They completely negate the opposite side's skill and should not be in the game.
We got rid of the old legion now it is time for the MoM
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I honestly can't believe people are complaining about this perk so much. I haven't had it matter much at all. Had two people escape because of it once and that's it
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@ClogWench I don't think it is because of its power. I mean, the legion was not the greatest killer in DbD was he?
However, people hated him more than they hated billy or nurse. It is not entirely because of its power, it is the design philosophy and mentality behind it.
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How about after the third hit and not get a hit again in the next minute, it will activate? That would be balanced it. Because to survive a hit for 1 minute is somehow skillfull? But maybe the time is to long. And you could balance mom probably in a much better way. But that was something I just got in my mind reading this topic.
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Ebony Memento Mori.
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It's not really 50-50. The survivor has the slight advantage since the killer has to sacrifice the other surivivor before he can move to close the hatch, that gives the last survivor a head start. Just have to make sure the third survivor is going to be sacrificed as soon as he is hanged.
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We've had no skill perks in the game forever though. People just need to get over it honestly, but so many people act like MoM is the epitome of broken and overpowered perks, and as if one single hit is the difference between total defeat or a 4k.
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@ClogWench Oh I can accept this answer. Indeed we have had no skill things in this game forever and I guess something like this doesn't affect it that much.
Lets change the legion back to its origins then, no skill moonwalk or vaults, missed attack spams won't change everything, and they will be another addition to this pile of garbage no skill things.
No big deal I guess.
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The difference between the two is one had way too many unintended exploits. While I'm content with new Legion, I'm open to changes for them too. But original Legion was far worse than MoM. Ones an entire killer who can do all that endlessly. The other is a single use perk.
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You do know that the devs chose the first week that MoM release in order to "show" us the stats right?
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I still don't have problems with MoM as killer. Like many perks it only gets powerful when everyone uses the perk and that is rare at least in my games.
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I had two in one game yesterday. It's easier with the Nurse, and I play no other killer on PC. Oh, and with the the amount of Meta perks, MoM and insta-heals, I've been having a lot of fun running 3-4 blinks.
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I hate how it hurts the weaker killers, when the name already says 'weak'. Theyre already weak
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It was an issue yes, but now it's extreme. I was versing Wraiths in red ranks, especially between DS rework and MoM release. I haven't versed a single wraith so far nor do I want to play wraith
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If I want to be a serious killer who stands a chance against that bs I'm forced to. I don't like losing. But I especially don't like losing cuz of unbalanced bs and survivors getting cocky cuz of that.
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