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I think the developers really don't care about the solo survivors.

go1gotha
go1gotha Member Posts: 108


1. In July last year, the question was raised on the stream to give some information to the solo survivors, so that they were at least somehow close to the swf teams. In general, we heard one thing then - "we think, we discuss, we decide, we think, we consider." Then we saw something like this in about 5-6 months (I don’t remember the exact month, but I remember what it was). And ... we heard the same thing on the last stream.

Conclusion: a lot of things were done in the game, but nothing in the direction of improving the quality of the game of solo survivors for the whole year, only promises on the broadcasts.


2. Repeatedly there were proposals from me and the rest of the community to do something with the addons of the nurse, namely, additional blinks and addons for the maximum range. Such add-ons do not have any counter-game when chasing, in the hands of a player who knows how to play for a nurse. If a swf can do something sometimes, then the solo survivors simply die, often just crawling on the ground.

As a result, there were not even promises, the question is simply ignored. My question to the past stream in q&a questions - why is this happening? The answer, of course, was not received, they once again ignored it.


3. General conclusion: this is a feeling of disappointment after 1250 hours spent in the game as a survivor solo (about 70%) and a killer (about 30%). No, I didn’t delete the game from Steam or something like that, but I don’t want to run it and play anymore, some unpleasant nasty feeling at the thought of it. Here I just shared what I think.

Comments

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    I don't think it's the fact that they 'don't care', but rather the fact that there's not a lot they can currently do towards it. You can't really make a perk or ability that could benefit off of solo Survivors, as it could encourage letting your teammates do all the hard work of having to do gens or chase the Killer all match, in some ways.

    I guess the real question is...What would you want to see? The devs could probably use more feedback on what solos want, rather than just hear that they need changes. Suggestions and feedback are always a great way to reach out to developers and community managers such as @Peanits and @not_Queen ! :D

  • baron
    baron Member Posts: 142
    edited May 2019

    Dont worry solo survivors. There isnt much left for them to take away from your experience. Eventually it will stop.

  • go1gotha
    go1gotha Member Posts: 108

    Many times there have been various proposals from the community about solo survivors and nurses addons, including from me. Nothing was done or simply ignored. Ok, if they can't do something with solo survivors, is it so difficult to remake several nurses addons? And yes, I asked the question, maybe do they consider these add-ons balanced? - ignored.

  • go1gotha
    go1gotha Member Posts: 108

    Thanks for the answer, I am sure that if you try yourself as a politician or lawyer in the future, then you will definitely succeed.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Its more than just making changes to help out Solo players.

    They need to look at what they can change and add that will help solo survivors but not make SWFs stronger, defeating the point, and/or punishing Killers for it.

    Your suggestions about the Nurse changes would help Solo Survivors but:

    1. It punishes the Nurse, the strongest Killer. If she is nerfed basically everyone will be running Billy in the top ranks instead of Billy and Nurse.
    2. Its a buff for Solo survivors AND SWF.

    So why would they do it?

  • Animalheadskull
    Animalheadskull Member Posts: 478

    I have never ever said this before cause I like this game very much, but if they buff solo survivor to be on par with swf the game would almost be unplayable as killer. Unless you are playing killer just to be a body there while survivors get points. Keep buffing survivors so much and lobby time will be even worse than they are now cause it would be no benefit to playing killer. I have never been one for complaining, but I've noticed over the past few patches anything that negatively affects survivors has to be tentatively fixed with hotfix, anything that affects killers negatively. "Well we are looking into that" soon tm hahahaha. Legion and pig are still recovering from their gutting. Nurse base stun time is shorter than legion and she's stronger.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    The majority of the community know and want solo survivors to be brought close to what SWF is strength wise and then killers given what's needed to be strong enough to handle that... this the devs plan they've stated this multiple times..... it's just what could solo players get in order to be brought up to that sort of level of play?

  • FeelsVeryBadMan
    FeelsVeryBadMan Member Posts: 197

    I appreciate what the devs do and their work.

    They did a shitton of work, but is it really that complicated to make Bond and Kindred basekit for SOLO survivors, along with UI indicators that for example show who's doing gens, who's getting chased, how many totems there are left and so on?

    Solo survivor is a damn nightmare.

  • go1gotha
    go1gotha Member Posts: 108

    To do it like it is happening now with obsession - everyone sees that the killer is running after her, just let it be for everyone else. This will help solo players and will not reinforce SWF. At least it.

    I do not offer the nurse nerf, but only her addons, which do not require some skill from the killer. If you want to fly through obstacles, then be kind to be able to play with two blinks and be able to do something with your own hands. Remember, a nurse with two blinks without addons is already the strongest killer in the game, and certainly not weaker than Billy with top addons.

  • go1gotha
    go1gotha Member Posts: 108

    If there is no such huge abyss between survivors in solo and swf, then the balance will be easier to build and no one will suffer, no killers, no solo survivors. (SWF never suffered, obviously)

  • HeHeBoii
    HeHeBoii Member Posts: 507
    edited May 2019

    They “don’t care” about solo survivor. Meanwhile there is a poop ton of perks to aid your survival.

    if I recall, this game was suppose to trap 4 random survivors in the realm of the entity where you don’t know each other and have very little info on what’s happening in the match for others.

    But hey, if solo survivor ain’t kicking it for you, either get friends or play as killer (which u will more than likely Face SWF On voice coms)

    Edit: forums on mobile is a disaster.

  • Blueberry
    Blueberry Member Posts: 14,459

    I'll bite. What exactly is wrong with the solo survivor experience?

  • go1gotha
    go1gotha Member Posts: 108

    Scgamecock86 

    If there is no such huge abyss between survivors in solo and swf, then the balance will be easier to build and no one will suffer, no killers, no solo survivors. (SWF never suffered, obviously.)

    HeHeBoii

    Maybe then they should completely remove the solo mode from the game?

  • go1gotha
    go1gotha Member Posts: 108

    If there is no such huge abyss between survivors in solo and swf, then the balance will be easier to build and no one will suffer, no killers, no solo survivors. (SWF never suffered, obviously)

  • go1gotha
    go1gotha Member Posts: 108

    Judging by the number of your posts on the forum, you should understand this. If not, then I see no reason to discuss what was done 1000 times before me.

  • Blueberry
    Blueberry Member Posts: 14,459

    If you weren't actually going to give some reasons then what was the point in responding?

    Instead of prejudging my opinions how about you actually give me some points and we can talk about them.

  • go1gotha
    go1gotha Member Posts: 108

    Sorry, I do not want to discuss this.

    Actually, I wrote everything I wanted.

  • Blueberry
    Blueberry Member Posts: 14,459

    You care so passionately about a topic that you made a thread to get their attention to it and ask why it hasn't been addressed but you aren't even willing to say WHY you think so?

    Well I gave you a chance to get someone to join your cause and you declined so that's a downvote from me. I was genuinely willing to hear you out. Posting in "General Discussion" but not wanting to discuss anything is pretty pointless.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    edited May 2019

    It's kinda true. I mean, just showing in the HUD who is currently in a chase is such a simple thing to add but we don't have it. The assets are already there, it works with the obsession. It should be a work of 10 minutes or so.

    Kindred basekit, something which would change solo experience a lot if we talk about efficency wasn't even tested a single time in a PTB.

    Post edited by HavelmomDaS1 on
  • go1gotha
    go1gotha Member Posts: 108

    In my opinion, your question has been discussed many times before, since the release of the opportunity to play in the SWF and I really do not want to list all the reasons again, because someone alone does not understand and has not made conclusions for himself for a long time. The question I created in the discussion concerns the other and is only indirectly related to yours. If you want to discuss it, I advise you to create a separate discussion for this.

  • GrootDude
    GrootDude Member Posts: 14,110

    The problem is that they have to buff killers and solo survivors up to swf level.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824

    Yes, as a killer I can't wait for the day when solo players are as strong as SWF

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,649

    I play 80% of my games as solo. I don't mind the way the game is. It's fine the way it is for solo.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited May 2019

    "In my opinion, your question has been discussed many times before, since the release of the opportunity to play in the SWF and I really do not want to list all the reasons again"

    Just hit some quick base points for me

    "because someone alone does not understand and has not made conclusions for himself for a long time"

    You imply I don't understand and then imply I have not made conclusions for myself. That is a contradiction. If I haven't made a conclusion for myself then how would you know I don't understand it?

    You presume to know a lot about me just because I have a high post count. That's quite presumptuous.

    People have different reasons for coming to the same conclusions which is why I wanted to know yours. If you are unwilling to explain your opinions or listen to anyone else's opinion that is extremely close minded and quite an egotistical stance.

    "The question I created in the discussion concerns the other and is only indirectly related to yours."

    Your topic is created on a base assumption that you are deeming absolute and anyone who could disagree or even JUST wanting to understand is wrong. I wouldn't call the core basis of your entire topic "indirect".

    My question is quite on topic of the discussion.

    The literal topic of your entire discussion is "I think the developers really don't care about the solo survivors" and I just asked why you think that.

    You are quite defensive and I'd just like you to be a little more open minded to other ideas so that we can have discussions in a discussion forum because after all, it's called "General Discussion", not "Echo Chamber for my Thoughts".

  • Raccoon
    Raccoon Member Posts: 8,178
    edited May 2019

    It is literally IMPOSSIBLE for the devs to give Solo Survivors the information from the huge number of perks that SWF gets for free / the huge number of Killer perks they circumvent without redesigning the entire game.

    Literally IMPOSSIBLE.

  • go1gotha
    go1gotha Member Posts: 108

    Thank you very much for doing this. Sorry if I somehow hurt you, I did not want to, just a small joke. I am sure that you do your job and do it right.

  • Freudentrauma
    Freudentrauma Member Posts: 1,082

    @HeHeBoii

    Exactly that design approach is exactly why the game ended with so many survivor friendly perks and tools, which got abused by well playing survivor teams. The game is hard to balance for both sides as long as this design idea get pushed too much.

    @Blueberry

    The lack of information solo survivor have is sometimes really frustrating. When I play solo survivor I get farmed, not saved from the hook before second phase, because everybody assumes somebody else is going for the save, experience NOED even though I destroyed at least two or three dull totems etc. Of course you can say it's hard mode, and you have to be more selfish. But really not everybody is into that. And at one point, you will start to stay away from it and end up playing the game less, than you would like.

  • gantes
    gantes Member Posts: 1,611

    I think the "being chased" indicator in the HUD is a must.

    Everything other than that is debatable.

    Reading something like "make Bond basekit" is absolutely bonkers.

  • go1gotha
    go1gotha Member Posts: 108

    Justice will prevail ...

    *an inspirational melody from a movie about super heroes plays after defeating evil *

  • Raccoon
    Raccoon Member Posts: 8,178

    Showing everyone when the killer is occupied is just going to result in all gens being done in 2 chases 100% of the time.

    Why wouldn't you bang out gens if you knew you were safe?

  • Raccoon
    Raccoon Member Posts: 8,178

    Oh look!

    Two of the same thread!

  • go1gotha
    go1gotha Member Posts: 108

    This now happens when playing against SWF groups. In your correct, that some, united in a group can do this, while others do not? Maybe we should try to slightly equalize the sides, test and then strengthen the killers, if necessary?

    I do not suggest that the entire map be in auras by default. But a little information would not hurt.

  • Blueberry
    Blueberry Member Posts: 14,459

    "The lack of information solo survivor have is sometimes really frustrating."

    I actually really like this part of it. Makes the game more tense from surprises and things you're not expecting. More scare factor.

    "When I play solo survivor I get farmed, not saved from the hook before second phase, because everybody assumes somebody else is going for the save,"

    I strictly play solo and I don't seem to have this issue. This happens to me maybe once out of ever 30 games. This could be because of what rank you're playing at so the survivors aren't as experienced maybe. This improves as you get higher.

    "experience NOED even though I destroyed at least two or three dull totems etc"

    NOED is annoying and I don't like it either but I probably die to NOED like once every 15 games, if that. I just plan my escape route when the last gens about to pop.

    "and you have to be more selfish. But really not everybody is into that"

    I'm assuming you mean making lots of saves here. I save all the randos and it seems fine to me.

    Idk I just don't experience most these things. Even if we lose I depip probably less than 10% of the time and even that's being generous. I even think it's still too easy to pip on survivor and killer alike.

  • Volfawott
    Volfawott Member Posts: 3,893

    The issue between sole survivors is very hard to actually fix you can't the reason being is you can't really end up giving them too much information as it would ruin the balance of the game.

    Swf tents to be such a controversial thing because of just how much information they can pass between each other which tends to make it very difficult for Killers.


    Offering an information in the basic it would improve the standing of Solo survivors but it would also make communication between swf even easier.


    Totem counter: this is an idea that has been battered around for awhile. Some people saying it should be part of the base kit whilst others think it should be added to a perk like small games.

    Balance wise it would be more suitable to add it to a perk meaning too much free information isn't being passed around. It also means perks like Noed which is already situational doesn't become even easier to counter than it already is.

    However it does means that sole survivors would have to burn a perk like that a that a swf wouldn't as they could communicate it.


    That's just one example there are multiple of ones.

    Remember the lack of information was something that was always intended in the game, with perks being used to give you those information resources that you needed.

    Since the introduction of survive with friends a lot of the perks that would give you information were longer needed as you could communicate this.

    This allowed survivors to use a lot more effective builds and communicate a lot more effective information is effective information ruled out the possibility of sacrificing perk slots to help you out of a sticky situation.

    Why run kindred, wake up, or small games over sprint burst, self care or adrenaline when is your team

    1) I could simply just tell you if the killer is camping or if someone's coming to save me eliminating the use of kindred.

    2) why wake up when I could just tell you which exit games time opening and even have you come to me with a leader boost to help me open it quicker.


    3) why run small games when we could just tell each other whether totems are that we've seen so even if I don't have time to cleanse it someone else can.

    Adding these to the base kit will help solo survivors but it would also make it easier to communicate information for swf.

    Now we have a total counter we don't have to keep a mental note of the totems we destroyed but unlike solo survivor we still have the advantage of being able to communicate the specific locations.


    There are also tons of other different interactions did survive with friends can have there are almost impossible to try to communicate in the game without it seriously breaking the balance

    For example if I have Deliverance I could simply tell my team to ignore me and go work on gens as I can easily get myself off.

    With something as simple as that information more effective objective time can be achieved by survivors as they don't have to waste their time going for saves.

    However from a balancing stand point this wasted time is very efficient for killer as it means they have more time to do their work as less objectives are being focused. If you were to add an indicator that someone had Deliverance to everybody. The Killers role is a lot harder as less mistakes of being made because of the amount of free information