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Map Tunnels - a way to buff slower killers

Maelstrom10
Maelstrom10 Member Posts: 1,922
edited May 2019 in General Discussions

Ever played Pacman, and noticed how you can go through one side of the screen and appear at the other? Now think of having a small gate like that on larger maps, that allows limited transport from one side to another. The killer would be able to travel through it freely, while survivors would create a noise notification if running, and a survivor would be blocked from traveling back through it for 10s.

This would allow a killer (let's say trapper for example) to travel from one side of a big map like that one autohaven wreckers or the old swamp map in an instant, allowing slower killers the opportunity to apply greater map pressure.

Suvrivors would also have the opportunity to sneak through these tunnels and get to the other side of the map undetected (entering wouldn't have any noise but exiting would, so upon exiting as the killer or survivor, perhaps an entity like scratching is heard etc)

Just a suggestion and there's plenty of room for improvement. Obviously this is more to boost low map pressure killers such as trapper however

Edit: my way of thinking for how this would be implemented is akin to having a vault location on the ends of a walls at the ends of the map. except that vault would transport you to the other side of the map.

Post edited by Maelstrom10 on

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