http://dbd.game/killswitch
Perks, and why some cannot be changed and why skins are not just skins
As we know, some perks cannot be reworked, nerfed, or buffed at the moment, but why?
Well, it took several hours, yes I play survivor alot, most of the 1000+ hours is survivor, but I played a helluva lot of killer to realize why only some perks can be changed and others simply cannot be changed in general AT THE MOMENT.
Some of the killers we have require certain perks for there play-style(I will get to survivor eventually to prove how the survivors are not just skins) for example, Freddy Krueger is getting a rework, but current Freddy cannot defend generators without select add-ons, like Z block and paint brush allows Freddy to somewhat defend generators with a reduction of 4 second (I believe) to his Dream Transition, but without these add-ons, he cannot defend generators that well, so what perks are not being changed or planned to be changed, NoEd which punishes ignoring totems is one, and is it powerful on Freddy, yes it can be.
Another killer is Trapper, the killer who is setting up and loses generators in the process, which is why it in normal to see Trapper with Ruin or NoEd.
Now survivors, they are different than just skins, for example, Feng Min is really loud when injured and when falling, while others are quieter than others, and also skins can be pretty large like David King, run Urban Evasion on David King and you will see a big boy crouching by, unlike Claudette who is stealthy with this perk.
Comments
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Certain survivors are louder,smaller, or harder to see than others and those are small advantages but they are still just skins. Having small advantages to them doesn't make them more than just skins. When people say they are more than just skins it is implying they are a different play style and those slight advantages don't really give that. Yeah you could maybe stretch it a little and say I'm gonna use a chick if I wanna play stealthy because they're smaller but I wouldn't say that's enough to justify saying they're more than skins.
Also, you say "some perks cannot be reworked, nerfed, or buffed at the moment", but only list NOED and nothing else. I think NOED can absolutely be adjusted and almost all other perks as well. Give me some examples of other perks that can't be adjusted and WHY more importantly as I disagree.
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@Blueberry Run David with Urban evasion and you will see skins have different play-styles, Feng Min usually requires Iron Will, and NoEd was the most complained about perk in the game, other perks cannot be changed without first changing certain killers, or that killer will feel the pain of the perk being changed, back to survivors, like I mentioned, the survivor Claudette Morel is short, but also stealthy while you could play Kate, and they would see Kate easier than Claudette
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"Run David with Urban evasion and you will see skins have different play-styles"
I do and there's not.
"Feng Min usually requires Iron Will"
I disagree
"other perks cannot be changed without first changing certain killers, or that killer will feel the pain of the perk being changed"
How so? Provide an example please. I disagree with this as well
"the survivor Claudette Morel is short, but also stealthy while you could play Kate, and they would see Kate easier than Claudette"
Claudette is probably the only exception compared to all other survivors. She's pretty broken. This is just one exception that I don't believe could be said about any other survivors.
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@Blueberry For the example one
If you change a perk that works really well for one killer and the killer is left unchanged, the killer will end up being gashed as he/she lost one of his/her perks that were required to help carry up the killer in the chase/Outside of the chase, this is using my play-style as Myers
If they changed Monitor, and Myers remained unchanged, then Myers would lose some of his tier 1 and 2 stealth
If they changed Nurse's Calling and Myers Tier 1 remains unchanged, then Myers could lose his ability to scare healing survivors
Situational, yes
Would they do that, maybe
Is this an opinion, sort of
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"If you change a perk that works really well for one killer and the killer is left unchanged, the killer will end up being gashed as he/she lost one of his/her perks that were required to help carry up the killer in the chase/Outside of the chase, this is using my play-style as Myers"
Well in general the entire point is mostly buffing perks not fundamentally making them doing something entirely different. Also, some perks are good on certain killers but I don't believe there are any perks that are just REQUIRED on any killer for this to be accurate. Since you are referencing Myers here, what perk are you calling required on Myers that would be getting changed or needs changes?
"If they changed Monitor, and Myers remained unchanged, then Myers would lose some of his tier 1 and 2 stealth"
Why would Monitor be getting changed? Out of the insanely large list of perks that need changes Monitor is probably one of the very few that actually do not.
"If they changed Nurse's Calling and Myers Tier 1 remains unchanged, then Myers could lose his ability to scare healing survivors"
NC is also one of the few that actually don't need changes.
Why do you think NC and Monitor need changes? Those two perks are actually both very good and balanced currently. I don't believe these would be on the list for changes at all.
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@Blueberry I don't want them changed, I put down "If" for a reason, also I put "Would they do that" as well at the ending,
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Well then my point is back to what killer has required perks that would be looking to get changed?
Trust me, out of all the perks needing to be changed I highly doubt those are getting touched to be worried.
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@Blueberry Trapper is really known for NoEd, same for Freddy, Wraith
but this is just my game play information I have got, as almost every match against them is this, others gave me info on this and they also have found these killers running NoEd way more than others, but if one is changed, Freddy for example when he is changed, NoEd could be changed directly after if they wanted to
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This is just because in general those three killers are all weak, not because NOED actually works with their kit or anything. Instead of relating this to NOED it should be to them simply needing buffs.
"have found these killers running NoEd way more than others"
Correlation doesn't necessarily mean causation. Them running it a lot wouldn't infer it's required in other words.
I wouldn't call NOED required on any of them. I don't use NOED at all and use all those killers at rank 1 regularly.
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@Blueberry When they get Buffed, NoEd will just become Small Game for the survivors and killers to pick apart, everything eventually falls and NoEd will after the Freddy nerf-I mean rework
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If they pick it apart then it seems it would've wasted time and done a good job.
I personally would change NOED but not because I think it's OP or because it's required on anyone. I simply think it's unhealthy design.
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I play Jake mostly with the light blue jacket and I can hide quite well if I want to hiding on high isn't only about crouching and sitting n corners you can also just hold a line of sight blocker while walking away. More inefficient anyway because it gives you distance while the killer is checking the area. Survs are skins and no perk get's a benefit because of a certain surv they just sometimes benefit more from certain play styles. But a lot of perks can't get changed because the game doesn't have enough mechanics for to many different perks. Also a lot of perks are designed to be really bad or really good. As an example Huntress Lullaby isn't great right but would be too strong if it wouldn't be a hex perk. Or imagine predator would show always were a surv is going
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